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1995-12-30
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Article: 7001
Newsgroups: comp.graphics.apps.lightwave
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From: shf@netcom.com (Stuart Ferguson)
Subject: Re: Screamernet interface
Message-ID: <shfDHJH5n.DKy@netcom.com>
Organization: The Blue Planet
References: <Jeff_Holinski.40.309A4D58@mindlink.bc.ca> <wturber.650.020B2C40@primenet.com>
Date: Sat, 4 Nov 1995 22:00:58 GMT
Lines: 16
Sender: shf@netcom20.netcom.com
+-- wturber@primenet.com (Walter (Jay) Turberville ) writes:
| I have considered doing that, but I don't have a copy of the command set and
| therefore do not have any idea how complex it really is. If you have the
| command set that would save me time. I have been very busy lately and didn't
The command set documentation can be found as
ftp://ftp.netcom.com/pub/lw/lwsdk/snII. A simple control program
should be possible as a shell script.
| My personal theory is than no programming project takes one hour.
Actually ALL programming projects take two weeks.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 7002
Newsgroups: comp.graphics.apps.lightwave
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From: shf@netcom.com (Stuart Ferguson)
Subject: Re: Alphachannels and Stencil....
Message-ID: <shfDHJHAK.Dt9@netcom.com>
Organization: The Blue Planet
References: <47g8se$11s@nms.telepost.no>
Date: Sat, 4 Nov 1995 22:03:56 GMT
Lines: 21
Sender: shf@netcom20.netcom.com
olegd@telepost.no (Ole Gunnar Dokka) writes:
| I use the Intel-version of LW 4.0(Rev.B) - running it on NT and 95...
[...]
| Layout: Saving Alphaimages - I`ve tried all the HIIP-savers, none of
| them work properly. The only format I *think* work is the native 8bit
| IFF-format...but I have no programs that reads this format(Photoshop,
I haven't heard of people having problems with this before. You
could try saving 32-bit targa files as those will contain a alpha
channel directly.
| Modeler: When I try to use the stencil(S Drill/Stencil) on text, I get
| a error message which tells me that " the internal buffers are to
| small for this operation"....what is the internal buffers? Can I do
The only solution to this is to make sure your hardware key is
well seated and working properly.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 7003
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Painter 3.0 and LW?
Date: 4 Nov 1995 19:44:37 GMT
Organization: Access One
Lines: 21
Message-ID: <47gfr5$po4@news.accessone.com>
References: <47eniq$r48@oxy.rust.net>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> sgant@rust.net (Scott Gant) writes:
> After reading my statement after I sent it, I want to apologize to
> everyone for being so harsh. The truth being that I haven't seen TV
> Paint in action, so as far as I know, it may be the greatest thing
> since sliced bread.
re TVPaint 2.0: Don't be sorry, because it IS crap.
(And I examined the update notices for 3.0, and they didn't seem to
address the MANY shortcomings of this very unprofessional piece of software.)
> I would still like to know how TV Paint compaires to Photoshop and
> Painter and what it's features are.
****************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation
** Welcome to Seattle, have a latte'! | Technical Subjects a Specialty!
** Don't make me force it down your throat.....
****************************************************************************
Article: 7004
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LHA/PC Long file names?
Date: 4 Nov 1995 22:54:04 GMT
Organization: Central News Services
Lines: 40
Message-ID: <1978.6516T1019T2446@cronus.oanet.com>
References: <Jeff_Holinski.22.30916CE2@mindlink.bc.ca> <46tq6p$vh4@zippy.cais.net> <309B57CA.3073@graphics.rent.com>
NNTP-Posting-Host: candyman.oanet.com
X-Newsreader: THOR 2.1 (Amiga;TCP/IP beta 5) *UNREGISTERED*
>Daniel J. McCoy wrote:
>>
>> In article <Jeff_Holinski.22.30916CE2@mindlink.bc.ca>,
>> Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) wrote:
>> >I just got a network connection between my PC and Amiga and want to transf
>> a
>> >bunch of files over to the PC. The easiest way to do that is to archive th
>> >on the Ami (keeps directorys intact) and un-archive them on the PC.
>> >
>> >The problem is that there are long file names in the archive and none of t
>> >versions of LHA.exe that I've found for the PC support long filenames.
>> >Is there an NT version of LHA that will work with long filenames, and if s
>> >where can I FTP it from?
>> >Or...Are there any other archive programs that support long filenames for
>> both
>> >the PC and Amiga?
>>
>> Get yourself LHANTx386.EXE off of Tomahawk. It'll decompress Amiga LHA fil
>> using full filenames and directory paths (within reason) on WinNT and Win95
>> based systems. Keep in mind that going the other way may nor may not work
>> 100%. For one, LHANT won't recursively go through directories (just like t
>> darn Unix version which it is based on).
>Actually, the easiest way is to simply mount the PC's drive on the Amiga usin
>Ch_nfs. Once you mount the PC drive on the PC, you can just use Dir Opus or
>Diskmaster or whatever you like to use to copy files over to the PC. No need
>or zip anything. I've got an ethernet connection between my systems and it w
>fine. If you have a slip/ppp connection, transfer times will be somewhat slo
>-- Bob Lindabury
>bobl@graphics.rent.com The NEW Graphics BBS
>http://www.graphics.rent.com Main line: +1 908/469-0049
>ftp://ftp.graphics.rent.com Piscataway, NJ USA
>3D Studio, Lightwave, TrueSpace, POVRay, PCGNet, Tesselation Times...
Hmm showing my ignorance her but i wtf is ch_nfs...I am using a 1
gig and cross dos..and have been looking for a ntlha or ntunzip that will
work on the alpha...show me an easier way and in there I am..:)
Article: 7021
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From: elfwork@aol.com (Elfwork)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Book Review - Exploring LightWave 3D! - Part Two
Date: 5 Nov 1995 05:45:21 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 72
Sender: root@newsbf02.news.aol.com
Message-ID: <47i4k1$667@newsbf02.news.aol.com>
References: <pfinch.434.000063F2@best.com>
NNTP-Posting-Host: newsbf02.mail.aol.com
X-Newsreader: AOL Offline Reader
In article <pfinch.434.000063F2@best.com>, pfinch@best.com (Phillip Finch)
writes:
>>While it claims to offer advanced modeling & rendering techniques,
there
>>is little in this book that the
>>advanced (much less intermediate) modeler can gain from.
>The back cover of the book claims it's suitable for
>"Beginner/Intermediate/Advanced" users.
>What the back cover *really* says is "Begginer (sic)
>/Intermediate/Advanced"--pretty typical of the level of typographical
>carelessness.
Oh gawd, I'm sorry I missed that one!
I agree completely with your sentiments!
(I had actually toned down my article in hopes it might still get
published....)
>I have literally never seen a commercial book even close to
>being so abyssmally bad in this respect. Grammar and typographical
>accuracy literally are about on the level of the average Usenet post.
>
>Yeah, that bad.
Yeah, and some one on the net was claiming it had been picked up by some
20 (!) colleges for use as a text book?!?!!!!!!!! (Ack, sputter!)
>It's not a petty complaint when the usage is so bad that it gets in the
way of
>comprehension. I found myself puzzling over sentences and paragraphs,
looking
>for places to start putting punctuation marks so that it would start to
make
>sense.
I know what you mean.
I _really_ wanted to give this book a good review - within minutes of
cracking the cover, though, it was apparent this book _sucked_.
>The typographical errors are so numerous that I found myself wondering
>whether somebody hadn't deliberately sabotaged the thing.
>My favorite screw-up, not so much a typo as a careless, mindless mistake,
was
>the page heading repeated throughout Chapter 8---"Manipulating Objects in
>Modeler". Spelling was okay, for once; unfortunately, Chapter 8 was
about
>Layout, not Modeler!
I didn't get past the mis-spelling - it wasn't even the right
subject...........?
>On the tech side, I like the way the author invented a new modeling tool:
The
>"Boolean Stencil" (P. 7-57).
>
>>In closing, Exploring LightWave 3D! might be useful to those beginners
>>who are confused by the new
>>LightWave manuals. Intermediate and advanced users will benefit little
>>from it.
>Except that LW's new manuals are a *lot* better than this book.
Yes, I had a chance to compare it to the new manuals.
This book is a waste of money.
>If this book had been included free as a manual, I would be indignant.
The
>fact that I paid $60 for it has me banging my head on the desktop.
You said it!
Erik Flom - ELF Works 3D Construction Co.
P.S. Too bad I didn't make it to the VTExpo....Maybe I could have gotten
the author himself to sign it! (Assuming he could get his hand up his ass
- where the book would be firmly lodged.)
Article: 7022
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From: elfwork@aol.com (Elfwork)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Book Review - Exploring LightWave 3D!
Date: 5 Nov 1995 05:45:22 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 8
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In article <47epdb$2al@newsbf02.news.aol.com>, bigfatchuk@aol.com
(BigFatCHUK) writes:
>His book on 3D Studio was pretty useless too.
You mean he's written before?!?
This is like hearing about some murderer who's escaped to kill again!
Erik Flom
Article: 7023
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From: elfwork@aol.com (Elfwork)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Web Site; a wish list
Date: 5 Nov 1995 05:45:21 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 11
Sender: root@newsbf02.news.aol.com
Message-ID: <47i4k1$669@newsbf02.news.aol.com>
References: <Norman-0311951806120001@red_knight.msfc.nasa.gov>
NNTP-Posting-Host: newsbf02.mail.aol.com
X-Newsreader: AOL Offline Reader
In article <Norman-0311951806120001@red_knight.msfc.nasa.gov>,
Norman@eisner.decus.org (Richard) writes:
>The LW gallery is a good start. Some of the thumbnails need the gamma
>boosted. They look like dark blobs. Especially the top row.
Good points, all!
And to make it even more painful, they left pictures of all my objects
out!
(No bowling pins, Fender Strat, or Earth(s) - sob!)
Erik Flom - ELF Works 3D Construction Co.
Article: 7024
Newsgroups: comp.graphics.apps.lightwave
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From: bhood@netcom.com (robert hood)
Subject: BML Beta: Come and get it!
Message-ID: <bhoodDHK2Kp.JCt@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
Date: Sun, 5 Nov 1995 05:43:37 GMT
Lines: 65
Sender: bhood@netcom17.netcom.com
Ok, the Beta version of BML is ready. There are a couple of known bugs that
I'm waiting to have confirmed/fixed, but they appear to reside within the
Modeler SDK provided by NewTek and not within the BML code.
Please be aware:
THIS IS A BETA VERSION OFFERING FOR THE Intel PLATFORM ONLY,
AND NOT FIT FOR GENERAL PUBLIC USE.
Because I wish to maintain some semblance of manageability, I am making
available only 20 Beta versions of BML. To date, I have had seven people
express explicit interest in taking part in this Beta phase of BML's release,
and they are:
Brian Hoffman (bhoffman@shell.portal.com)
Steve Pugh (StevePugh@aol.co)
Kevin Echols (kmechols@sol.wf.net)
Walter J. Turberville (wturber@primenet.com)
David Warner (dwarner@lori.albany.net)
Paul Beigle-Bryant (PaulB56790@aol.com)
Kevin Echols (kmechols@sol.wf.net)
These individuals have a standing offer of one of those 20 Beta versions, and
I will consider these offers firm as I receive communications from each of
them confirming their intention to purchase a Beta version. As to the
remaining 13 copies, I will accept the next 13 requests for Beta copies that
appear in my mailbox (bhood@netcom.com). However, PLEASE READ THE REMAINDER
OF THIS MESSAGE BEFORE REPLYING!
With the exception of the aforementioned bugs, this initial Beta version is
*very* stable based on my testing. It does come with "working" documentation
(i.e., I'm working on it =|^), but there is also a plethera of scripts that
I've written as a result of the Alpha testing phase that should give Beta
users a good idea of how to write scripts.
The Beta release of BML is available for $75. This price will likely be at
least half the price of the full release of the plugin. REGISTERED BETA
USERS OF BML WILL RECEIVE A FREE UPGRADE TO THE FULL-RELEASE VERSION FOR
ANY PLATFORM SUPPORTED BY THE SOFTWARE. Non-Beta versions of BML will be
available for purchase at full price when it is available (i.e., when Beta
phase is complete and documentation is done). The full-release price will
be determined at a later date.
I will contact individuals directly (make sure your email address works!) when
I have all 20 Beta copies spoken for to give them instructions on getting
their copies.
Thanks for your patience, everybody! I look forward to all those new BML
scripts!
Render me gone, |||
Bob ^(===)^
-------------------------oOO--(_)--OOo--------------------------------------
Bob Hood | All governments suffer from a recurring problem:
| Power attracts pathological personalities. It is not
Work: 303-730-1324 | that power corrupts, but that it is magnetic to the
Home: 303-980-8392 | corruptible. Such people have a tendency to become
bhood@netcom.com | drunk on violence, a condition to which they are
hood@cqgrd.com | quickly addicted - Frank Herbert
----------------------------------------------------------------------------
--
Render me gone, |||
Bob ^(===)^
-------------------------oOO--(_)--OOo--------------------------------------
Bob Hood | All governments suffer from a recurring problem:
| Power attracts pathological personalities. It is not
Work: 303-730-1324 | that power corrupts, but that it is magnetic to the
Home: 303-980-8392 | corruptible. Such people have a tendency to become
bhood@netcom.com | drunk on violence, a condition to which they are
hood@cqgrd.com | quickly addicted - Frank Herbert
----------------------------------------------------------------------------
Article: 7026
Newsgroups: comp.graphics.apps.lightwave
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From: jgross@netcom.com (John Gross)
Subject: Re: PVR Lunchbox?
Message-ID: <jgrossDHKBDn.99C@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
References: <47b0po$ja7@earth.usa.net> <wturber.648.0031A144@primenet.com>
Date: Sun, 5 Nov 1995 08:53:47 GMT
Lines: 16
Sender: jgross@netcom17.netcom.com
: > I was just thinking how nice it would be if there were a
: >"Lunchbox" style PC into which a PVR, capture card and AV drive would fit.
: >
: > I'm talking about those bigger-than-a-laptop thingys that have a
: >fold-down keyboard, a 8-10" CRT or flat-screen monitor built in,
: >expansion slots and a carrying strap.
: >
: > Of course, it would need room for the DPS stuff, a sound card,
: >video card and ethernet -- and have to be NT compatible -- at least.
: >
: > Sure would beat carrying around a 17" monitor and a mid-tower
: >case. And it would render faster than a Betacam deck... :)
Carrera Computers has a "luggable" that can do just this....
JG
Article: 7027
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From: ASK ME NICELY <cjtsui@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Spray particles for aerosol can?
Date: Sun, 5 Nov 95 09:37:05 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
Lines: 15
Message-ID: <RjKlxBh.cjtsui@delphi.com>
References: <47doth$q5i$1@mhadf.production.compuserve.com> <47e9g3$nfd@newsbf02.news.aol.com> <309BACA6.3A8D@aracnet.com>
NNTP-Posting-Host: bos1f.delphi.com
X-To: Stephen Bailey <sbailey@aracnet.com>
Stephen Bailey <sbailey@aracnet.com> writes:
>Have you seen the latest NT version? It is VERY easy to use now, a 500%
>improvement. It comes with a number of tutorial scenes that will get you
>going very quickly. The waterfall and cigar smoke examples are fantastic.
>
>TO Mr. Prendergast: doing an aerosol can spray with SPARKS will seem
>trivial once you try it. I'd guess maybe five minutes to set it up.
>
>TO Anyone else: Get Sparks NOW. You don't know what your missing.
did the Amiga version get upgraded also?
will Sparks for PC work only under NT?
thanx
Josh Tsui
Article: 7028
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From: leuey@aol.com (Leuey)
Newsgroups: comp.graphics.apps.lightwave
Subject: oval looking spheres in med. res. D2
Date: 5 Nov 1995 18:42:39 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 9
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Message-ID: <47ji5f$ggb@newsbf02.news.aol.com>
Reply-To: leuey@aol.com (Leuey)
NNTP-Posting-Host: newsbf02.mail.aol.com
o.k., is this correct? My spherical planet earth, which I rendered out
at medium resolution, D2 aspect (752 x 480) looks like an oval when I view
the frame in Photoshop because my moniter display square pixels while the
D2 aspect ratio means rectangular pixels. So when I view this picture on
a tv my planet earth will look spherical (like it's supposed to) and not
like an egg. RIGHT? (this is right, right?)
please tell me if this is right
greg
Article: 7029
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From: frankmcmahon@ids.com (Frank McMahon)
Newsgroups: comp.graphics.apps.lightwave
Subject: Text Rendering Error...
Date: 5 Nov 1995 08:04:43 GMT
Organization: IDS World Network Internet Access Service, (401) 885-4243
Lines: 10
Message-ID: <47hr6u$jh1@paperboy.ids.net>
NNTP-Posting-Host: pslip058c.egr-ri.ids.net
Mime-Version: 1.0
Content-Type: Text/Plain; charset=US-ASCII
X-Newsreader: WinVN 0.99.6
I am using the Windows version 4.0 and am having a problem rendering text
correctly. The holes in the letters (such as A and D) are coming out solid.
What's the fix? The text is created from the modeler using True Type Windows
fonts...I am running under Windows 95.
Thanks for the help!!
Frank
Article: 7030
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Screamernet interface
Date: Sun, 5 Nov 1995 01:04:40 LOCAL
Organization: Primenet
Lines: 33
Message-ID: <wturber.659.002B3CE3@primenet.com>
References: <Jeff_Holinski.40.309A4D58@mindlink.bc.ca> <wturber.650.020B2C40@primenet.com> <shfDHJH5n.DKy@netcom.com>
NNTP-Posting-Host: ip179.phx.primenet.com
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In article <shfDHJH5n.DKy@netcom.com> shf@netcom.com (Stuart Ferguson) writes:
>From: shf@netcom.com (Stuart Ferguson)
>Subject: Re: Screamernet interface
>Date: Sat, 4 Nov 1995 22:00:58 GMT
>+-- wturber@primenet.com (Walter (Jay) Turberville ) writes:
>| I have considered doing that, but I don't have a copy of the command set and
>| therefore do not have any idea how complex it really is. If you have the
>| command set that would save me time. I have been very busy lately and didn't
>The command set documentation can be found as
>ftp://ftp.netcom.com/pub/lw/lwsdk/snII. A simple control program
>should be possible as a shell script.
>| My personal theory is than no programming project takes one hour.
>Actually ALL programming projects take two weeks.
>--
> Stuart Ferguson (shf@netcom.com)
> "How do you compute that? Where on the
> graph do `must' and `cannot' meet?"
Wow. Its nice to have a REAL programmer confirm my personal experience. :^)
(I assume you meant "at least two weeks". Otherwise LW 5.0 would be ready.
Right?)
Thanks for the info.
_________________________________________________________________
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Phoenix, AZ |http://www.getnet.com/studio522/
Studio 522 Productions |http://www.primenet.com/~wturber
...........................|ftp.primenet.com/users/w/wturber
Article: 7032
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3D StudioMax
Date: 5 Nov 1995 19:58:27 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 14
Sender: root@newsbf02.news.aol.com
Message-ID: <47jmjj$ho7@newsbf02.news.aol.com>
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X-Newsreader: AOL Offline Reader
In article <47heib$6kr@ixnews4.ix.netcom.com>, Gameboy@ix.netcom.com
(William Longworth) writes:
>I don't particularly like Autodesk as a corporation. They charge way
>too much, and tend to take the attitude that $500 for a plug-in is a
>bargain, but 3D StudioMax is a HUGE improvement over the old DOS based
>3DStudio (which Lightwave easily trounces). So once again, does
>anyone know if Newtek is actively trying to develop a v5.0 to compete?
>
>
Of course they'll compete. Thats what they do best.. Real-time shaded
previews for lightwave (under OpenGL, NT) will be out in a few weeks, for
FREE from Newtek..
Article: 7033
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3D StudioMax
Date: 5 Nov 1995 19:58:28 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <47j5nv$6i7@news.accessone.com>, jeric@accessone.com writes:
>> (the demonstration I saw showed a cube deforming appropriately as the
>> operator positioned a sphere for his boolean....amazing), you'll never
Now lets see it work on an object with more than 30 polygons..
Can you say, slooooooowwwww....
Article: 7034
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: oval looking spheres in med. res. D2
Date: 5 Nov 1995 19:58:28 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <47ji5f$ggb@newsbf02.news.aol.com>, leuey@aol.com (Leuey)
writes:
> o.k., is this correct? My spherical planet earth, which I rendered out
>at medium resolution, D2 aspect (752 x 480) looks like an oval when I
view
>the frame in Photoshop because my moniter display square pixels while the
>D2 aspect ratio means rectangular pixels. So when I view this picture on
>a tv my planet earth will look spherical (like it's supposed to) and not
>like an egg. RIGHT? (this is right, right?)
>
>please tell me if this is right
Yes, it's right.. Square pixels suck for video work..
Article: 7035
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From: jdavid@infinet.com (J. David Johnson)
Newsgroups: comp.graphics.apps.lightwave
Subject: AVI playing 'em
Date: Sun, 05 Nov 95 18:29:26 GMT
Organization: Video GT
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I d/l'd the AVI files from the Tomahawk site and can't get em to play correctly.
I've got Video for Windows 1.0 installed & altho they "load"
I get a black screen, with a moving lines at the bottom when played.
J. David - Video GT
Article: 7036
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Spray particles for aerosol can?
Date: 5 Nov 1995 12:05:42 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <47doth$q5i$1@mhadf.production.compuserve.com>, Lloyd
Prendergast <70323.1535@CompuServe.COM> writes:
> am new to LW and am creating a Spray can. I would like to know
>what is the best way to create the spray appearence with a
>fractel noise or particles. Please advise.
>
>Thanks!
>WIll MENDEZ
>
>
You really don't need Sparks for this type of effect, although it
would do a great job of it. One way, off the top of my head, would be to
make a particle cloud in the shape of the spray (ie: a bunch of 1 pnt
polygons), and use displacement mapping and particle blur to create the
spaying effect. Maybe add a cone with a fractal transparency map for the
center of the stream, with the texture moving across it (in the direction
of the spray) for a more solid look in the middle.
Article: 7037
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From: tpeirce9@aol.com (TPeirce9)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Possible bug? (solution/request)
Date: 5 Nov 1995 13:22:47 -0500
Organization: America Online, Inc. (1-800-827-6364)
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I fixed that by changing the repeat key speed control somewhere in the
Control Panel (or a similar preference panel in Windows).
On the Amiga Modeler there is a keyboard shortcut to center the
intersection of all four views. Would be convenient to have that
implemented for Windows.
>>>>>>>>>>>>>>>>>>
Try that first, but I've found that PC Modeler sometimes doesn't know
that I've let go of the Alt key, and it might be doing that with the
Shift key, too, although I haven't seen that.
BTW, sometimes the Alt key thing is system-wide (Win 3.x) while Modeler
is running--that's how I found out that Alt + double-click opens the
Properties dialog for an icon.
<<<<<<<<<<<<<<<<<<<<<
Article: 7038
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From: jmacleod@Direct.CA (James Macleod)
Newsgroups: comp.graphics.apps.lightwave
Subject: How about a programmers version of LW?
Date: 6 Nov 1995 01:30:40 GMT
Organization: Internet Direct Inc.
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Would be possible for the demo version of LW to be useable for programmers
to develope plug-ins?
I know several programmers I could get to work on some plug in ideas, but
I have not got the $ 3000 grande to buy them LW. These would be freeware mini plug ins....
I think plug-ins will be very important to the success of LW in the future, encouraging
plug-in creation in any way is very important.
Students in comp sci departments could use the software to make projects for some courses.
The more people developing plug-ins for LW the better...
:)
Article: 7039
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From: t0pjimmy@aol.com (T0pJimmy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Old Screamernet, new platform
Date: 5 Nov 1995 20:20:54 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Does anyone have any idea if it's at all possible to connect a P100(win95)
running LW4.0 to a Raptor plus (no interface, 2 processors) and then use
the original screamernet method in the SN panel to get the two machines to
work together like the Raptor did with the Amiga.
Jim Guyon
T0pJimmy@aol.com
Article: 7040
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From: gregtee@ix.netcom.com (William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3D StudioMax
Date: 5 Nov 1995 22:14:22 GMT
Organization: Netcom
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In <47heib$6kr@ixnews4.ix.netcom.com> Gameboy@ix.netcom.com (William
Longworth) writes:
>
---->You know, as much as I like Lightwave, I have to admit that what I
>have seen of 3D StudioMax is pretty spectacular. Does anybody know if
>Newtek plans a version 5 to compete with Max? Oce you see Max doing a
>real time boolean in color shaded mode while you position the objects
>(the demonstration I saw showed a cube deforming appropriately as the
>operator positioned a sphere for his boolean....amazing), you'll never
>look at the slow Lightwave modeler in the same way again. I
>definitely get the inpression that Lightwave needs to at least start
>supporting some of the 3D A.P.I.s for Windows NT and '95 for better
>refresh rate and to allow operation in color shaded modes.
>
>I don't particularly like Autodesk as a corporation. They charge way
>too much, and tend to take the attitude that $500 for a plug-in is a
>bargain, but 3D StudioMax is a HUGE improvement over the old DOS based
>3DStudio (which Lightwave easily trounces). So once again, does
>anyone know if Newtek is actively trying to develop a v5.0 to
compete?<----
Yes, and Yes
GT
Article: 7041
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From: johnc@mt-inc.com (John Crookshank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Painter 3.0 and LW?
Date: 6 Nov 1995 01:26:48 GMT
Organization: MCSNet Internet Services
Lines: 46
Message-ID: <2567.6517T1054T2666@mt-inc.com>
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On 05-Nov-95 04:40:59, Leuey (leuey@aol.com) posted:
>>>From: sgant@rust.net (Scott Gant)
>>>But I do take offence in the statement that Mr. Austin wrote saying if
>>>you are not a trained artist and need the software to do your painting
>>>for you. I'm sorry, I've been in this business for a very long time and
>>>I've NEVER seen a program do the painting for you.
>>>I would still like to know how TV Paint compaires to Photoshop and
>>>Painter and what it's features are.<<
> yeah, I was a little offended at that statement too (seeing as how it
> was
> directed at me.) TV Paint is an Amiga program. I own an Amiga as well
> as a PC. I don't own TV Paint but I do own Opal Paint, a somewhat
> similiar program. Opal Paint is a pretty cool paint program for VIDEO
> work. I actually miss some of it's features (ease of use) now that I
> pretty much do everything in Fractal Painter and Photoshop. I can't
> make a judgement on TV Paint, but Fractal Painter and Photoshop are very
> highly "evolved" compared to a lot of the other stuff out there.
> They've been around for quite awhile and have been improved and fine
> tuned. Amiga programs (very generally speaking here) a lot of the times
> are more specialized, a little smaller, a little faster (depending on a
> LOT of things here), and a little less sophisticated (again, there are
> definate exceptions). I'm not trying to start any wars here - I believe
> that everyone here is mature enough to see the particular benefits of
> all platforms/programs (which is why I added a PC to my "toolbox") It
> is my understanding that TV Paint is a pretty mature and powerfull
> program aimed primarily at video. Photoshop and Fractal Painter seem to
> have evolved towards more general use. Anyway, this post has gotten way
> too long.
TVPaint is also availble for the SGI and possibly the Mac, distributed in
the U.S. by XAOS, Inc. Same folks in France, just a professional version,
at a $2500.00 price tag, I seem to remember.
______________________________________________________________
/ John Crookshank | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, and more. |
|------------------------------|---------------------------------|
| johnc@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 7042
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From: Stephen Bailey <sbailey@aracnet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Spray particles for aerosol can?
Date: Sun, 05 Nov 1995 22:40:31 +0000
Organization: Will Vinton Studios
Lines: 13
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RE: New Sparks for Amiga LW.
As far as I know, when the Amiga version of LW 4.0 becomes
available, Sparks will follow. I don't know what definite
plans there are, however.
Next time I talk to Jon, I'll ask what he's up to for the
Amiga. If the port compares favorably to the NT version,
you'll be very very happy.
--
Stephen Bailey
Article: 7043
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From: jmacleod@Direct.CA (James Macleod)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3D StudioMax
Date: 5 Nov 1995 18:35:37 GMT
Organization: Internet Direct Inc.
Lines: 46
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In article <47heib$6kr@ixnews4.ix.netcom.com>, Gameboy@ix.netcom.com (William Longworth) says:
>
>You know, as much as I like Lightwave, I have to admit that what I
>have seen of 3D StudioMax is pretty spectacular. Does anybody know if
>Newtek plans a version 5 to compete with Max?
No. There are no plans to release another version of lightwave. Everything stops at 4.0
Oce you see Max doing a
>real time boolean in color shaded mode while you position the objects
>(the demonstration I saw showed a cube deforming appropriately as the
>operator positioned a sphere for his boolean....amazing), you'll never
>look at the slow Lightwave modeler in the same way again. I
>definitely get the inpression that Lightwave needs to at least start
>supporting some of the 3D A.P.I.s for Windows NT and '95 for better
>refresh rate and to allow operation in color shaded modes.
They will come.
What Newtek does need to do is court more plug in development.
This would be particularly useful if they gave copies of LW to some computer science departments. When I took a
course in animation at university many people wanted to do programming for their projects. They basicaly had to
start from scratch if they wanted to do something new. If they had software that already had the rendered ect, and
a good plug in architecture, they could work on doing new things as comp sci projects.
Another thing they should have is sharware/freeware plug in contests. Anything they do to encourage plug in
development is important.
Pehaps they could create a programmers lightwave, that was freely distributable. That way animation houses could get
their programming freinds to work on stuff that they want made.
>
>I don't particularly like Autodesk as a corporation. They charge way
>too much, and tend to take the attitude that $500 for a plug-in is a
>bargain, but 3D StudioMax is a HUGE improvement over the old DOS based
>3DStudio (which Lightwave easily trounces). So once again, does
>anyone know if Newtek is actively trying to develop a v5.0 to compete?
Of course they will. What else would they do? I think the last year or so has been mostly focused on
porting. Now you will see a lot more work being done on features and improvements.
:)
Article: 7044
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: output to video services??
Date: 5 Nov 1995 12:05:46 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <47e3gc$lj0@newsbf02.news.aol.com>, stranahan@aol.com
(Stranahan) writes:
>'AH's' porsche is a viewpoint porcshe that AH did a LOT of surface work
>on....
>
>Boy, can't he model??
>
>
>
>_____________________________________________
>Lee Stranahan
>
>
Maybe not, but he can code like no other...
Article: 7045
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Text Rendering Error...
Date: Sun, 5 Nov 1995 13:25:32 LOCAL
Organization: Primenet
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In article <47hr6u$jh1@paperboy.ids.net> frankmcmahon@ids.com (Frank McMahon) writes:
>From: frankmcmahon@ids.com (Frank McMahon)
>Subject: Text Rendering Error...
>Date: 5 Nov 1995 08:04:43 GMT
>I am using the Windows version 4.0 and am having a problem rendering text
>correctly. The holes in the letters (such as A and D) are coming out solid.
>What's the fix? The text is created from the modeler using True Type Windows
>fonts...I am running under Windows 95.
>Thanks for the help!!
>Frank
My understanding from previous posts is that this is a True Type bug in
Modeler. Use a postscript font instead. I know this is a crappy workaround,
but there are CDs at most chain computer stores with loads of PS and TT fonts
for $10-$30. That isn't a huge burden. Its a shame Modeler has problems with
TT fonts though.
_________________________________________________________________
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Phoenix, AZ |http://www.getnet.com/studio522/
Studio 522 Productions |http://www.primenet.com/~wturber
...........................|ftp.primenet.com/users/w/wturber
Article: 7046
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Probs: with Elastic Reality and LW
Date: Sun, 5 Nov 1995 13:36:57 LOCAL
Organization: Primenet
Lines: 28
Message-ID: <wturber.663.0012D750@primenet.com>
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In article <47i0r3$5s9@newsbf02.news.aol.com> leuey@aol.com (Leuey) writes:
>From: leuey@aol.com (Leuey)
>Subject: Re: Probs: with Elastic Reality and LW
>Date: 5 Nov 1995 04:40:51 -0500
>>>In fact, I deleted the entire EREALITY and WIN32S directories before
>reinstalling ER and Transjammer, and the problem still persists.
>LightWave seems not to have these problems. I was actually planning to
>reformat my (2 GB) hard drive to see if that fixed it.>>
> I tried deleting the ER directory and reinstalling it as well, same
>results. I guess the next step would be to reinstall LW. I just don't
>have time right now because I'm rendering a project. Hopefully somebody
>else will be able to help us out. I really need to use ER for a current
>project.
>greg
I posted this once before. I suggest getting the latest Win32s from Microsoft
and installing that. This cleared up my problem. Though I think it
introduced some other more minor memory related problems.
_________________________________________________________________
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Phoenix, AZ |http://www.getnet.com/studio522/
Studio 522 Productions |http://www.primenet.com/~wturber
...........................|ftp.primenet.com/users/w/wturber
Article: 7047
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From: leuey@aol.com (Leuey)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Probs: with Elastic Reality and LW
Date: 5 Nov 1995 17:25:22 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
>>From: wturber@primenet.com (Walter (Jay) Turberville )
>> I suggest getting the latest Win32s from Microsoft
>>and installing that. This cleared up my problem.
Thanks, Walter - I'll give it a try..
later,
greg
Article: 7048
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From: egreen2@plato.helios.nd.edu (Nemickol)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Possible bug?
Date: 5 Nov 1995 21:12:03 GMT
Organization: University of Notre Dame
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ARRGHGH!! Yes yes yes, it was indeed the capslock!
..silly rabbit!
-Nemickol-
^
/ \s
Social Entropy Corporation
"Ya can push all tha buttons
ya want...it aint' stoppin'!" -Vince
"Plague of Many Colours" -comming soon!
*Unsolicited commercial e-mail will be subject to a $550 US archival
fee. Mailing denotes acceptance of these terms. This is your only warning*
Article: 7049
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From: ASK ME NICELY <cjtsui@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Book Review - Exploring LightWave 3D!
Date: Sun, 5 Nov 95 16:53:56 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
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X-To: Elfwork <elfwork@aol.com>
I recommended this book for awhile until I started noticing more mistakes as
I read more into it.
The LW manual is definitely superior to this book. The book is useful as a
quick reference manual for students who can't get access to the manual in
school or want to read up on things at home. But I agree that the manual
(particularly the user's guide) is much better.
Article: 7050
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From: ASK ME NICELY <cjtsui@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: VTU Expo
Date: Sun, 5 Nov 95 16:56:15 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
Lines: 5
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hey, why don't they have the expo in Chicago? You figure its more or less in
the middle of the friggin' country so everyone can fly or drive in relatively
cheaply.
Josh Tsui
Article: 7051
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From: ASK ME NICELY <cjtsui@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: DXF importing
Date: Sun, 5 Nov 95 16:59:46 -0500
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ok, call me stupid, but how the hell do I bring in DXF objects into either
modeler or layout without going through some 3rd party translator?
thanx
Article: 7052
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From: ASK ME NICELY <cjtsui@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: how do you make the puzzle like animation ?
Date: Sun, 5 Nov 95 17:13:52 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
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X-To: Rey Andrada <randrada>
Rey Andrada <randrada> writes:
>Hi All,
>
> Is there a way to make a certain picture to be the surface of a certain
>object. Then I would like to create a scene in such a way that the object will
>start out as broken pieces that will become 1 piece. Please let me know if
>somebody has done this, I know it can be done but I just dont know the proper
>way of doing it.
hmm, I think this will work (correct me if i'm wrong):
Lets say you're making a bunch of pieces form a flat square picture. The
way I think I would go about this is to make the final object (the square).
Take the object into layout and put on the surface/texture-map that I need.
Save the object and bring it back into modeler.
In modeler have the surfaced square in one layer and go to another layer with
the square in the background layer.
In the active layer start making shapes that you're gonna use to slice the
square. Just to make it easy just slice the square into a bunch of smaller
squares using drill/slice.
once your square is cut up cut and paste the smaller pieces into other layers
and save them individually.
When you bring these objects into modeler they should all assemble in place
(assuming that when you cut and pasted the objects into the various layers
you kept them in their original positions). By surfacing the square before
slicing it keeps the original texture size and position the same even when
cut up.
Hope that helps, give it a try, it should work because I've done it before
for work and never had a problem. Forgive me if I missed a step.
later
Josh Tsui
Article: 7053
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From: JEFF CURRIER <jcurrier@beta.delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: AVI animation rendering unavailable?
Date: 5 Nov 1995 22:04:31 GMT
Organization: Delphi Internet Services
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Hello All,
I have a question I was hoping someone would be able to answer to
for me. I have Lightwave 4.0 for windows and when I select a animation
output method, as I have seen mentioned in this usenet before, I don't
recieve the option of creating a .avi file. Now, when I installed the
software I installed everything and don't recall deselecting anything
regarding animation output. I also do have the .avi drivers loaded in
windows as well. If anyone has any ideas please let me know.
Thanks in advance...
__Jeff__
Article: 7054
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From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Alphachannels and Stencil....
Date: 6 Nov 1995 04:41:22 GMT
Organization: Alfheim Imaging
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My Photoshop loads from the PVR just fine.
Dave
Article: 7055
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Press Release: New A4000
Date: 5 Nov 1995 19:52:42 -0700
Organization: Internet Express (800-592-1240 customer service)
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Appletec@aol.com said:
>I just received the new press release from Amiga Technologies GmbH
>containing the specs for the new A4000 Tower. To sum up:
>
>...etc...
>
>CPU:
>Motorola MC68040/ 25 MHz (on removable module)
>
>MEM:
>2 MB Chip Ram and 4 MB Fast Ram
>
>...etc...
>
>Either 540/1 Gbyte SCSI Hard Drive
>1 Floppy Drive
Let's see... that roughly comparable in speed and capacity to a
486/33 with no monitor.
Tell me it's gonna sell for $699... :)
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
___
* UniQWK #5134*
Article: 7056
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From: olegd@telepost.no (Ole Gunnar Dokka)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Alphachannels and Stencil....
Date: Sat, 04 Nov 1995 17:21:24 GMT
Organization: Artist in constant pain...
Lines: 36
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NNTP-Posting-Host: oslo114.telepost.no
shf@netcom.com (Stuart Ferguson) wrote:
>I haven't heard of people having problems with this before. You
>could try saving 32-bit targa files as those will contain a alpha
>channel directly.
I`ve tried that, but the HIIP plug-in does not work...I get a error
message.
>| Modeler: When I try to use the stencil(S Drill/Stencil) on text, I get
>| a error message which tells me that " the internal buffers are to
>| small for this operation"....what is the internal buffers? Can I do
>
>The only solution to this is to make sure your hardware key is
>well seated and working properly.
Really, this can be a dongle-problem? I will reinstall the drivers and
check it out - I thought maybe Lightwave would not run at all if the
sentinel-dongle not was working properly..hmm.
Thanks.
Regards,
Ole Gunnar Dokka
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
D E S I G N E R >>>>
TelePost Communication / Scandinavia Online >>>>>>>
http://www.telepost.no/ >>>>>>>>>
Drammensveien 175, P.O Box 335, Skøyen N-0212 Oslo>>>>>>>> Push
Email: olegd@telepost.no Phone: +47 22 73 37 00 >>>>the envelope!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Article: 7057
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Possible bug?
Date: 5 Nov 1995 19:52:44 -0700
Organization: Internet Express (800-592-1240 customer service)
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Egreen2@plato.helios.nd.edu said:
> ARRGHGH!! Yes yes yes, it was indeed the capslock!
>
> ..silly rabbit!
Not that silly...
I keep doing a *!#$! Triple when I really intend to do a Move...
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
___
* UniQWK #5134*
Article: 7058
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From: John Brandwood <jcb@fishnet.net>
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: True Motion S - the NEW animation format
Date: 5 Nov 1995 20:21:45 GMT
Organization: Leonardo Internet
Lines: 41
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Xref: zippy.cais.net comp.graphics.apps.lightwave:7058 comp.graphics.animation:26461
mattias@haninge.konfac.se (Mattias Dahlberg) wrote:
>Dear fellow animators,
>
>Since the playback rate is known to be quite poor on the PC and was >happy to read about a new routine called True Motion S. It's said to
>compete with MPEG-2, only now it's all in software. I would appreciate
>all information about this new routine. Someone, please write a .tga to
>True Motion S program while your at it.
>
>-Matt, Sweden *hoping*
I first met True Motion video last year as a software codec for video
on the 3DO games machine. The quality was better than the other
software alternatives, but still not stunning. Their new 24-bit
320x240 colour version for the Sega Saturn machine is really nice, it
gives results that seem better than VHS quality at a 300KB/s CDROM
transfer rate.
However, it isn't a magic bullet and it won't look nearly as good
in 16-bit or 8-bit modes for the PC. It is also a proprietry
technology, so don't look for lots of free software to use with it.
The programmers have switched to using the standard AVI file format, so
I suspect that the PC version is a standard codec that should plug into
Video For Windows, so you should be able to convert your tga files
from within Adobe Premiere, or anything else that understands VFW.
A recent catalog showed a retail version of the software for around
$300, but I've no idea what software this contains, or what rights of
use this gives you.
I've got their phone number somewhere around here, but its not to hand.
Let me know if you want me to dig it out.
Good luck,
John.
jbrandwood@bix.com
Article: 7059
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Alphachannels and Stencil....
Date: 5 Nov 1995 19:57:59 GMT
Organization: Access One
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> jeric@accessone.com writes:
> > olegd@telepost.no (Ole Gunnar Dokka) writes:
>
> > Layout: Saving Alphaimages - I`ve tried all the HIIP-savers, none of
> > them work properly. The only format I *think* work is the native 8bit
> > IFF-format...but I have no programs that reads this format(Photoshop,
> > Painter, Paintshop Pro etc - none!)
>
> Photoshop will load IFF images. HiJaak will convert 'em.
(Hmmm, responding to my own post..) I just found out that Photoshop will not,
in a least several cases, load IFF's created by saving out frames from the PVR.
LW >will< load these same frames, so it must be a problem w/PS. It
reports a disk error (!), but as I said they are still usable by LW and, I assume,
Amigas.
In the save vein, the JPGs saved out by the PVR don't seem to be of the
highest quality. Anyone know if there is a parameter to be tweeked somewhere? I
tried the RECORD just incase it got inherited, but no go.
****************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation
** Welcome to Seattle, have a latte'! | Technical Subjects a Specialty!
** Don't make me force it down your throat.....
****************************************************************************
Article: 7060
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LHA/PC Long file names?
Date: 5 Nov 1995 20:01:11 GMT
Organization: Access One
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References: <309B57CA.3073@graphics.rent.com>
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> Bob Lindabury <bobl@graphics.rent.com> writes:
> Actually, the easiest way is to simply mount the PC's drive on the Amiga using
> Ch_nfs. Once you mount the PC drive on the PC, you can just use Dir Opus or
> Diskmaster or whatever you like to use to copy files over to the PC.
Well, Bob, sure: after you've jumped thru many many hoops to get them
networked in the first place.....
> -- Bob Lindabury
> bobl@graphics.rent.com The NEW Graphics BBS
****************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation
** Welcome to Seattle, have a latte'! | Technical Subjects a Specialty!
** Don't make me force it down your throat.....
****************************************************************************
Article: 7061
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From: appletec@aol.com (AppleTec)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on a Mac?
Date: 5 Nov 1995 15:15:39 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: appletec@aol.com (AppleTec)
NNTP-Posting-Host: newsbf02.mail.aol.com
Newtek has no luck with computer companies, just look at the position
Commodore put them in!
Article: 7062
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: ? Can LW do...
Date: 5 Nov 1995 12:05:33 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <mbehm-0211952042570001@cherryhill01.voicenet.com>,
mbehm@omni.voicenet.com (Mark Behm) writes:
>-Can it handle multiple texture maps on the same model ?
> 1st- (golf ball) a bump and color and diffuse or whatever map
> 2nd- (golf ball) a decal with a bump and color map
You'd have to add a detail polygon, or render the two maps into one
map. A new plug-in is supposed to alow this though...
> or
> 1st- a full map for the top plane of an object
> 2nd- a full map for the bottom plane of an object
Sure, just make sure the polygon has two different surface names
for each facing..
>
>please boast or complain about LW as a product. The cost of this
>isn't just 825. Its a system a decent monitor etc... I need all the
>support I can get to convince my company to get me a copy.
It's worth every cent.
Article: 7063
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From: Stephen Bailey <sbailey@aracnet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: THe best AVI method..my results
Date: Sun, 05 Nov 1995 22:34:48 +0000
Organization: Will Vinton Studios
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Ernie Wright wrote:
> Me too. The last time I tried Indeo, the color was
*really* bad, kinda
> purple/green all over.
>
> - Ernie
At the intel web site, there is a free copy of their latest
codec, the 4.1 interactive codec. It is an improvement, and
the new controls allow you to do keying and transparencies in
Premiere. Definitely worth checking out.
www.intel.com
go to the video or multimedia section.
--
Stephen Bailey
Article: 7064
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From: appletec@aol.com (AppleTec)
Newsgroups: comp.graphics.apps.lightwave
Subject: Press Release: New A4000 Tower From Escom
Date: 5 Nov 1995 15:41:57 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: appletec@aol.com (AppleTec)
NNTP-Posting-Host: newsbf02.mail.aol.com
I just received the new press release from Amiga Technologies GmbH
containing the specs for the new A4000 Tower. To sum up:
The Amiga 4000T has five drive bays, six expansion slots. Full support
for all SCSI-2 functions via the internal and external SCSI connectors.
The Amiga 4000T offers "AutoConfig(TM)" fit and forget technology, with
Workbench 3.1 as standard.
From the factory it will contain:
CPU:
Motorola MC68040/ 25 MHz (on removable module)
-optional Motorola MC68060 / 50 MHz
MEM:
2 MB Chip Ram and 4 MB Fast Ram
-expandable to 18 MB on Motherboard
-expandable to 2 Gbytes via memory cards
INTERFACES:
1 SCSI-2 interface (supports SCSI-2 FAST Mode)
1 16 bit AT/IDE interface (internal)
1 Floppy interface
Slots:
1 CPU Local Bus
5 Zorro II/III (100 Pin) Amiga slots
2 Amiga Video Slots!!!!!!!!
4 PC/AT Slots (3 in line w/ zorro slots)
200W power supply
Either 540/1 Gbyte SCSI Hard Drive
1 Floppy Drive
Well thats enough for here, if you want the whole thing E-mail me your fax
number and I'll send you a copy.
"AMIGA Computers....for people who want more than just a PC."
Ethan Goodman
AppleTec@AOL.com <-----I just fix em :)
Article: 7065
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From: ASK ME NICELY <cjtsui@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3D StudioMax
Date: Mon, 6 Nov 95 00:06:41 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
Lines: 14
Message-ID: <h3IHhrh.cjtsui@delphi.com>
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NNTP-Posting-Host: bos1d.delphi.com
X-To: <jeric@accessone.com>
Hmmm, doesn't anyone realize that its not the software that makes the cool
animations but the artist?
Okay, so 3D Studio Max has some great new features that doesn't mean that great
new animations will come out of everyone who buys it. Everyone remember when
we all first got lens flare?
Besides, we all know that these programs are going to always be hopscotching
each other for years to come. The best thing to do is to master the program
you enjoy the most and have fun with it. A person cannot go on playing the
catch-up game forever.
later
Josh Tsui
Article: 7066
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From: "DC@voodoovid.com" <DC@voodoovid.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Bacground Image Bug?
Date: 6 Nov 1995 06:12:32 GMT
Organization: MIND LINK! - British Columbia, Canada
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I'm having a problem using the BG image setting under Intel LW 4.0.
When I load a frame that has a lot of motion in it (from a PVR - or a
field rendered image from my system drive), and render
it as a Background Image, Lightwave seems to mess with the frame.
When I render (no objects need be loaded), there are 7 horizontal lines
on
the image (these are only visible on parts of the BG image that have
movement). If this image is sent back to the PVR (to look at the
individual
fields), it becomes apparent that the image has been sliced into 8
sections;
every other section lines up:
----------------------
| 1 |
----------------------
| 2 |
----------------------
| 3 |
----------------------
| 4 |
----------------------
| 5 |
----------------------
| 6 |
----------------------
| 7 |
----------------------
| 8 |
----------------------
(please excuse the bad ascii)
The problem also appears wherever a Front Projection Map polygon has a
moving object on it.
The weird thing is, this problem does NOT happen when you Planar Map the
SAME image (or image sequence) on a polygon!
I placed a polygon filling the center half of the screen and mapped the
same
image on it as is on the BG image. the polygon renders fine, but where
the
BG image is visible, the lines appear over any moving sections.
This is a real problem....any coments would be appreciated! (ie. can
anyone
else duplicate this)
Thanks,
Daen
DC@voodoovid.com
Article: 7067
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Alphachannels and Stencil....
Date: 6 Nov 1995 06:15:02 GMT
Organization: Access One
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> davep@access.digex.net (Dave Paige) writes:
> My Photoshop loads from the PVR just fine.
>
> Dave
>
Dave, that's why I carefully worded it specifically like this:
>>>>BEGIN QUOTED SECTION<<<<<
(Hmmm, responding to my own post..) I just found out that Photoshop will not,
in a least several cases, load IFF's created by saving out frames from the PVR.
LW >will< load these same frames, so it must be a problem w/PS. It
reports a disk error (!), but as I said they are still usable by LW and, I assume,
Amigas.
>>>> END OF QUOTED SECTION <<<<
Wasn't that careful of me?
Anyway, using PVR 2.04, PS 3.0.4 on two different machines I had this
problem, and also over my network.
****************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation
** Welcome to Seattle, have a latte'! | Technical Subjects a Specialty!
** Don't make me force it down your throat.....
****************************************************************************
Article: 7068
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Is computer art cheating?
Date: 6 Nov 1995 06:15:51 GMT
Organization: Access One
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References: <DHI4Dq.877@dorsai.org>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Jeffrey Kurland <jkurland@dorsai.org> writes:
> Neither democracy nor commerce are very good at judging the value of
a work of art. Look up ''aesthetics''.
More importantly, neither is the "art establishment".
************************************************************************
****
** jeric@accessone.com | Synergy Graphix &
Animation
** Welcome to Seattle, have a latte'! | Technical Subjects a
Specialty!
** Don't make me force it down your throat.....
************************************************************************
****
Article: 7069
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From: Ernie Wright <erniew@access4.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Questions about ScreamerNet II for Intel
Date: Mon, 6 Nov 1995 01:50:48 -0500
Organization: Express Access Online Communications, USA
Lines: 15
Message-ID: <Pine.SUN.3.91.951106012652.8132A-100000@access4.digex.net>
References: <wturber.647.002C1114@primenet.com> <47f8k1$jn4@news.accessone.com> <wturber.660.0034917B@primenet.com>
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In-Reply-To: <wturber.660.0034917B@primenet.com>
Jay Turberville wrote:
> How sad if Newtek isn't sending manuals. Manuals can always stand
> beta testing too.
And beta testers can always stand manuals, or at least a little docu-
mentation of new features. But as far as I know, they can only get
manuals if they "legitimize" their copies of LW--the kit containing
the CD, a registration card, and "upgrade information," in addition
to the manuals, costs $500.
Whether or not I think this is fair depends on what day you ask me.
- Ernie
Article: 7070
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Newsgroups: comp.graphics.apps.lightwave
Subject: Win 95 and Lightwave
Message-ID: <309DB951.7450@indyunix.iupui.edu>
From: "David J. Waymire" <djwaymir@indyunix.iupui.edu>
Date: Mon, 06 Nov 1995 01:29:21 -0600
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Is there anyone out there that is using Lightwave with Windows
95??? I noticed the disclaimer in the manuals about how LW
hasn't been tested with the Final release of Win 95 and it says
to use at your own risk.
I have had trouble using LW and wondered if it was because of
win 95. When I render, LW will eventually crash...it seems like
it crashes sooner when a frame has more imagemaps in it. The
error says it's a page mode fault. Maybe it's because I have
only 16 megs of RAM...is this enough for win95??? ANy Ideas???
David J. Waymire
Article: 7071
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From: leuey@aol.com (Leuey)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: oval looking spheres in med. res. D2
Date: 6 Nov 1995 02:05:19 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: leuey@aol.com (Leuey)
>> Yes, it's right.. Square pixels suck for video work..<<
thanx, I thought so - just a momentary mind blank :)
greg
Article: 7072
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From: thx1138871@aol.com (THX1138871)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: ? Can LW do...
Date: 6 Nov 1995 02:23:28 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: thx1138871@aol.com (THX1138871)
NNTP-Posting-Host: newsbf02.mail.aol.com
Absolutley worth evey cent
Article: 7073
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From: thx1138871@aol.com (THX1138871)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3D StudioMax
Date: 6 Nov 1995 02:23:28 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: thx1138871@aol.com (THX1138871)
NNTP-Posting-Host: newsbf02.mail.aol.com
jeric@accessone.com writes
> No, after 4.00 is clean and released, they are folding up the tent
>and going home. I understand Stuart & Allen are planning an organic
farming
>venture. (Possible with all the manure newly available on the Internet.)
Ernie
>and Arnie are starting theme restaurants, and Fori is going to massage
school.
At the EXPO LW engineers were hinting at many of the features of the next
release of LW.
All they would really say is that you won't be animating blind anymore
Article: 7074
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From: thx1138871@aol.com (THX1138871)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga v4.0 shipping yet?
Date: 6 Nov 1995 02:23:29 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 1
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Reply-To: thx1138871@aol.com (THX1138871)
NNTP-Posting-Host: newsbf02.mail.aol.com
I downloaded mine with the FLYER software, it works great.
Article: 7075
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From: thx1138871@aol.com (THX1138871)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help! Making compressing AVI's using INDEO
Date: 6 Nov 1995 02:23:40 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 1
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Reply-To: thx1138871@aol.com (THX1138871)
NNTP-Posting-Host: newsbf02.mail.aol.com
I didn't know anyone was actually using indeo
Article: 7076
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From: "E. Nokling" <erikn@powertech.no>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Need to create realistic explosion scene... Please Help!
Date: 5 Nov 1995 10:22:20 GMT
Organization: Telepost Communications A/S
Lines: 8
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Try:
http://www.alias.com
Many MPEGs show their explosions.
erikn@powertech.no
Article: 7077
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From: "E. Nokling" <erikn@powertech.no>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Textures for dinos?
Date: 5 Nov 1995 10:30:02 GMT
Organization: Telepost Communications A/S
Lines: 10
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Try to visit the " Dino/Snake/Reptile/Zoology " department
at your local University. They probably have a large
library of books you can scan.
Then use a morphing program and paintprogram to retouch
the images.
A faster way would be to search Yahoo for Dino/Snake/Reptile
erikn@powertech.no
Article: 7078
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Student Pricing available???
Date: 6 Nov 1995 12:12:02 GMT
Organization: Digital Equipment Corporation
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In article <476591$2m3@parlor.hiwaay.net>, ket@hiwaay.net (Ken Tylman) writes:
|>Path:
|
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|>From: ket@hiwaay.net (Ken Tylman)
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: LW Student Pricing available???
|>Date: Tue, 31 Oct 1995 22:44:33 GMT
|>Organization: HiWAAY Information Services
|>Lines: 31
|>Message-ID: <476591$2m3@parlor.hiwaay.net>
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|><473h24$pb9@newsbf02.news.aol.com>
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|>
|>jbooth411@aol.com (JBooth411) wrote:
|>
|>>In article <46rkrh$44t@parlor.hiwaay.net>, ket@hiwaay.net (Ken
|>Tylman)
|>>writes:
|>
|>>>
|>>>It's not discounted if you take into account that every other major
|>>>graphics software maker has discounts for students on their
|>software.
|>>>Lightwave is good, but it is not worth four times the price of
|>>>Truespace 2 or an educational version of 3ds.
|>>>
|>>>
|>
|>> I beg to differ hear - LW is worth more than 3ds... I could not
|>use
|>>3ds or truespace for my work, as truespace isn't precise enough, and
|>3ds
|>>doesn't support quads.. For alot of work they are not an option.
|>
|>I'm not saying LW isn't worth more than 3DS. What I'm saying is that
|>it's not worth four times as much to students. Most of whom will buy
|>whatever software they see being used in their school. And if they
|>can get the software that's used in their school for $200-$300
|>they're
|>not going to pay $1000 for LW.
|>
|>Later,
|>Ken
|>
|>--------------------
|> Ken Tylman
|> ket@HiWAAY.net
|>--------------------
|>
$1000.00 is not the going price, lets get that out of the way. as of
late the
Student price for the other has been going up. Lest we forget that the
other is next to useless without benefit of the IPAS routines. Buy two
of these and you have exceeded the cost of a full useable version of LW(no
student disclaimer saying you cannot use the program for professional
use) and still will be missing more features than I care to type in. this
whole price thing is bogus. Some just want LW for next to nothing, and to
hell with NewTek. Well I think NewTek offers the best for the least and
deserves every penny it can get(and needs). They have suffered greatly in an
effort to make LW available over Multi Platforms, and I am still waiting
for my AMIGA update. You don't see me out here bitching that I don't have
4.0 yet. 3.5 offers me more than the competition as it is. Do I want my
upgrade ? better believe it. However I realize that NewTek made
the right decsion to go multiplatform and the risk it incurred. I also believe
that when 4.0 settles in on all platforms it will THE 3D PROGRAM of the future.
Meanwhile I tire of everybody Whining about no student discount, and bugs in
4.0 etc. lets see what applies here "Kick them While thir down". Bite the
hand that feeds you"(I now many think their hand feeds NewTek, but would you
be willing to have no LW if you could have all your bucks back?)
-bill
PS lets See some support out there !!!!!!!!!!!!!!!!!!!!!!!!
Article: 7079
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From: marcmylar@aol.com (MarcMylar)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Painter 3.0 and LW?
Date: 6 Nov 1995 04:54:07 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <47eniq$r48@oxy.rust.net>, sgant@rust.net (Scott Gant) writes:
> I'm sorry, I've been in this business for a very long time
>and I've NEVER seen a program do the painting for you.
>
>
And even if it did, you'd still have to decide what to throw away. <g>
-Marc
Article: 7080
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From: marcmylar@aol.com (MarcMylar)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Book Review - Exploring LightWave 3D! - Part Two
Date: 6 Nov 1995 04:54:07 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <47emfo$s14@newsbf02.news.aol.com>, elfwork@aol.com (Elfwork)
writes:
>n closing, Exploring LightWave 3D! might be useful to those beginners
>who are confused by the new
>LightWave manuals. Intermediate and advanced users will benefit little
>from it.
Thanks for the review. For my money, the new LightWave manuals are much
improved from the pre-release ones. In fact, I understand the Layout
tutorials were written by John Gross, who knows a thing or two about
writing.
-Marc
Article: 7081
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From: sgant@rust.net (Scott Gant)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Painter 3.0 and LW?
Date: Mon, 06 Nov 1995 18:14:27 GMT
Organization: Magic Pixel
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leuey@aol.com (Leuey) wrote:
> yeah, I was a little offended at that statement too (seeing as how it was
>directed at me.)
Well, I got an email message from that guy and he called me a
dickhead! Haha. I thought I was talking to a fellow professional,
little did I know he was some high school kid working on a
hand-me-down Amiga!
He also asked what an airbrush was or if I did posters for monster
truck ralleys or something. It's pretty obvious that he's never worked
in the comercial art world before or he wouldn't open his foolish
mouth!
Oh well....
Article: 7082
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: LightWave on the SGI?
Message-ID: <DHM9Cq.KAF@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <79928-815406790@mindlink.bc.ca>
Date: Mon, 6 Nov 1995 10:05:13 GMT
X-News-Software: Ameol32
Lines: 7
Have you tried calling Xaos Tools? I thought they were the distributors?
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Web Wizards Home Page http://www.wp.com/webs/
-------------------------------------------------------------
Article: 7083
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Alphachannels and Stencil....
Date: 6 Nov 1995 19:13:40 GMT
Organization: Access One
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> olegd@telepost.no (Ole Gunnar Dokka) writes:
> >> Layout: Saving Alphaimages - I`ve tried all the HIIP-savers, none of
> >> them work properly. The only format I *think* work is the native 8bit
> >> IFF-format...but I have no programs that reads this format(Photoshop,
> >> Painter, Paintshop Pro etc - none!)
> >
> > Photoshop will load IFF images. HiJaak will convert 'em.
> Actually, Photoshop 3.04 will NOT load 8bit IFF`s ....it needs a
> palette for this, and its not in the header. I`ve tried...24bit IFF`s
> are no problem though...
Ahh, thank you Ole, --since I rarely use 8bit IIF anymore (although they
are ideal for all luminance based mapping tasks) I never ran into that.
Ole Gunnar Dokka
>>>>>>>>>>>>
BTW, all, doesn't it suck how TGA files are not compressed? Is there a
flavor of compressed TGA files? Because they sure are taking up a buttload of
space on my drives.....
****************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation
** Welcome to Seattle, have a latte'! | Technical Subjects a Specialty!
** Don't make me force it down your throat.....
****************************************************************************
Article: 7084
Path: zippy.cais.net!news.cais.net!simtel!news.sprintlink.net!news.accessone.com!news
From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: DEMO REELS
Date: 6 Nov 1995 19:15:25 GMT
Organization: Access One
Lines: 12
Message-ID: <47lmsd$st2@news.accessone.com>
References: <805.6516T266T1048@cronus.oanet.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
RE: SENDING DEMOS TO NEWTEK:
> What kinda copyright/legal protection..gotta clear stuff with
> clients ya know....:)
Just send a really noisy copy......
****************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation
** Welcome to Seattle, have a latte'! | Technical Subjects a Specialty!
** Don't make me force it down your throat.....
****************************************************************************
Article: 7085
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Muzzle flashes, How do I do it?
Message-ID: <DHMAMD.1FE@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <MSGID_2=3A292=2F603.37_3098eaa2@fidonet.org>
Date: Mon, 6 Nov 1995 10:32:37 GMT
X-News-Software: Ameol32
Lines: 21
> "Phil South" (snouty@cix.compulink.co.uk ("Phil South")) wrote:
>
> PS> I'd make a muzzle flash object and texture it luminous (or glow)
> > with PStransparent edges. The I'd dissolve the object in and out
> > using an PSenvelope. (Don't forget to turn linear on in spline
> > controls to snap it
> PS> on and off for a frame or two.)
>
> And don't forget Object Dissolve don't work right with glow .
>
> Frank Aalbers
> GRID Productions
>
Uh, well if I could load final on my machine I would know that of course.
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Web Wizards Home Page http://www.wp.com/webs/
-------------------------------------------------------------
Article: 7086
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: DEMO REELS
Message-ID: <DHMAME.1Fz@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <47c885$h3i@sequoia.idir.net>
Date: Mon, 6 Nov 1995 10:32:38 GMT
X-News-Software: Ameol32
Lines: 7
How about PAL format?
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Web Wizards Home Page http://www.wp.com/webs/
-------------------------------------------------------------
Article: 7087
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Paint Shop
Message-ID: <DHMAMF.1GK@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <47f2s2$l0n@newsbf02.news.aol.com>
Date: Mon, 6 Nov 1995 10:32:39 GMT
X-News-Software: Ameol32
Lines: 13
I recall people were complaining about not being able to batch convert
Amiga and PC image files? Well Paint Sho Pro version 3.11 does this. Okay
so it doesn't resize frames as well as Photoshop but beggars can't be
choosers. It's not freeware, but it is downloadable. Where from I
wouldn't like to say as I got my copy free with PC Pro magazine. Do an
archie search perhaps? I guess I could be pursuaded to upload it to
tomahawk at some point...
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Web Wizards Home Page http://www.wp.com/webs/
-------------------------------------------------------------
Article: 7088
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Text Rendering Error...
Date: 6 Nov 1995 06:28:08 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 14
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References: <47hr6u$jh1@paperboy.ids.net>
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In article <47hr6u$jh1@paperboy.ids.net>, frankmcmahon@ids.com (Frank
McMahon) writes:
>I am using the Windows version 4.0 and am having a problem rendering text
>correctly. The holes in the letters (such as A and D) are coming out
solid.
>What's the fix? The text is created from the modeler using True Type
Windows
>fonts...I am running under Windows 95.
>
>Thanks for the help!!
Use Postscript fonts, or manualy remove the polygons..
Article: 7089
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: oval looking spheres in med. res. D2
Date: 6 Nov 1995 06:28:09 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 6
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In article <47kc3f$p6j@newsbf02.news.aol.com>, leuey@aol.com (Leuey)
writes:
>thanx, I thought so - just a momentary mind blank :)
I call that 'a moment of clarity'
Article: 7090
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How about a programmers version of LW?
Date: 6 Nov 1995 06:29:12 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 15
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In article <47jog0$ekf@grid.Direct.CA>, jmacleod@Direct.CA (James Macleod)
writes:
>Would be possible for the demo version of LW to be useable for
programmers
>to develope plug-ins?
>
>I know several programmers I could get to work on some plug in ideas, but
>I have not got the $ 3000 grande to buy them LW. These would be freeware
>mini plug ins....
>
>
How could you possably have someone create plug-ins for a full
program, without the full program? It just wouldn't work..
Article: 7091
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Win 95 and Lightwave
Date: 6 Nov 1995 06:29:12 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 14
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In article <309DB951.7450@indyunix.iupui.edu>, "David J. Waymire"
<djwaymir@indyunix.iupui.edu> writes:
>I have had trouble using LW and wondered if it was because of
>win 95. When I render, LW will eventually crash...it seems like
>it crashes sooner when a frame has more imagemaps in it. The
>error says it's a page mode fault. Maybe it's because I have
>only 16 megs of RAM...is this enough for win95??? ANy Ideas???
>
>
I render in 16 megs and less all the time (my main machine is only 16
megs, and some of my co-workers screamernet slave machine's are only 8
megs) so it's not that. Check your virtual memory setting...
Article: 7092
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Questions about ScreamerNet II for Intel
Date: Mon, 6 Nov 1995 04:40:15 LOCAL
Organization: Primenet
Lines: 31
Message-ID: <wturber.602.0188BFA5@primenet.com>
References: <wturber.647.002C1114@primenet.com> <47f8k1$jn4@news.accessone.com> <wturber.660.0034917B@primenet.com> <Pine.SUN.3.91.951106012652.8132A-100000@access4.digex.net>
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In article <Pine.SUN.3.91.951106012652.8132A-100000@access4.digex.net> Ernie Wright <erniew@access4.digex.net> writes:
>From: Ernie Wright <erniew@access4.digex.net>
>Subject: Re: Questions about ScreamerNet II for Intel
>Date: Mon, 6 Nov 1995 01:50:48 -0500
>Jay Turberville wrote:
>> How sad if Newtek isn't sending manuals. Manuals can always stand
>> beta testing too.
>And beta testers can always stand manuals, or at least a little docu-
>mentation of new features. But as far as I know, they can only get
>manuals if they "legitimize" their copies of LW--the kit containing
>the CD, a registration card, and "upgrade information," in addition
>to the manuals, costs $500.
>Whether or not I think this is fair depends on what day you ask me.
>- Ernie
Well fair hardly seems to be the main issue. Is it even smart? It seems that
documentation on features etc. would be basic to determining if a feature was
working correctly. I would expect a beta tester to have better information
than myself - not worse. Oh well - ya live and learn.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.getnet.com/studio522/ |ftp.primenet.com/users/w/wturber
Phoenix, Arizona .......................................................
Article: 7093
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Win 95 and Lightwave
Date: Mon, 6 Nov 1995 04:45:15 LOCAL
Organization: Primenet
Lines: 27
Message-ID: <wturber.603.018D55AA@primenet.com>
References: <309DB951.7450@indyunix.iupui.edu>
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In article <309DB951.7450@indyunix.iupui.edu> "David J. Waymire" <djwaymir@indyunix.iupui.edu> writes:
>Subject: Win 95 and Lightwave
>From: "David J. Waymire" <djwaymir@indyunix.iupui.edu>
>Date: Mon, 06 Nov 1995 01:29:21 -0600
>Is there anyone out there that is using Lightwave with Windows
>95??? I noticed the disclaimer in the manuals about how LW
>hasn't been tested with the Final release of Win 95 and it says
>to use at your own risk.
>I have had trouble using LW and wondered if it was because of
>win 95. When I render, LW will eventually crash...it seems like
>it crashes sooner when a frame has more imagemaps in it. The
>error says it's a page mode fault. Maybe it's because I have
>only 16 megs of RAM...is this enough for win95??? ANy Ideas???
> David J. Waymire
I only run on Win95 occasionally, but I have yet to experience a crash of any
kind (as far as I can recall). The system I have Win95 installed on has only
16mb or RAM. I have more trouble with the system that has 32mb of RAM and Win
3.1.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.getnet.com/studio522/ |ftp.primenet.com/users/w/wturber
Phoenix, Arizona .......................................................
Article: 7094
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From: iay@mfltd.co.uk (Iain Young)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave on a Win95 PC?
Date: Mon, 06 Nov 1995 13:39:53 GMT
Organization: Micro Focus Ltd.
Lines: 12
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Hi there, Sorry if this has been asked before, but I'm new to this
group, and couldn't find a FAQ. What I want to know is whether
Lightwave 4.0 will run ok on a Pentium 120 with 16Mb of ram, running
Windows 95, or whether I will be struggling with this setup.
Thanks in advace for your help,
Iain (Micro Focus Testware Coordinator Extrordinaire)
email : iay@mfltd.co.uk
<--- Do witches use spell checkers ? --->
Article: 7095
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Student Pricing available???
Date: 6 Nov 1995 11:52:13 GMT
Organization: Digital Equipment Corporation
Lines: 27
Distribution: world
Message-ID: <47kstd$uba@nntpd.lkg.dec.com>
References: <3830@epochsys.UUCP> <465mar$olg@news1.databank.com> <1467.6508T677T1164@mt-inc.com> <46sg73$bhp@ixnews5.ix.netcom.com> <46u16v$js9@sue.cc.uregina.ca> <46uip1$7op@ixnews7.ix.netcom.com> <4707l5$iuf@parlor.hiwaay.net> <473v2b$2bc@ixnews4.ix.net
Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com
|>From: ket@hiwaay.net (Ken Tylman)
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: LW Student Pricing av
|>4)Newtek would risk nothing if it marketed LW to students and
|>educational at $300-$500. Newtek risks a great deal by not competing
|>for student $$$. While many of those risks might never bear fruit,
|>it
|>makes no sense to take those risks when Newtek can eliminate them
|>without any effort or cost to itself.
|>
|>Later,
|>Ken
|>
|>--------------------
|> Ken Tylman
|> ket@HiWAAY.net
|>--------------------
Ken,
Just lurking over on the 3DS page. AutoDesk is not offering an upgrade from
the student version of 3Ds to MAX. As their new program is a professional
program no student discounts or upgrades will be available. I think we
can all agree LW is a professional Program. My guess is that they realized the
student thing cost to much in profit and this is a chance to drop the baggage.
-bill
Article: 7096
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3D StudioMax
Date: 6 Nov 1995 15:50:02 GMT
Organization: Syndesis Corporation
Lines: 28
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In article <47j05p$aer@grid.Direct.CA>, jmacleod@Direct.CA (James Macleod) says:
>
>What Newtek does need to do is court more plug in development.
>
>This would be particularly useful if they gave copies of LW to some computer science departments. When I took a
>course in animation at university many people wanted to do programming for their projects. They basicaly had to
>start from scratch if they wanted to do something new. If they had software that already had the rendered ect, and
>a good plug in architecture, they could work on doing new things as comp sci projects.
>
>Another thing they should have is sharware/freeware plug in contests. Anything they do to encourage plug in
>development is important.
Although this may seem strange coming from someone who made some of
the first plug-ins for LightWave, I think plug-ins are a diversion
in this case.
They're very helpful when it comes to adding features *between major
releases* and in adding relatively obscure features that only some
small fraction of users truly need, but they don't eliminate the
need for major improvements and major new releases of software.
>Pehaps they could create a programmers lightwave, that was freely distributable. That way animation houses could get
>their programming freinds to work on stuff that they want made.
So NewTek can make LightWave more popular by giving it away?
Sure. :-) See the never-ending "educational pricing" thread.
- John
Article: 7097
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Bacground Image Bug?
Date: 6 Nov 1995 08:43:55 -0700
Organization: Internet Express (800-592-1240 customer service)
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Dc@voodoovid.com said:
>When I render (no objects need be loaded), there are 7 horizontal lines
>on the image (these are only visible on parts of the BG image that have
>movement). If this image is sent back to the PVR (to look at the
>individual fields), it becomes apparent that the image has been
>sliced into 8 sections; every other section lines up:
>
> ----------------------
> | 1 |
> ----------------------
> | 2 |
> ----------------------
> | 3 |
> ----------------------
> | 4 |
> ----------------------
> | 5 |
> ----------------------
> | 6 |
> ----------------------
> | 7 |
> ----------------------
> | 8 |
> ----------------------
>
...etc...
>
>This is a real problem....any coments would be appreciated! (ie. can
>anyone else duplicate this)
Could it be that you're using a 720 x 480 BG image (PVR standard
resolution) and rendering in LW at 720 x 486?
LW might be scaling the image up slightly to fit the larger BG
area, which might result in the image discontinuities.
Or maybe not...
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
___
* UniQWK #5134*
Article: 7098
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From: scottg@cve.com (Scott Green)
Newsgroups: comp.graphics.apps.lightwave
Subject: Using Toaster as Grass Valley switcher
Date: Mon, 06 Nov 1995 16:54:19 GMT
Organization: Alpha.net -- Milwaukee, WI
Lines: 19
Message-ID: <47lboe$ple@homer.alpha.net>
NNTP-Posting-Host: d3.inxpress.net
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Is there anybody out there using the Toaster's switcher as a Grass
Valley in an online type editing room?
I'm having trouble hooking it up to our Calaway editing system. We've
got a 422 to 232 converter and we're running Toast100 but we don't
seem to be able to get it to work.
Thanks in advance.
--
Scott Green
Creative Video Editing
2605 Todd Dr.
Madison, Wisconsin 53713
http://www.cve.com
scottg@cve.com
Article: 7099
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From: kevin_hansen@smtp.svl.trw.com (Kevin Hansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Chain Morphing
Date: Mon, 06 Nov 1995 07:57:48 -0800
Organization: ESL
Lines: 20
Message-ID: <kevin_hansen-0611950757480001@m31025.svl.trw.com>
NNTP-Posting-Host: m31025.svl.trw.com
I'm trying to perform a sequential morph of five objects who's only
differences are their surfaces. I've read the User Guide and Reference so
many times that the solution is now firmly wedged in my blind spot.
My current method is to morph object 1 to object 2 then from object 2 to
object 3, and so on, using carefully timed morph and dissolve envelopes.
It's getting rather complicated and I'm still not getting the results I
want. I know the Guide says to set objects 2-5 to 100% dissolved, but
after object 1 morphs into object 2, no further morphing occurs. I do
have Morph Surfaces selected in all cases.
The Reference says that an object can have up to 16 (page 36) or 40 (page
38) targets, but I guess I'm not grasping how to do that.
Any suggestions?
Kevin
kevin_hansen@smtp.svl.trw.com
khansen@netcom.com
Article: 7100
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From: Ken Geary <ken.geary@ademco.com>
Subject: Fix for Sentinel (dongle) drivers
Content-Type: text/plain; charset=us-ascii
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Date: Mon, 6 Nov 1995 17:25:44 GMT
Lines: 19
I posted a problem recently about losing access to my parallel
port dongle after installing LW4.0 final(also lost printer
access). I called Rainbow Technologies, who make the Sentinel
Pro and found out the fix- NOTE:this only pertains to the
following motherboard(as far as I know) AMI Titan-II PCI Pentium
EISA motherboard. First, download the Sentinel 5.1 drivers from
the ftp site(ftp.rnbo.com dist/system drivers directory-file
called SYSDRVR.ZIP). Install the drivers same as before (I used
SETUPX86.EXE for Intel, found in the WIN_NT directory). Then
run SETUPX86.EXE again and under pull-down menu choose
"configure sentinel driver". You will see a table of
parameters, choose edit and change "Automatic" to "IBM-AT" using
the scrolling menu bar, under port type. POWER-DOWN your
computer (after, of course choosing shut-down system from WinNT
program manager) and turn back on. I must thank Mike Melcher
from Rainbow who talked me thru the fix. I also thank you
guys who posted advice, stating I should change my printer port
to "Standard" under system BIOS-unfortunately there is no such
setting with this motherboard, hence my problem.
Article: 7101
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From: fresco@sentex.net (Lar)
Newsgroups: rec.arts.animation,comp.graphics.animation,comp.graphics.misc,comp.graphics.apps.lightwave,comp.graphics.apps.alias
Subject: Re: Is computer art cheating?
Date: Mon, 6 Nov 1995 10:22:12 LOCAL
Organization: Sentex Communications Corporation.
Lines: 21
Message-ID: <fresco.63.0017309E@sentex.net>
References: <DwightG.0jti@nesbbx.rain.COM> <44k1ch$1858@firehose.mindspring.com> <DFwLE9.H8v@dorsai.org> <44uj4u$8km@nnrp1.news.primenet.com> <452qfb$kgh@zippy.cais.net> <45cv06$25n@gad.highway1.com.au> <45f8d6$9ou@ixnews7.ix.netcom.com> <45k9cp$85t@zippy
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Xref: zippy.cais.net rec.arts.animation:44382 comp.graphics.animation:26480 comp.graphics.misc:3339 comp.graphics.apps.lightwave:7101 comp.graphics.apps.alias:508
>Chris_Turner@LivingBooks.com (Chris Turner) wrote:
>> Not always. I would hope you were being sarcastic (As I would be with
>>such a statement). I recall a painting that was sold to the Ottawa museum
>>of Art (I think that was it's name) that was a huge canvass with three
>>vertical stripes of red and green. Any art student with any whit of
>>colour theory would be able to think that one up, but they couldn't sell
>>it for the million that it sold for.
>Yes, that particular travesty is called "The Voice", I think, but the only
>"voice" I hear concerning the piece is that of Canada's taxpayers
>collectively raised in anger and disgust.
Reflecting on this particular image, did anyone catch it so prominently
displayed in this week's airing of Reboot ("Painted Windows") as one of
Hexadecimal's self portraits? As a Canadian, I laughed myself silly! And as
Reboot is a Canadian production, I applaud them for throwing in a joke like
that for our benefit!
Lar
Article: 7102
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From: daviso@HERCULES.CS.UREGINA.CA (Shane Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Student Pricing available???
Date: 6 Nov 1995 16:12:20 GMT
Organization: University of Regina
Lines: 40
Message-ID: <47lc54$7jt@sue.cc.uregina.ca>
References: <3830@epochsys.UUCP> <46sg73$bhp@ixnews5.ix.netcom.com> <46ume7$cld@parlor.hiwaay.net> <47acoa$gj@nntpd.lkg.dec.com>
NNTP-Posting-Host: hercules.cs.uregina.ca
In article <47acoa$gj@nntpd.lkg.dec.com>,
<leimberger@marbls.enet.dec.com> wrote:
> [snip]
> trust me on this IT IS THE EMPLOYER'S MARKET OUT THERE. THEY REALLY DON'T
> HAVE TO BE CONCERNED ABOUT STUDENTS.
This is quickly changing. More and more people are going into business
for themselves (because more people are looking for jobs and less employers
are hiring). The number of students starting their own business after
they graduate (or before!) is increasing significantly and those that
don't see this coming will likely be out of business soon...
> HELLO! HELLO!
Hi :)
> More spewing deleted
>
> I can tell you one person I know that was looking to hire people.
> He is one of the most talented LW users around, and is a member of a
> LW user group. When he looked to hire people he looked at ther Artistic
> creative ability. Knowing LW was not on the top of his list, and he passed
> by many LW users to find the right person. (I know I never would have had
> a chance). This thing you have about the importance of knowing a package
> is baggage your carrying over from 3DS. LW with a good mentor can be overcome
> in a very short time .
Thanks for proving my point ;-). If it doesn't matter what a student
buys then they'll probably buy the cheapest program that still meets
their learning requirements (3DS [student price] certainly satisfies
this criteria (and so does trueSpace (IMO) because it doesn't have
all the 'bells & whistles' so one has to be more creative to produce
the desired results)). So, we're not "whining" students who think
the world "owes" us something - we're just trying to sell more copies
of LW (to students) so it helps out everyone in the long run.
> bill
-SD-
Article: 7103
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From: dave@best.com (Dave Henley)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: Unopened, Calagari's TrueSpace2
Date: Mon, 6 Nov 1995 08:26:42
Organization: Best Internet Communications, Inc. (info@best.com)
Lines: 8
Message-ID: <dave.160.0008722D@best.com>
NNTP-Posting-Host: dave.vip.best.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev A]
The box is still shrink wrapped as I've not even opened the package! The
program retails for $499, and I'm willing to entertain reasonable offers.
Thanks much,
Dave
dave@best.com
408.249.9949
Article: 7104
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From: pdc@ionet.net (Joe Skeesick)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LIGHTSMITH MAGAZINE - Where Are You?
Date: 6 Nov 1995 15:14:29 GMT
Organization: IONet
Lines: 54
Message-ID: <47l8ol$8q3@ionews.ionet.net>
References: <46llpi$pih@News1.mcs.net> <1221.6507T952T2548@crazybe.demon.co.uk> <46qclj$krd@lori.albany.net> <476s54$ipk@steel.interlog.com>
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In article <476s54$ipk@steel.interlog.com>, mikdav@interlog.com says...
>
>dwarner@magik.albany.net (David Warner) wrote:
>
>>Andrew Barnett (andy@crazybe.demon.co.uk) wrote:
>
>>: In a msg dated 25-Oct-95 15:40:34, Dan Ablan was yapping about
LIGHTSMITH MAGAZINE - Where Are You?.
>>:
>>: *>Where are you?
>>: *>What's happening with LightSmith?
>>: *>What's up with your WWW page?
>>:
>>: I was just going to subscribe to this, but I have heard nothing on
the
>>: newsgroup and got a mail from Hardin, saying it was going to be every
few
>>: months or so to start with I think.
>
>>I've heard many positive things about LightSmith and subscribed to it
>>almost two months ago....unfortunately, I still have not received my
copy
>>of the first issue, although my credit card has been billed already.
>
>>I have spoken to Brett 3-4 times through e-mail and on the phone and
each
>>time they have told me that they would be doing a mailing in another
week
>>or so, but still nothing. It's been two weeks since I last spoke to
>>anyone about LightSmith and I'm starting to get a little pissed off.
>
>
>> -David Warner
>
>
>I subscribed several months ago as well, and spoke to Brett a couple
>of times via e-mail. My first issue finally arrived about 1.5 weeks
>ago. It's not bad - about 30 pages long, a few toutorials, 1 or 2
>review - the usual stuff. A few good tips though. If it comes out
>regularly, I think it will make a good resource mainly for the
>beginner, but worth getting. I'll read absolutely anything to do with
>Lightwave - Well, maybe not the lightwave book everyone keeps
>slamming. I'm looking forward to Alan Chan's new book - I ordered it
>a couple of months ago. Anyone received it yet? How do you like it?
>
Yea Ive seen Alan's book... I was a beta reader?... of it and there are
some great tips in it following along the line of his articles in
lightwave pro... should be very handy resourse.....and much eaiser to
understand since the pictures have been added.. =}
Joe Skeesick
PDC Multimedia Productions
>
Article: 7105
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From: mark.whitney@patchbay.com (Mark Whitney)
Newsgroups: comp.graphics.apps.lightwave
Subject: AVI settings requestor
Date: Mon, 6 Nov 1995 04:51:00 GMT
Message-ID: <951106070223532@patchbay.com>
Organization: The Patchbay BBS, Pasadena, CA +1-818-683-0627
Distribution: world
Lines: 18
I'm still quite new to using LW 4.0 (Intel under NT), but I haven't
found anything this topic so far. When I first installed LW and
configured the HP and Newtek drivers for AVI output, a video profiler of
course ran and a configuration panel popped up for the selected video
compression. I just chose the defaults and continued as I assumed it
was an option I could access later on. However, I can't find where that
might be if it exists in Layout. Control Panel only brings up an About
box for the various drivers if selecting Configure, so that doesn't
help. When I use Animation Master under WFWG, this is an item readily
changeable within it's rendering option menu but is this the case with
LW and I just can't find it?
Thanx,
M.
---
* CMPQwk 1.42 #6.3 Red ship crashes into blue ship -- sailors marooned...
Article: 7106
Newsgroups: comp.graphics.apps.lightwave
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From: bhood@netcom.com (robert hood)
Subject: BML Beta is closed!
Message-ID: <bhoodDHMvqI.9p8@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
Date: Mon, 6 Nov 1995 18:08:42 GMT
Lines: 25
Sender: bhood@netcom17.netcom.com
Thanks to everybody for their email. All 20 slots for BML Beta copies have
been spoken for. I'm sorry that I couldn't have taken more, but I feel that
it is important to my sanity to maintain a low user count directly out of
the chute.
Look for BML to become available when the Beta period is over (hopefully
in short order =|^).
Thanks again!
Render me gone, |||
Bob ^(===)^
-------------------------oOO--(_)--OOo--------------------------------------
Bob Hood | All governments suffer from a recurring problem:
| Power attracts pathological personalities. It is not
Work: 303-730-1324 | that power corrupts, but that it is magnetic to the
Home: 303-980-8392 | corruptible. Such people have a tendency to become
bhood@netcom.com | drunk on violence, a condition to which they are
hood@cqgrd.com | quickly addicted - Frank Herbert
----------------------------------------------------------------------------
--
Render me gone, |||
Bob ^(===)^
-------------------------oOO--(_)--OOo--------------------------------------
Bob Hood | All governments suffer from a recurring problem:
| Power attracts pathological personalities. It is not
Work: 303-730-1324 | that power corrupts, but that it is magnetic to the
Home: 303-980-8392 | corruptible. Such people have a tendency to become
bhood@netcom.com | drunk on violence, a condition to which they are
hood@cqgrd.com | quickly addicted - Frank Herbert
----------------------------------------------------------------------------
Article: 7107
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From: "Harry H. Chang" <hhc@loop.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help! Making compressing AVI's using INDEO
Date: 6 Nov 1995 16:58:58 GMT
Organization: The Loop
Lines: 15
Distribution: world
Message-ID: <47lesi$tjq@dobie.loop.com>
References: <47chr9$sk6@inferno.mpx.com.au>
NNTP-Posting-Host: pma70.loop.com
Mime-Version: 1.0
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Content-Transfer-Encoding: 7bit
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To: danad@jolt.mpx.com.au
I danad@jolt.mpx.com.au (V Teahan) wrote:
> Is there a utility that will compress AVI files using the Indeo compre
>ssion. I have searched high and low but no success. I have the drivers
>etc but no utilities..
I believe you need Intel video capture board to encode .avi with intel indeo codec.
I might be mistaken but what is true is that encoding is much more difficult
compare to decoding and thus require help from hardware excellerator.
--
HHC '95
http://www.loop.com/~hhc
Home of Lots of 3D Models. Many Free Models Too!
Star Wars Fanatics Welcomed.
Article: 7108
Newsgroups: comp.graphics.apps.lightwave
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From: bhood@netcom.com (robert hood)
Subject: Re: Plug-ins for lightwave and misc...
Message-ID: <bhoodDHMvoy.9Mp@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
References: <jarhead.9.00081D7E@netwest.com>
Date: Mon, 6 Nov 1995 18:07:46 GMT
Lines: 24
Sender: bhood@netcom17.netcom.com
Michael S. Spitler (jarhead@netwest.com) wrote:
> Hello hello.... I was just wondering if there are any web and or ftp
> sites for lightwave plug-ins and other stuff for lightwave...
Checkout my anonymous FTP site:
ftp.netcom.com:/pub/bh/bhood/plugins
Render me gone, |||
Bob ^(===)^
-------------------------oOO--(_)--OOo--------------------------------------
Bob Hood | All governments suffer from a recurring problem:
| Power attracts pathological personalities. It is not
Work: 303-730-1324 | that power corrupts, but that it is magnetic to the
Home: 303-980-8392 | corruptible. Such people have a tendency to become
bhood@netcom.com | drunk on violence, a condition to which they are
hood@cqgrd.com | quickly addicted - Frank Herbert
----------------------------------------------------------------------------
--
Render me gone, |||
Bob ^(===)^
-------------------------oOO--(_)--OOo--------------------------------------
Bob Hood | All governments suffer from a recurring problem:
| Power attracts pathological personalities. It is not
Work: 303-730-1324 | that power corrupts, but that it is magnetic to the
Home: 303-980-8392 | corruptible. Such people have a tendency to become
bhood@netcom.com | drunk on violence, a condition to which they are
hood@cqgrd.com | quickly addicted - Frank Herbert
----------------------------------------------------------------------------
Article: 7109
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on a Win95 PC?
Date: Mon, 6 Nov 1995 12:26:48 LOCAL
Organization: Primenet
Lines: 29
Message-ID: <wturber.669.0006653C@primenet.com>
References: <47l6pe$6ca@hyperion.mfltd.co.uk>
NNTP-Posting-Host: ip201.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
In article <47l6pe$6ca@hyperion.mfltd.co.uk> iay@mfltd.co.uk (Iain Young) writes:
>From: iay@mfltd.co.uk (Iain Young)
>Subject: Lightwave on a Win95 PC?
>Date: Mon, 06 Nov 1995 13:39:53 GMT
>Hi there, Sorry if this has been asked before, but I'm new to this
>group, and couldn't find a FAQ. What I want to know is whether
>Lightwave 4.0 will run ok on a Pentium 120 with 16Mb of ram, running
>Windows 95, or whether I will be struggling with this setup.
>Thanks in advace for your help,
>Iain (Micro Focus Testware Coordinator Extrordinaire)
>email : iay@mfltd.co.uk
><--- Do witches use spell checkers ? --->
It will run "Ok", but you really want to upgrade to 32mb. Otherwise you will
be passing by a lot of speed that your P120 has while things get swapped to
disk. All this depends to a great extent on scene complexity. The more
complex, the more 16mb becomes an anchor.
_________________________________________________________________
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Phoenix, AZ |http://www.getnet.com/studio522/
Studio 522 Productions |http://www.primenet.com/~wturber
...........................|ftp.primenet.com/users/w/wturber
Article: 7111
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Web Site; a wish list
Date: 6 Nov 1995 18:38:40 GMT
Organization: Central News Services
Lines: 14
Message-ID: <480.6518T748T2185@cronus.oanet.com>
References: <Norman-0311951806120001@red_knight.msfc.nasa.gov> <47i4k1$669@newsbf02.news.aol.com>
NNTP-Posting-Host: candyman.oanet.com
X-Newsreader: THOR 2.1 (Amiga;TCP/IP beta 5) *UNREGISTERED*
>In article <Norman-0311951806120001@red_knight.msfc.nasa.gov>,
>Norman@eisner.decus.org (Richard) writes:
>>The LW gallery is a good start. Some of the thumbnails need the gamma
>>boosted. They look like dark blobs. Especially the top row.
>Good points, all!
>And to make it even more painful, they left pictures of all my objects
>out!
>(No bowling pins, Fender Strat, or Earth(s) - sob!)
>Erik Flom - ELF Works 3D Construction Co.
hmm always liked that bowling pin pic...:)
Article: 7112
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: output to video services??
Date: 6 Nov 1995 18:38:42 GMT
Organization: Central News Services
Lines: 20
Message-ID: <375.6518T753T219@cronus.oanet.com>
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>In article <47e3gc$lj0@newsbf02.news.aol.com>, stranahan@aol.com
>(Stranahan) writes:
>>'AH's' porsche is a viewpoint porcshe that AH did a LOT of surface work
>>on....
>>
>>Boy, can't he model??
>>
>>
>>
>>_____________________________________________
>>Lee Stranahan
>>
>>
> Maybe not, but he can code like no other...
Ahh yes but how much sleep does he get..:)
Article: 7113
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: oval looking spheres in med. res. D2
Date: 6 Nov 1995 18:38:44 GMT
Organization: Central News Services
Lines: 19
Message-ID: <766.6518T757T2890@cronus.oanet.com>
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NNTP-Posting-Host: candyman.oanet.com
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>In article <47ji5f$ggb@newsbf02.news.aol.com>, leuey@aol.com (Leuey)
>writes:
>> o.k., is this correct? My spherical planet earth, which I rendered out
>>at medium resolution, D2 aspect (752 x 480) looks like an oval when I
>view
>>the frame in Photoshop because my moniter display square pixels while the
>>D2 aspect ratio means rectangular pixels. So when I view this picture on
>>a tv my planet earth will look spherical (like it's supposed to) and not
>>like an egg. RIGHT? (this is right, right?)
>>
>>please tell me if this is right
> Yes, it's right.. Square pixels suck for video work..
No what really sucks is sleep deprived rendering with a file name of more
than 8.3 to a cross dos disk.....:( nothing like rendering 300 frames to
get 3.......
Article: 7114
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: misc.rant
Date: 6 Nov 1995 18:38:45 GMT
Organization: Central News Services
Lines: 3
Message-ID: <210.6518T765T405@cronus.oanet.com>
NNTP-Posting-Host: candyman.oanet.com
X-Newsreader: THOR 2.1 (Amiga;TCP/IP beta 5) *UNREGISTERED*
just a question...has anyone played with the lw to vrml plugin?? seems hot
just cant get on my alpha yet..:) and why do I hear nothing about toy
story?? every time I see a preview I salivate like pavlovs dog...
Article: 7115
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From: Matt B Strauss <rhombus@together.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LHANT - Where can it be found?
Date: 7 Nov 1995 05:14:37 GMT
Organization: Rhombus COmmunications, Inc.
Lines: 18
Message-ID: <47mpvt$4jm@bristlecone.together.net>
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To: Kathy@cup.portal.com
X-URL: news:147613@cup.portal.com
I have it; I have used it and it's a good thing, mostly.
I actually transferred my entire amiga heirarchy across to my pc as an
lha file, and had good luck overall. This seems to be the only program
that actually would use long filenames, and not explode and mangle my
files.
the only prolem I had with it was it would occasionally crash in the
midst of uncompressing (no damage-justa pain in the butt), and I would
execute the command again, and tell it I didnt want to overwrite the
files...
anyway. I don't remember the site I got it from right away; I would
recommend a web search or archie search for shareware NT apps.
-m
Article: 7116
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Chain Morphing
Date: Mon, 6 Nov 1995 12:36:10 LOCAL
Organization: Primenet
Lines: 45
Message-ID: <wturber.671.000EF660@primenet.com>
References: <kevin_hansen-0611950757480001@m31025.svl.trw.com>
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In article <kevin_hansen-0611950757480001@m31025.svl.trw.com> kevin_hansen@smtp.svl.trw.com (Kevin Hansen) writes:
>From: kevin_hansen@smtp.svl.trw.com (Kevin Hansen)
>Subject: Chain Morphing
>Date: Mon, 06 Nov 1995 07:57:48 -0800
>I'm trying to perform a sequential morph of five objects who's only
>differences are their surfaces. I've read the User Guide and Reference so
>many times that the solution is now firmly wedged in my blind spot.
>My current method is to morph object 1 to object 2 then from object 2 to
>object 3, and so on, using carefully timed morph and dissolve envelopes.
>It's getting rather complicated and I'm still not getting the results I
>want. I know the Guide says to set objects 2-5 to 100% dissolved, but
>after object 1 morphs into object 2, no further morphing occurs. I do
>have Morph Surfaces selected in all cases.
>The Reference says that an object can have up to 16 (page 36) or 40 (page
>38) targets, but I guess I'm not grasping how to do that.
>Any suggestions?
>Kevin
>kevin_hansen@smtp.svl.trw.com
>khansen@netcom.com
The surfaces will morph only on the first morph sequence. You might be able
to work around this by using object replacement.
object 1 -----> object2
morph
replace with object by doing a 1 frame dissolve or move with an unmorphed
object2.
object 2 -----> object3
morph
etc.
_________________________________________________________________
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Phoenix, AZ |http://www.getnet.com/studio522/
Studio 522 Productions |http://www.primenet.com/~wturber
...........................|ftp.primenet.com/users/w/wturber
Article: 7117
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Chain Morphing
Date: Mon, 6 Nov 1995 12:40:50 LOCAL
Organization: Primenet
Lines: 35
Message-ID: <wturber.672.00133C27@primenet.com>
References: <kevin_hansen-0611950757480001@m31025.svl.trw.com>
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In article <kevin_hansen-0611950757480001@m31025.svl.trw.com> kevin_hansen@smtp.svl.trw.com (Kevin Hansen) writes:
>From: kevin_hansen@smtp.svl.trw.com (Kevin Hansen)
>Subject: Chain Morphing
>Date: Mon, 06 Nov 1995 07:57:48 -0800
>I'm trying to perform a sequential morph of five objects who's only
>differences are their surfaces. I've read the User Guide and Reference so
>many times that the solution is now firmly wedged in my blind spot.
>My current method is to morph object 1 to object 2 then from object 2 to
>object 3, and so on, using carefully timed morph and dissolve envelopes.
>It's getting rather complicated and I'm still not getting the results I
>want. I know the Guide says to set objects 2-5 to 100% dissolved, but
>after object 1 morphs into object 2, no further morphing occurs. I do
>have Morph Surfaces selected in all cases.
>The Reference says that an object can have up to 16 (page 36) or 40 (page
>38) targets, but I guess I'm not grasping how to do that.
>Any suggestions?
>Kevin
See the last paragraph on page 37 (Reference Manual) titled Morph Surfaces.
It will confirm that you can only morph surfaces between the first two objects.
>kevin_hansen@smtp.svl.trw.com
>khansen@netcom.com
_________________________________________________________________
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Phoenix, AZ |http://www.getnet.com/studio522/
Studio 522 Productions |http://www.primenet.com/~wturber
...........................|ftp.primenet.com/users/w/wturber
Article: 7118
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Paint Shop
Date: Mon, 6 Nov 1995 12:30:18 LOCAL
Organization: Primenet
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In article <DHMAMF.1GK@cix.compulink.co.uk> snouty@cix.compulink.co.uk ("Phil South") writes:
>From: snouty@cix.compulink.co.uk ("Phil South")
>Subject: Paint Shop
>Date: Mon, 6 Nov 1995 10:32:39 GMT
>I recall people were complaining about not being able to batch convert
>Amiga and PC image files? Well Paint Sho Pro version 3.11 does this. Okay
>so it doesn't resize frames as well as Photoshop but beggars can't be
>choosers. It's not freeware, but it is downloadable. Where from I
>wouldn't like to say as I got my copy free with PC Pro magazine. Do an
>archie search perhaps? I guess I could be pursuaded to upload it to
>tomahawk at some point...
>---
>-------------------------------------------------------------
>Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Paint Shop Pro doesn't resize as good as Photoshop, but if you use "resample"
instead of "resize" it comes close. Hmmm - so does 3.11 support 24bit .iff?
_________________________________________________________________
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Phoenix, AZ |http://www.getnet.com/studio522/
Studio 522 Productions |http://www.primenet.com/~wturber
...........................|ftp.primenet.com/users/w/wturber
Article: 7119
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: plugins for 95?
Date: Mon, 6 Nov 1995 14:01:13 -0500
Organization: Express Access Online Communications, USA
Lines: 13
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Saiyad Abdul wrote:
> ... I have heard about them on NT but haven't heard anything about 95
> versions I really hope all these wonderful new plugins make their way
> to more than just NT on Intel PCs.
Plug-ins for Intel will work on *all* versions of Windows (3.x, NT, 95)
for the same reason LW itself does. The only exceptions are plug-ins
that rely on system components (e.g. OpenGL) that aren't available in
all system versions.
- Ernie
Article: 7120
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From: vho@gnu.ai.mit.edu (Viet Ho)
Newsgroups: comp.graphics.apps.lightwave
Subject: Asteroids Revisitedd
Date: 6 Nov 1995 18:13:39 GMT
Organization: Free Software Foundation / Cambridge, MA USA
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Guys, I know this was talked about earlier this Fall, but I missed
all the articles. Now how did those guys make them asteroids in
SPACE Above and Beyond?
Pointers to articles greatly appreciated.
-Viet
Article: 7121
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From: marco@polaris.net (Marco Sederquist)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: AVI animation rendering unavailable?
Date: 6 Nov 1995 19:54:41 GMT
Organization: Polaris Networking
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In article <47jcdf$lmp@tar.beta.delphi.com>, JEFF CURRIER <jcurrier@beta.delphi.com> says:
>
>Hello All,
You need to install the plugins from the plugin directory.
Marco
marco@polaris.net
Article: 7122
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Spray particles for aerosol can?
Date: 6 Nov 1995 18:38:38 GMT
Organization: Central News Services
Lines: 26
Message-ID: <1017.6518T747T9@cronus.oanet.com>
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>THX1138871 wrote:
>>
>> SPARKS is an excellent piece of software for what you're trying to do.
>>
>> The learning curve is a bit steep and the interface can be confusing but
>> it's still very much worth the time it takes to learn it.
>Have you seen the latest NT version? It is VERY easy to use now, a 500%
>improvement. It comes with a number of tutorial scenes that will get you
>going very quickly. The waterfall and cigar smoke examples are fantastic.
>TO Mr. Prendergast: doing an aerosol can spray with SPARKS will seem
>trivial once you try it. I'd guess maybe five minutes to set it up.
>TO Anyone else: Get Sparks NOW. You don't know what your missing.
>--
>Stephen Bailey
Hmm havent graced my alpha with the new version but I must say any
of the Jon Tindall do dads I have used on the amiga rock..sparks
included..sure a bit of a learning curve but the gusting controls for
explosion pieces as well as flocking are well worth the learning
curve....wobbler is kewl 2 any signs of an alpha redo??
Article: 7123
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Is computer art cheating?
Date: 6 Nov 1995 18:38:36 GMT
Organization: Central News Services
Lines: 24
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<DFwLE9.H8v@dorsai.org> <44uj4u$8km@nnrp1.news.primenet.com>
<452qfb$kgh@zippy.cais.net> <45cv06$25n@gad.highway1.com.au>
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<47cqof$80c@ninurta.fer.uni-lj.si> <Chris_Turner-0311951019190001@cturner.livingbooks.com> <47gd6b$g8f@news.infoserve.net>
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>Chris_Turner@LivingBooks.com (Chris Turner) wrote:
>> Not always. I would hope you were being sarcastic (As I would be with
>>such a statement). I recall a painting that was sold to the Ottawa museum
>>of Art (I think that was it's name) that was a huge canvass with three
>>vertical stripes of red and green. Any art student with any whit of
>>colour theory would be able to think that one up, but they couldn't sell
>>it for the million that it sold for.
>Yes, that particular travesty is called "The Voice", I think, but the only
>"voice" I hear concerning the piece is that of Canada's taxpayers
>collectively raised in anger and disgust.
>That, and the nth copy of Bill Reid's "Spirit of the Haida Gwaii" being
>purchased for a godawful amount of money to grace the new Terminal at
>Vancouver International.
Hmm ya and yet these are the same "art crowd" who disparage what we do as
cheap commercial schlock...and yell art for art sake , cash has nothing to
do with it....ya hell with them ... to paraphrase from the shining..."All
rendering and no eating makes candyman a dull boy..."
Article: 7124
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From: Ernie Wright <erniew@access4.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How about a programmers version of LW?
Date: Tue, 7 Nov 1995 03:08:44 -0500
Organization: Express Access Online Communications, USA
Lines: 9
Message-ID: <Pine.SUN.3.91.951107030526.2869J-100000@access4.digex.net>
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> It would seem to me that it would be in Newteks best interest to get
> as many people programming LW plug-ins as possible.
It's my understanding that plug-in developers can contact NewTek about
access to LW for development purposes, and that requests are handled
on a case-by-case basis.
- Ernie
Article: 7125
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From: Robert Baldwin <rbaldwin@origin.ea.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: SPAM:Work for Origin!
Date: 6 Nov 1995 20:18:44 GMT
Organization: Wacky Ultima Guys @ Origin
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Hey Everyone!
Origin is looking for a few good men(and women as well!)
We need any and all LightWave artists and animators to
send us demo reels, resumes, and URL=92s!
Ultima IX: Ascension is really rockin=92 so we need more
LightWavers to help us out!
If you=92re unfamiliar with the Ultima Line, shame on you!
Ultima is set in the land of Britannia, and you play the
Avatar, the butt-kickin, monster-slayin, virtue followin,
nemesis of the Guardian. Set in a realisticly rendered
Medieval land of swords and sorcery, we need folks who
can build things like weapons, buildings, monsters and
especially animated characters. A strong art sense in
texturing and lighting will be needed, and you should
be good at achieving near photo-realism.
So if you=92re really good at LightWave, and you wouldn=92t
mind being paid to create the hottest games in the biz,
run around shooting nerf at each other, and live in
beautiful Austin, Texas (they call it Silicon Hills, you
know,)mail me now!
Robert Baldwin
Ultima IX: Ascension
Origin Systems, Inc.
5918 W. Courtyard Drive
Austin TX 78730
rbaldwin@origin.ea.com
Article: 7126
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From: Bob Lindabury <bobl@graphics.rent.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LHA/PC Long file names?
Date: Mon, 06 Nov 1995 19:48:29 -0400
Organization: Express Access Online Communications USA: 800-969-9090
Lines: 42
Message-ID: <309E9ECD.6812@graphics.rent.com>
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candyman wrote:
>
> >Daniel J. McCoy wrote:
> >>
> >> In article <Jeff_Holinski.22.30916CE2@mindlink.bc.ca>,
> >> Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) wrote:
> >> >I just got a network connection between my PC and Amiga and want to transf
> >> a
> >> >bunch of files over to the PC. The easiest way to do that is to archive th
> >> >on the Ami (keeps directorys intact) and un-archive them on the PC.
>
> >Actually, the easiest way is to simply mount the PC's drive on the Amiga usin
> >Ch_nfs. Once you mount the PC drive on the PC, you can just use Dir Opus or
> >Diskmaster or whatever you like to use to copy files over to the PC. No need
> >or zip anything. I've got an ethernet connection between my systems and it w
> >fine. If you have a slip/ppp connection, transfer times will be somewhat slo
>
> >-- Bob Lindabury
>
> Hmm showing my ignorance her but i wtf is ch_nfs...I am using a 1
> gig and cross dos..and have been looking for a ntlha or ntunzip that will
> work on the alpha...show me an easier way and in there I am..:)
The original poster said they had a network connection between the PC and the Amiga
and wanted to transfer large amounts of files from the Amiga -> PC. I assume these
are lightwave scenes and such. I also assume that this person has a TCP/IP
connection between machines be it Ethernet or direct serial cable.
With AmiTCP comes a little client program called ch_nfs. It is a NFS client. As
long as you run a NFS server on the PC side, you can mount the PC's drives on the
Amiga with ch_nfsmount. Once you mount the PC drives, they act just like any other
drive on the Amiga so you can use any disk utility program to do your copying.
I currently do this with AmiTCP 4.2 and an Ethernet connection (2065 -> WD) with 2.1
OS for the Amiga2500 and Win '95 for the 486. I run Tropic NFS as the server on the
PC side and I just mount up the drives. Makes moving files a breeze!
-- Bob Lindabury
bobl@graphics.rent.com The NEW Graphics BBS
http://www.graphics.rent.com Main line: +1 908/469-0049
ftp://ftp.graphics.rent.com Piscataway, NJ USA
3D Studio, Lightwave, TrueSpace, POVRay, PCGNet, Tesselation Times...
Article: 7127
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From: "Harry H. Chang" <hhc@loop.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Memory chip problems simms from my Amiga in my IBM
Date: 7 Nov 1995 03:41:40 GMT
Organization: The Loop
Lines: 24
Distribution: world
Message-ID: <47mkhk$ha@dobie.loop.com>
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To: zapp@gate.net
syndesis@beta.inc.net (John Foust) wrote:
>In article <471p49$1v74@news.gate.net>, Jack Campbell <zapp@gate.net> says:
>>Why wont the 16meg 60ns 72pin simms work in my Pentium.
>>I even turned the parity off and it still doesnt make any diffrence.
>>What is different about the chips I had on my Warp engine.
Well, I was at one of my local computer shop and they were assembling a pentium
system. The system had 16 mb of memory by using 2 8mb 72 pin simm.
I was curious why they are putting 2 8mb simms rather than 1 16mb simm, because
I knew 1 16mb is cheaper than 2 8mb simms. Their answer was that because pentium
has 64 bit datapath or something so that you can not use 16mb simm.
but you can use 16mb simm on 486dx machines because it use 32bit data path or
something like that.
I don't really understand the theory behind it but the point is simple.
If you have 64bit chip like pentium, you cannot use 16mb simm.
--
HHC '95
http://www.loop.com/~hhc
Home of Lots of 3D Models. Many Free Models Too!
Star Wars Fanatics Welcomed.
Article: 7128
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From: gregor@nyc.pipeline.com (Greg Smith)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: No two color images in PC lightwave?
Date: 6 Nov 1995 18:16:01 -0500
Organization: The Pipeline
Lines: 29
Message-ID: <47m4vh$a7b@pipe3.nyc.pipeline.com>
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X-PipeHub: nyc.pipeline.com
X-PipeGCOS: (Greg Smith)
On Nov 02, 1995 09:55:12 in article <Re: No two color images in PC
lightwave?>, 'frank@nbre.nfe.be (Frank Aalbers)' wrote:
>GS> When I loaded my 2 color map, Lightwave said it was 24bit. ...and
>It's a bug from the HIIP loaders . Go to the directory where the
>executable files of the HIIP loaders are and delete the IFF and the
>TARGA executables . This way LW will use its original IFF and TARGA
>loaders wich work fine .
>
>This also is a solution to the problem using sequences in Images . If
>you use the HIIP IFF loder the images stay in the memory everytime you
>get the next picture of the sequence . So your virtual memory gets
>full after rendering some frames . Using the internal LW IFF loader
>will solve this problem .
>
Thanks for the info and the warning! I was about to load animations.
--
Bye....Greg...
Back off man I'm a Scientist.
Article: 7129
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Targas
Date: 6 Nov 1995 21:51:48 -0700
Organization: Internet Express (800-592-1240 customer service)
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Jeric@accessone.com said:
> BTW, all, doesn't it suck how TGA files are not compressed?
>Is there a flavor of compressed TGA files? Because they sure are
>taking up a buttload of space on my drives.....
Yup. Targas have a compressed format also. (RLE).
LW's standard (non-HIIP) Targa loader can load uncompressed or
compressed Targas
The HIIP (yuk) Targa saver _only_ saves in compressed format.
Which works fine... as long as you're not trying to save an alpha with
it, that is.
Relevant additional info:
Compressed Targas can also be loaded/saved with WinImages and
Corel Photo-Paint (6).
Irrelevant additional info:
Photo-Paint won't load Targas (or anything else) from a PVR
drive... ...weird.
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
___
* UniQWK #5134*
Article: 7130
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Memory chip problems
Date: 6 Nov 1995 22:04:16 -0700
Organization: Internet Express (800-592-1240 customer service)
Lines: 17
Message-ID: <47mpcg$at9@earth.usa.net>
NNTP-Posting-Host: earth.usa.net
Hhc@loop.com said:
>I don't really understand the theory behind it but the point is simple.
>If you have 64bit chip like pentium, you cannot use 16mb simm.
You got snowed.
I have two 16-MB simms in my P100. Works great.
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
___
* UniQWK #5134*
Article: 7131
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Alphachannels and Stencil....
Date: Tue, 7 Nov 1995 01:34:11 LOCAL
Organization: Primenet
Lines: 43
Message-ID: <wturber.677.00415773@primenet.com>
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In article <47igso$baa@nms.telepost.no> olegd@telepost.no (Ole Gunnar Dokka) writes:
>From: olegd@telepost.no (Ole Gunnar Dokka)
>Subject: Re: Alphachannels and Stencil....
>Date: Sat, 04 Nov 1995 14:13:52 GMT
>jeric@accessone.com wrote:
>>> olegd@telepost.no (Ole Gunnar Dokka) writes:
>>
>>> Layout: Saving Alphaimages - I`ve tried all the HIIP-savers, none of
>>> them work properly. The only format I *think* work is the native 8bit
>>> IFF-format...but I have no programs that reads this format(Photoshop,
>>> Painter, Paintshop Pro etc - none!)
>>
>> Photoshop will load IFF images. HiJaak will convert 'em.
>Actually, Photoshop 3.04 will NOT load 8bit IFF`s ....it needs a
>palette for this, and its not in the header. I`ve tried...24bit IFF`s
>are no problem though...
>Maybe I will check out HiJaak...
>Regards,
>Ole Gunnar Dokka
That's strange. Photoshop 3.0 loads them fine. I made one using Paint Shop
Pro and Image Alchemy. Photoshop liked them just fine. So did LightWave. I
use Alchemy for bulk image conversions. Yes, its a DOS program. But the
funny thing is that it has NEVER crashed, it supported 24 bit .iff before
Hijaak did, and the company that makes it never lied to me like the Hijaak
folks did.
_________________________________________________________________
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Phoenix, AZ |http://www.getnet.com/studio522/
Studio 522 Productions |http://www.primenet.com/~wturber
...........................|ftp.primenet.com/users/w/wturber
Article: 7132
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From: Bruce Branit <bbranit@idir.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Mutimedia converter
Date: 7 Nov 1995 05:04:57 GMT
Organization: Internet Direct Communications - Lawrence, Ks - (913) 841-2220
Lines: 18
Message-ID: <47mpdq$nbh@sequoia.idir.net>
References: <478ocd$r1j@gaia.ns.utk.edu>
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brad prosise <prosise%utk_ctv@wpgate.utk.edu> wrote:
>Sorry for the off subject post but it is for use with LW.
>I am looking for a Utility that will break an avi, qt, or mpeg
>file into individual frames.
Adobe Premiere allows you to resave movie files as individual files.
I'm not sure which formats the PC version imports/exports but the
macintosh version only saves sequentially nubered PICT files.
Debabbelizer is also great at this conversion and probably cheaper.
Again I'm not sure of its formats on the PC platform, but the Mac
version import/exports the kitchen sink (sequentially numbered of
course).
Bruce Branit -- FryeAllen, Inc.
Article: 7133
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From: Bruce Branit <bbranit@idir.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU Expo
Date: 7 Nov 1995 05:18:21 GMT
Organization: Internet Direct Communications - Lawrence, Ks - (913) 841-2220
Lines: 21
Message-ID: <47mq6t$nbh@sequoia.idir.net>
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ASK ME NICELY <cjtsui@delphi.com> wrote:
>hey, why don't they have the expo in Chicago? You figure its more or less in
>the middle of the friggin' country so everyone can fly or drive in relatively
>cheaply.
Hey, why don't they have the expo in Topeka, Kansas...........
....assorted cricket noises......
OK, bad idea!
Bruce Branit -- FryeAllen, Inc.
Article: 7134
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From: Bruce Branit <bbranit@idir.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How do you make random stars?
Date: 7 Nov 1995 05:36:03 GMT
Organization: Internet Direct Communications - Lawrence, Ks - (913) 841-2220
Lines: 13
Message-ID: <47mr83$nbh@sequoia.idir.net>
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>>There is now a points to polygons macro for the pc - you can get it on
>>tomahawk..
>
BTW,
The 'Points->Polys' macro shows up in the Tools Panel, Custom macro
pull-down in Modeler, not in the Objects menu Custom pull-down.
Bruce Branit -- FryeAllen, Inc.
Article: 7135
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Memory chip problems simms from my Amiga in my IBM
Date: Tue, 7 Nov 1995 00:42:25 LOCAL
Organization: Primenet
Lines: 45
Distribution: world
Message-ID: <wturber.673.0012FB93@primenet.com>
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In article <47mkhk$ha@dobie.loop.com> "Harry H. Chang" <hhc@loop.com> writes:
>From: "Harry H. Chang" <hhc@loop.com>
>Subject: Re: Memory chip problems simms from my Amiga in my IBM
>Date: 7 Nov 1995 03:41:40 GMT
>syndesis@beta.inc.net (John Foust) wrote:
>>In article <471p49$1v74@news.gate.net>, Jack Campbell <zapp@gate.net> says:
>>>Why wont the 16meg 60ns 72pin simms work in my Pentium.
>>>I even turned the parity off and it still doesnt make any diffrence.
>>>What is different about the chips I had on my Warp engine.
>Well, I was at one of my local computer shop and they were assembling a pentium
>system. The system had 16 mb of memory by using 2 8mb 72 pin simm.
>I was curious why they are putting 2 8mb simms rather than 1 16mb simm, because
>I knew 1 16mb is cheaper than 2 8mb simms. Their answer was that because
>pentium
>has 64 bit datapath or something so that you can not use 16mb simm.
>but you can use 16mb simm on 486dx machines because it use 32bit data path or
>something like that.
>I don't really understand the theory behind it but the point is simple.
>If you have 64bit chip like pentium, you cannot use 16mb simm.
>--
>HHC '95
>http://www.loop.com/~hhc
>Home of Lots of 3D Models. Many Free Models Too!
>Star Wars Fanatics Welcomed.
I think you got a "half" truth there. With Pentiums, you must use two simms.
That's where the 64 bit path stuff comes into play. So you can use 16mb simms
(my P100 has two). All (or damn near all) Pentium systems require two 72-pin
simms. That could be two 4mb simms or two 32 mb simms.
I could be wrong, but I seem to recall that the Warp engines use some type of
custom simm.
_________________________________________________________________
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Phoenix, AZ |http://www.getnet.com/studio522/
Studio 522 Productions |http://www.primenet.com/~wturber
...........................|ftp.primenet.com/users/w/wturber
Article: 7136
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From: gregtee@ix.netcom.com (William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Chain Morphing
Date: 7 Nov 1995 02:05:26 GMT
Organization: Netcom
Lines: 34
Message-ID: <47met6$nnk@ixnews2.ix.netcom.com>
References: <kevin_hansen-0611950757480001@m31025.svl.trw.com>
NNTP-Posting-Host: ix-wh1-13.ix.netcom.com
X-NETCOM-Date: Mon Nov 06 6:05:26 PM PST 1995
>
>I'm trying to perform a sequential morph of five objects who's only
>differences are their surfaces. I've read the User Guide and
Reference so
>many times that the solution is now firmly wedged in my blind spot.
>
>My current method is to morph object 1 to object 2 then from object 2
to
>object 3, and so on, using carefully timed morph and dissolve
envelopes.
>It's getting rather complicated and I'm still not getting the results
I
>want. I know the Guide says to set objects 2-5 to 100% dissolved, but
>after object 1 morphs into object 2, no further morphing occurs. I do
>have Morph Surfaces selected in all cases.
>
>The Reference says that an object can have up to 16 (page 36) or 40
(page
>38) targets, but I guess I'm not grasping how to do that.
>
>Any suggestions?
>
>Kevin
>
>kevin_hansen@smtp.svl.trw.com
>khansen@netcom.com
Surface morphing only works after the first such in the series.
Objects can be mophed multiple times, but surfaces only once.
GT
Article: 7137
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Press Release: New A4000
Date: Tue, 7 Nov 1995 01:17:08 LOCAL
Organization: Primenet
Lines: 55
Message-ID: <wturber.676.0032C244@primenet.com>
References: <47jt9q$lg1@earth.usa.net>
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In article <47jt9q$lg1@earth.usa.net> jgjones@usa.net (James Jones/Nibbles and Bits) writes:
>From: jgjones@usa.net (James Jones/Nibbles and Bits)
>Subject: Press Release: New A4000
>Date: 5 Nov 1995 19:52:42 -0700
>Appletec@aol.com said:
>>I just received the new press release from Amiga Technologies GmbH
>>containing the specs for the new A4000 Tower. To sum up:
>>
>>...etc...
>>
>>CPU:
>>Motorola MC68040/ 25 MHz (on removable module)
>>
>>MEM:
>>2 MB Chip Ram and 4 MB Fast Ram
>>
>>...etc...
>>
>>Either 540/1 Gbyte SCSI Hard Drive
>>1 Floppy Drive
> Let's see... that roughly comparable in speed and capacity to a
>486/33 with no monitor.
>
> Tell me it's gonna sell for $699... :)
>
> -Jim
>
>James G. Jones
>Nibbles & Bits
Well - not really. We have a Progressive 28mhz 040 running in an Amiga 2000.
We have also run Lightwave on an office DX2-66 occasionally. The DX2 will
outrender the 2000 (but not by a factor of 2), but the 2000 kicks the DX2-66's
butt when running Modeler. Modeler can be very frustrating on the DX2-66.
Background images are slow as molasses in Layout and Modeler on the DX2 and
using Limited Region on the DX2-66 takes the patience of Job. The better
multitasking of the Amiga OS and I guess the Amiga's custom chips give the
Amiga the ability to use its CPU more effectively.
A 25mhz 040 Amiga is hopelessly out of date. Lightwave, however is usable on
such a platform. It is MUCH less useful on a 486/33 (regardless of what the
mips capabilities of the CPU might lead you to think).
The 060 has appeal, but doesn't seem to have a very bright future as
compared to the possiblilites of the Pentium Pro (P6) and the other faster
Pentiums being released.
_________________________________________________________________
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Phoenix, AZ |http://www.getnet.com/studio522/
Studio 522 Productions |http://www.primenet.com/~wturber
...........................|ftp.primenet.com/users/w/wturber
Article: 7138
Newsgroups: comp.graphics.apps.lightwave
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From: ar409@FreeNet.Carleton.CA (Saiyad Abdul)
Subject: plugins for 95?
Message-ID: <DHM2KM.A8K@freenet.carleton.ca>
Sender: ar409@freenet2.carleton.ca (Saiyad Abdul)
Reply-To: ar409@FreeNet.Carleton.CA (Saiyad Abdul)
Organization: The National Capital FreeNet
Date: Mon, 6 Nov 1995 07:38:46 GMT
Lines: 8
I was just wondering if SPARKS, or Impact will be made available for
95. I have heard about them on NT but haven't heard anything about 95
versions I really hope all these wonderful new plugins make their way to
more than just NT on Intel PCs.
Sai
Article: 7139
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From: olegd@telepost.no (Ole Gunnar Dokka)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Alphachannels and Stencil....
Date: Sat, 04 Nov 1995 14:13:52 GMT
Organization: Artist in constant pain...
Lines: 33
Message-ID: <47igso$baa@nms.telepost.no>
References: <47g8se$11s@nms.telepost.no> <47hifg$226@news.accessone.com>
Reply-To: olegd@telepost.no
NNTP-Posting-Host: oslo308.telepost.no
jeric@accessone.com wrote:
>> olegd@telepost.no (Ole Gunnar Dokka) writes:
>
>> Layout: Saving Alphaimages - I`ve tried all the HIIP-savers, none of
>> them work properly. The only format I *think* work is the native 8bit
>> IFF-format...but I have no programs that reads this format(Photoshop,
>> Painter, Paintshop Pro etc - none!)
>
> Photoshop will load IFF images. HiJaak will convert 'em.
Actually, Photoshop 3.04 will NOT load 8bit IFF`s ....it needs a
palette for this, and its not in the header. I`ve tried...24bit IFF`s
are no problem though...
Maybe I will check out HiJaak...
Regards,
Ole Gunnar Dokka
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
D E S I G N E R >>>>
TelePost Communication / Scandinavia Online >>>>>>>
http://www.telepost.no/ >>>>>>>>>
Drammensveien 175, P.O Box 335, Skøyen N-0212 Oslo>>>>>>>> Push
Email: olegd@telepost.no Phone: +47 22 73 37 00 >>>>the envelope!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Article: 7140
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From: jarhead@netwest.com (Michael S. Spitler)
Newsgroups: comp.graphics.apps.lightwave
Subject: Plug-ins for lightwave and misc...
Date: Sun, 5 Nov 1995 18:43:12 MST
Organization: Netwest
Lines: 10
Message-ID: <jarhead.9.00081D7E@netwest.com>
NNTP-Posting-Host: 204.137.134.115
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
Hello hello.... I was just wondering if there are any web and or ftp sites
for lightwave plug-ins and other stuff for lightwave...
Much thanks in advance.....
Article: 7141
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From: djn@ix.netcom.com (Douglas Nakakihara )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Anyone out there Rendering directly to Vlab?
Date: 6 Nov 1995 05:21:42 GMT
Organization: Netcom
Lines: 53
Message-ID: <47k616$ggd@ixnews6.ix.netcom.com>
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X-NETCOM-Date: Sun Nov 05 9:21:42 PM PST 1995
In <47epqe$6v1@thunder.mgl.ca> svandyk@mgl.ca (Shane Van Dyk) writes:
>
>I know that the most recent revision if the Vlab software was supposed to
>make Lightwave able to render directly to the Vlab. (As far as I can
>remember this was a slight problem before).
> My question is, how and what do you need to do it? I don't have a Vlab
>yet and getting a used one is not an easy thing.
>
>Would it be possible with only:
>
>A4000 040Warp33/18Megs
> NO rev. 11 Buster
>Vlab-Motion and any SCSI drive I can find (I know, faster, bigger, better)
>and Lightwve 3.5 SA or 4.0 SA
> NO Tocatta (for a while at least)
No problem with this system. NoahJi's sells a macro disk that will automatically
render the LW frames to the VLab video partition.
>I already have a Picasso and want to know if it will work with the Vlab?
>or can I have a Second monitor connected directly to the Vlab and forget
>about going through the Picasso?
>
> Any Help Much Appreciated
> Shane
> svandyk@mgl.ca
>--
> Shane VanDyk Reality is only a State of mind...
> http://www.mgl.ca/~svandyk Render yourself senseless with
Lightwave
>
Picasso? I see no reason it wouldn't. At worst you would have to run
VLab's MovieShop sw on an Amiga screen.
I'm glad you interested in VLab. I really think it gives you the most
bang for the buck for LW animators on a budget. I doesn't need a TBC,
so you can grab video real-time and use it in your LW animations. Of
course you can playback at full 30 frames or 60 fields per second. With
the Toccata you get 16-bit stereo audio too! For about $1,800-$2,000
street (incl. Toccata), it can't be beat.
PAR beats it on quality, but since VLab doesn't need a TBC to grab
video and audio is so well integrated (with the Toccata), you get a lot
more versatility.
All the opinions are mine and I am not an employee of NoahJi's. (I
wrote the _Current_ VLab and Retina manuals--freelance work.)
--
//// Douglas J. Nakakihara
* * ELECTRICAL LANGUAGE
~ Simi Valley, CA
Article: 7142
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3D StudioMax
Date: 6 Nov 1995 15:51:14 GMT
Organization: Syndesis Corporation
Lines: 6
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In article <47j5nv$6i7@news.accessone.com>, jeric@accessone.com says:
>
> OK, OK, so it WAS to totally dog on him.....where's John Foust?
Giving up programming to begin an organic farming venture with
Allen and Stuart. :-)
Article: 7143
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From: jmacleod@Direct.CA (James Macleod)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How about a programmers version of LW?
Date: 6 Nov 1995 21:01:02 GMT
Organization: Internet Direct Inc.
Lines: 44
Message-ID: <47lt2e$7hd@grid.direct.ca>
References: <47jog0$ekf@grid.Direct.CA> <47kri8$qr5@newsbf02.news.aol.com>
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X-Newsreader: WinVN 0.92.6+
In article <47kri8$qr5@newsbf02.news.aol.com>, jbooth411@aol.com (JBooth411) says:
>
>In article <47jog0$ekf@grid.Direct.CA>, jmacleod@Direct.CA (James Macleod)
>writes:
>
>>Would be possible for the demo version of LW to be useable for
>programmers
>>to develope plug-ins?
>>
>>I know several programmers I could get to work on some plug in ideas, but
>>I have not got the $ 3000 grande to buy them LW. These would be freeware
>>mini plug ins....
>>
>>
>
> How could you possably have someone create plug-ins for a full
>program, without the full program? It just wouldn't work..
That would be a little tough...
Beats me what it would be,
perhaps it only renders in a certain resolution with lightwave across the image?
only uses 10 objects?
Perhaps newtek could start a developer program for programmers. Perhaps they could key the software so it only
worked for a limited amount of time unless they are producing something it does not work anymore...I dont know,
maybe that is nuts.
Even if they manage to get a dozen hackers who like to write code makeing usefull or not so usefull things
it would be good for LW and Newtek. It would not matter if the software ended up as freeware/shareware/commercial.
Just get people making plug-ins.
I have lots of ideas that could really add to LW. I dont want to start a company and I dont have several thousand
to invest in extra copies to give to my programmer friends who are interested in doing stuff. I am very certain I
am not alone in this category, and that many people with programming skills, or just ideas, could contribute a great
deal to LW.
It would seem to me that it would be in Newteks best interest to get as many people programming LW plug-ins as possible.
:)
Article: 7144
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How about a programmers version of LW?
Date: 6 Nov 1995 19:06:56 GMT
Organization: Access One
Lines: 18
Message-ID: <47lmcg$st2@news.accessone.com>
References: <47jog0$ekf@grid.Direct.CA>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> jmacleod@Direct.CA (James Macleod) writes:
>
> Would be possible for the demo version of LW to be useable for programmers
> to develope plug-ins?
>
> I know several programmers I could get to work on some plug in ideas, but
> I have not got the $ 3000 grande to buy them LW. These would be freeware mini plug ins....
>
What, are you buying them machines too? RETAIL is, what, $1,000?
Where's the $3K come from?
And the SDK is free for the downloading.
****************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation
** Welcome to Seattle, have a latte'! | Technical Subjects a Specialty!
** Don't make me force it down your throat.....
****************************************************************************
Article: 7145
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LHA/PC Long file names?
Date: 7 Nov 1995 02:37:10 GMT
Organization: Central News Services
Lines: 48
Message-ID: <2430.6518T1243T2429@cronus.oanet.com>
References: <Jeff_Holinski.22.30916CE2@mindlink.bc.ca> <46tq6p$vh4@zippy.cais.net>
<309B57CA.3073@graphics.rent.com> <1978.6516T1019T2446@cronus.oanet.com> <309E9ECD.6812@graphics.rent.com>
NNTP-Posting-Host: candyman.oanet.com
>candyman wrote:
>>
>> >Daniel J. McCoy wrote:
>> >>
>> >> In article <Jeff_Holinski.22.30916CE2@mindlink.bc.ca>,
>> >> Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) wrote:
>> >> >I just got a network connection between my PC and Amiga and want to tra
>> >> a
>> >> >bunch of files over to the PC. The easiest way to do that is to archive
>> >> >on the Ami (keeps directorys intact) and un-archive them on the PC.
>>
>> >Actually, the easiest way is to simply mount the PC's drive on the Amiga u
>> >Ch_nfs. Once you mount the PC drive on the PC, you can just use Dir Opus
>> >Diskmaster or whatever you like to use to copy files over to the PC. No n
>> >or zip anything. I've got an ethernet connection between my systems and i
>> >fine. If you have a slip/ppp connection, transfer times will be somewhat
>>
>> >-- Bob Lindabury
>>
>> Hmm showing my ignorance her but i wtf is ch_nfs...I am using a 1
>> gig and cross dos..and have been looking for a ntlha or ntunzip that will
>> work on the alpha...show me an easier way and in there I am..:)
>The original poster said they had a network connection between the PC and the
>and wanted to transfer large amounts of files from the Amiga -> PC. I assume
>are lightwave scenes and such. I also assume that this person has a TCP/IP
>connection between machines be it Ethernet or direct serial cable.
>With AmiTCP comes a little client program called ch_nfs. It is a NFS client.
>long as you run a NFS server on the PC side, you can mount the PC's drives on
>Amiga with ch_nfsmount. Once you mount the PC drives, they act just like any
>drive on the Amiga so you can use any disk utility program to do your copying
>I currently do this with AmiTCP 4.2 and an Ethernet connection (2065 -> WD) w
>OS for the Amiga2500 and Win '95 for the 486. I run Tropic NFS as the server
>PC side and I just mount up the drives. Makes moving files a breeze!
>-- Bob Lindabury
>bobl@graphics.rent.com The NEW Graphics BBS
>http://www.graphics.rent.com Main line: +1 908/469-0049
>ftp://ftp.graphics.rent.com Piscataway, NJ USA
>3D Studio, Lightwave, TrueSpace, POVRay, PCGNet, Tesselation Times...
hmm kewl ..thanks for the info always handy :) btw not that I dont like my
amigas but damn close to $500 canadian for an ethernet card and we have
threee amigas to add in..:( el cheapo move on the hd not exactly pretty
but the transfer speed is there..
Article: 7146
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From: harv@shell.portal.com (Harv Laser)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU Expo
Date: 6 Nov 1995 17:19:37 GMT
Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data)
Lines: 18
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ASK ME NICELY (cjtsui@delphi.com) wrote:
: hey, why don't they have the expo in Chicago? You figure its more or less in
: the middle of the friggin' country so everyone can fly or drive in relatively
: cheaply.
:
: Josh Tsui
Perhaps has something to do with the fact that where they do hold it,
Universal City Hilton, is next door to all the Hollywood film and video
production companies who they're trying to attract to the show.
Hey, you do get the Summer CES in Chicago. Ever been to one of those?
Harv
harv@cup.portal.com
http://www.portal.com/~harv
hlaser@eworld.com <--- Newton mail only please!
Article: 7147
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From: rnorwood@teleplex.net (Ronnie Norwood)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Chain Morphing
Date: 6 Nov 1995 23:03:16 GMT
Organization: TelePlex Communications, Inc.
Lines: 22
Message-ID: <788.6518T1018T2541@teleplex.net>
References: <kevin_hansen-0611950757480001@m31025.svl.trw.com>
NNTP-Posting-Host: impactimaging.teleplex.net
X-Newsreader: THOR 2.1 (Amiga;TCP/IP beta 5)
>My current method is to morph object 1 to object 2 then from object 2 to
>object 3, and so on, using carefully timed morph and dissolve envelopes.
>It's getting rather complicated and I'm still not getting the results I
>want. I know the Guide says to set objects 2-5 to 100% dissolved, but
>after object 1 morphs into object 2, no further morphing occurs. I do
>have Morph Surfaces selected in all cases.
Unless this has changed in 4.0 (I'm still at 3.5), you can only morph
surfaces with one other target.
¬°¤*o,¸_¸,o*¤°¬¬°¤*o,¸_¸,o*¤°¬¬°¤*o,¸_¸,o*¤°
I M P A C T I M A G I N G
3D Animation: Logos, Architectural
Broadcast or Print
e-mail rnorwood@teleplex.com
http://www.teleplex.net/ImpactImaging
¬°¤*o,¸_¸,o*¤°¬¬°¤*o,¸_¸,o*¤°¬¬°¤*o,¸_¸,o*¤°
Article: 7148
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From: John Bunnell <74507.345@CompuServe.COM>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Chain Morphing
Date: 7 Nov 1995 01:42:30 GMT
Organization: none-set
Lines: 7
Message-ID: <47mdi6$lqq$1@mhafn.production.compuserve.com>
References: <kevin_hansen-0611950757480001@m31025.svl.trw.com>
Morph only extends to two surfaces. Use dissolve if possible if it
is important that the surfaces change.
jmb
--
bunnelljm@bv.com
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From: John Bunnell <74507.345@CompuServe.COM>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: DEMO REELS
Date: 7 Nov 1995 01:44:08 GMT
Organization: none-set
Lines: 7
Message-ID: <47mdl8$lqq$2@mhafn.production.compuserve.com>
References: <47lmsd$st2@news.accessone.com>
Trust them they work for NewTek. :-) You can have your tape back
in two to four weeks.:-0
jmb
--
bunnelljm@bv.com
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Alphachannels and Stencil....
Date: Mon, 6 Nov 1995 21:02:21 LOCAL
Organization: Primenet
Lines: 38
Message-ID: <wturber.604.0022294D@primenet.com>
References: <47igso$baa@nms.telepost.no> <47lmp4$st2@news.accessone.com>
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In article <47lmp4$st2@news.accessone.com> jeric@accessone.com writes:
>From: jeric@accessone.com
>Subject: Re: Alphachannels and Stencil....
>Date: 6 Nov 1995 19:13:40 GMT
>> olegd@telepost.no (Ole Gunnar Dokka) writes:
>> >> Layout: Saving Alphaimages - I`ve tried all the HIIP-savers, none of
>> >> them work properly. The only format I *think* work is the native 8bit
>> >> IFF-format...but I have no programs that reads this format(Photoshop,
>> >> Painter, Paintshop Pro etc - none!)
>> >
>> > Photoshop will load IFF images. HiJaak will convert 'em.
>> Actually, Photoshop 3.04 will NOT load 8bit IFF`s ....it needs a
>> palette for this, and its not in the header. I`ve tried...24bit IFF`s
>> are no problem though...
> Ahh, thank you Ole, --since I rarely use 8bit IIF anymore (although they
>are ideal for all luminance based mapping tasks) I never ran into that.
> Ole Gunnar Dokka
>>>>>>>>>>>>>
> BTW, all, doesn't it suck how TGA files are not compressed? Is there a
>flavor of compressed TGA files? Because they sure are taking up a buttload of
>space on my drives.....
>****************************************************************************
>** jeric@accessone.com | Synergy Graphix & Animation
Yes there is. It just doesn't seem to be universally supported. Paint Shop
Pro supports it. I think it uses some form of LZW compression.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.getnet.com/studio522/ |ftp.primenet.com/users/w/wturber
Phoenix, Arizona .......................................................
Article: 7151
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How about a programmers version of LW?
Date: 7 Nov 1995 02:37:04 GMT
Organization: Central News Services
Lines: 22
Message-ID: <921.6518T1233T1663@cronus.oanet.com>
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NNTP-Posting-Host: candyman.oanet.com
>> jmacleod@Direct.CA (James Macleod) writes:
>>
>> Would be possible for the demo version of LW to be useable for programmers
>> to develope plug-ins?
>>
>> I know several programmers I could get to work on some plug in ideas, but
>> I have not got the $ 3000 grande to buy them LW. These would be freeware
>>
> What, are you buying them machines too? RETAIL is, what, $1,000?
>Where's the $3K come from?
> And the SDK is free for the downloading.
>****************************************************************************
>** jeric@accessone.com | Synergy Graphix & Animation
>** Welcome to Seattle, have a latte'! | Technical Subjects a Specialty!
>** Don't make me force it down your throat.....
>****************************************************************************
Hmm just what could a guy do with three thousand thousand ( the price so
nice they named it twice)...:)
Article: 7152
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: DEMO REELS
Date: 7 Nov 1995 02:37:06 GMT
Organization: Central News Services
Lines: 17
Message-ID: <781.6518T1235T2440@cronus.oanet.com>
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NNTP-Posting-Host: candyman.oanet.com
>RE: SENDING DEMOS TO NEWTEK:
>> What kinda copyright/legal protection..gotta clear stuff with
>> clients ya know....:)
> Just send a really noisy copy......
>****************************************************************************
>** jeric@accessone.com | Synergy Graphix & Animation
>** Welcome to Seattle, have a latte'! | Technical Subjects a Specialty!
>** Don't make me force it down your throat.....
>****************************************************************************
gotcha...200% motion blur...really really low light levels...:) seriously,
someof my kewlest stuff is technical animations for like d.o.d etc..If you
got the paperwork and play it you get the sig..but if you just go I want
to send this to another company..no dice...
Article: 7153
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Chain Morphing
Date: 7 Nov 1995 02:37:07 GMT
Organization: Central News Services
Lines: 12
Message-ID: <423.6518T1239T160@cronus.oanet.com>
References: <kevin_hansen-0611950757480001@m31025.svl.trw.com> <wturber.671.000EF660@primenet.com>
NNTP-Posting-Host: candyman.oanet.com
>In article <kevin_hansen-0611950757480001@m31025.svl.trw.com> kevin_hansen@sm
>>From: kevin_hansen@smtp.svl.trw.com (Kevin Hansen)
>>Subject: Chain Morphing
>>Date: Mon, 06 Nov 1995 07:57:48 -0800
>>I'm trying to perform a sequential morph of five objects (rest deleted.)
on the thread of multiple morphs has nayone running the intel version
tried that ctrl-shift-f2 thingy....dont work on alpha pre but sounds
handy..
Article: 7154
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: misc.rant
Date: 7 Nov 1995 07:56:21 GMT
Organization: Access One
Lines: 14
Message-ID: <47n3f5$97c@news.accessone.com>
References: <210.6518T765T405@cronus.oanet.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> candyman@cronus.oanet.com (candyman) writes:
> and why do I hear nothing about toy
> story?? every time I see a preview I salivate like pavlovs dog...
Down boy!
**************************************************************************
**
** jeric@accessone.com | Synergy Graphix & Animation
** Welcome to Seattle, have a latte'! | Technical Subjects a
Specialty!
** Don't make me force it down your throat.....
**************************************************************************
**
Article: 7155
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Paint Shop
Date: Tue, 7 Nov 1995 00:48:15 LOCAL
Organization: Primenet
Lines: 20
Message-ID: <wturber.674.001850F9@primenet.com>
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In article <wturber.670.00099864@primenet.com> wturber@primenet.com (Walter (Jay) Turberville ) writes:
>From: wturber@primenet.com (Walter (Jay) Turberville )
>Subject: Re: Paint Shop
>Date: Mon, 6 Nov 1995 12:30:18 LOCAL
>Paint Shop Pro doesn't resize as good as Photoshop, but if you use "resample"
>instead of "resize" it comes close. Hmmm - so does 3.11 support 24bit .iff?
>_________________________________________________________________
>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Downloaded 3.11 today and it still only supports 8 bit .iff files - unless
maybe you can configure it to use the Photoshop .iff plugin converter somehow.
_________________________________________________________________
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Phoenix, AZ |http://www.getnet.com/studio522/
Studio 522 Productions |http://www.primenet.com/~wturber
...........................|ftp.primenet.com/users/w/wturber
Article: 7156
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Is computer art cheating?
Date: 7 Nov 1995 08:01:45 GMT
Organization: Access One
Lines: 24
Message-ID: <47n3p9$97c@news.accessone.com>
References: <47lo8q$sm7@crchh327.rich.bnr.ca>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Cam Wilson <camw@bnr.ca> writes:
> just some additional info: the piece is called "the voice of fire".
> appropriately titled, considering the public response after its purchase.
> i can't be bothered with this kinda stuff. and here i am, slaving away
> at my highly detailed technical illustrations... barely earning enough
> to feed my family <bitterness mode off>.
You missed that particular gravy train: the only consolation is, it
really has only a few passengers, and they are consumed in self-doubt. (Or
should be.....)
> Cam Wilson * Illustrator * Graphic Designer * Sorta Guitarist
> Rush * Yes * Dream Theater * Floyd * Ozric Tentacles * Queensryche
^^^^^^^^^^^
D'oh! And you were doing so _well_......
****************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation
** Welcome to Seattle, have a latte'! | Technical Subjects a Specialty!
** Or else......... | (look! 3 lines!)
Article: 7157
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Old Screamernet, new platform
Date: Tue, 7 Nov 1995 01:02:30 LOCAL
Organization: Primenet
Lines: 30
Message-ID: <wturber.675.00255F76@primenet.com>
References: <47jntm$iac@newsbf02.news.aol.com>
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In article <47jntm$iac@newsbf02.news.aol.com> t0pjimmy@aol.com (T0pJimmy) writes:
>From: t0pjimmy@aol.com (T0pJimmy)
>Subject: Old Screamernet, new platform
>Date: 5 Nov 1995 20:20:54 -0500
>Does anyone have any idea if it's at all possible to connect a P100(win95)
>running LW4.0 to a Raptor plus (no interface, 2 processors) and then use
>the original screamernet method in the SN panel to get the two machines to
>work together like the Raptor did with the Amiga.
>Jim Guyon
>T0pJimmy@aol.com
The manual says that a ScreamerNet control machine can control a machine of a
different type. The problem would be to make sure any plugins used were
available in versions for each CPU. You would also need a copy of Screamernet
that was native to the Raptor. I'm not sure if the original Screamernet/Amiga
combination had a keyboard/monitor on the Raptor, but I believe the current
setup would require that. LW 4.0 does support the older Screamernet method as
well as the newer Screamernet II.
Personally, if I had a Raptor, I'd like to model and animate on it as well.
Just moving to the Pentium has made using LightWave much nicer to use do the
faster operator feedback. I assume the Raptor or other very fast machine
would be that much nicer.
_________________________________________________________________
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Phoenix, AZ |http://www.getnet.com/studio522/
Studio 522 Productions |http://www.primenet.com/~wturber
...........................|ftp.primenet.com/users/w/wturber
Article: 7158
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From: stuart@aeolians.bt.co.uk (Stuart Smith)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help! Making compressing AVI's using INDEO
Date: 7 Nov 1995 09:40:54 GMT
Organization: BT Labs
Lines: 24
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Message-ID: <47n9j6$318@pheidippides.axion.bt.co.uk>
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In article <47lesi$tjq@dobie.loop.com>, "Harry H. Chang" <hhc@loop.com> writes:
>I danad@jolt.mpx.com.au (V Teahan) wrote:
>> Is there a utility that will compress AVI files using the Indeo compre
>>ssion. I have searched high and low but no success. I have the drivers
>>etc but no utilities..
>I believe you need Intel video capture board to encode .avi with intel indeo codec.
>I might be mistaken but what is true is that encoding is much more difficult
>compare to decoding and thus require help from hardware excellerator.
>
Sorry, this is wrong. Just get a copy of VIDEDIT from Microsoft. It's free now and
will encode FLI>AVI, and take in ant type AVI and convert to any other type (including
indeo). Get it from ftp.microsoft.com. :
ftp://ftp.microsoft.com/developr/drg/Multimedia/Jumpstart/VfW11e/ODK/WINVIDEO
Stu
--
____
\_/ \____
(")______(")>
Water invented Man so that he could move up hills :-)
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on a Win95 PC?
Date: 7 Nov 1995 04:59:25 -0500
Organization: America Online, Inc. (1-800-827-6364)
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References: <47l6pe$6ca@hyperion.mfltd.co.uk>
NNTP-Posting-Host: newsbf02.mail.aol.com
In article <47l6pe$6ca@hyperion.mfltd.co.uk>, iay@mfltd.co.uk (Iain Young)
writes:
>Hi there, Sorry if this has been asked before, but I'm new to this
>group, and couldn't find a FAQ. What I want to know is whether
>Lightwave 4.0 will run ok on a Pentium 120 with 16Mb of ram, running
>Windows 95, or whether I will be struggling with this setup.
I run LW on a p75 w/ 16 megs of ram and windows 95, and I'm doing it
for a living, so yes - you'll be fine. More ram couldn't hurt though..
Article: 7160
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From: fcap@aol.com (FCAP)
Newsgroups: comp.graphics.apps.lightwave
Subject: Par "Allocation - Malformed file header"
Date: 7 Nov 1995 05:02:16 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 4
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Reply-To: fcap@aol.com (FCAP)
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So our intel PC NT version PAR suddenly starts not accepting any TGA files
from any source and comes up with this line "Allocation - Malformed file
header". Since it's practically impossible to get DPS on the line, does
anyone know what this means?
Article: 7161
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Is computer art cheating?
Date: Tue, 7 Nov 1995 03:49:51 LOCAL
Organization: Primenet
Lines: 41
Message-ID: <wturber.678.00BD8C4E@primenet.com>
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In article <1105.6518T739T2552@cronus.oanet.com> candyman@cronus.oanet.com (candyman) writes:
>From: candyman@cronus.oanet.com (candyman)
>Subject: Re: Is computer art cheating?
>Date: 6 Nov 1995 18:38:36 GMT
>>Chris_Turner@LivingBooks.com (Chris Turner) wrote:
>>> Not always. I would hope you were being sarcastic (As I would be with
>>>such a statement). I recall a painting that was sold to the Ottawa museum
>>>of Art (I think that was it's name) that was a huge canvass with three
>>>vertical stripes of red and green. Any art student with any whit of
>>>colour theory would be able to think that one up, but they couldn't sell
>>>it for the million that it sold for.
>>Yes, that particular travesty is called "The Voice", I think, but the only
>>"voice" I hear concerning the piece is that of Canada's taxpayers
>>collectively raised in anger and disgust.
>>That, and the nth copy of Bill Reid's "Spirit of the Haida Gwaii" being
>>purchased for a godawful amount of money to grace the new Terminal at
>>Vancouver International.
> Hmm ya and yet these are the same "art crowd" who disparage what we do as
>cheap commercial schlock...and yell art for art sake , cash has nothing to
>do with it....ya hell with them ... to paraphrase from the shining..."All
>rendering and no eating makes candyman a dull boy..."
Its kinda funny. A lot (if not most) of what we call classic art was work
done "for hire". It had a very practical purpose in its day. Painting was
important as a recording medium as well. A lot of it was was for churches.
Yep - another sales job. Wonderful murals and music all for the purpose of
"selling" the church.
_________________________________________________________________
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Phoenix, AZ |http://www.getnet.com/studio522/
Studio 522 Productions |http://www.primenet.com/~wturber
...........................|ftp.primenet.com/users/w/wturber
Article: 7162
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From: hanssep@euronet.nl (Hans Sep ("It ain't much if it isn't Dutch"))
Newsgroups: comp.graphics.apps.lightwave
Subject: What's up with TEXT?
Date: Tue, 07 Nov 1995 16:23:09 GMT
Organization: none
Lines: 12
Message-ID: <47o15d$8vl@news.euro.net>
Reply-To: hanssep@euronet.nl
NNTP-Posting-Host: p314.asd.euronet.nl
I've been "playing" with Lightwave Modeler but until now i haven't
modelled any text to my satisfaction...
Problem: the "hole" in, for example, "O" is not a "hole". I just can't
seem to get it right! What am i doing wrong?
Don't tell me i've spend a lot of money in a package that doesn't
handle text!!!
setup: win95UK, p100, 16 meg, 2Mb graphics card.
Article: 7163
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Anyone going to VTU Expo?
Date: 7 Nov 1995 17:37:30 GMT
Organization: AGA Digital Studios
Lines: 18
Message-ID: <47o5gq$rt9@News1.mcs.net>
References: <4716fv$10l@ixnews6.ix.netcom.com> <wturber.601.0112A3A5@primenet.com>
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>Well we were, but we just got busy so we probably are not now. Besides, there
>seemed to be a general lack of enthusiasm so I'm a little skeptical about the
>Expo's worth. All reports were positive, but there were so few.
.....................................................
Actually, the energy at the show was
very high. A good showing of people,
training classes were packed,
a lot of cool new products,
everything worked at NewTek's booth,
even the brand new 4000T,
it was a really good show.
Dan
Article: 7164
Newsgroups: comp.graphics.apps.lightwave
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From: tmundy@inf.net (Terry Mundy)
Subject: Point shift in Modeler
Message-ID: <b77cb$137a.31c@news.inf.net>
Date: Mon, 06 Nov 1995 07:45:44 GMT
Lines: 12
Have you ever been working with a spline and need to extend the end of
it? But can't without a hastle?
When you create the point where you want it. Select the spline you
want to add to. Then add point to poly. But now come the tricky
part. When you do this, the spline bows to the point.
I'd like to see a tool that allows a person to select two points and
reverse them. Swap locations.
Terry
Article: 7165
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From: Ernie Wright <erniew@access4.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Alphachannels and Stencil....
Date: Tue, 7 Nov 1995 03:03:44 -0500
Organization: Express Access Online Communications, USA
Lines: 18
Message-ID: <Pine.SUN.3.91.951107024152.2869I-100000@access4.digex.net>
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In-Reply-To: <47lmp4$st2@news.accessone.com>
> Actually, Photoshop 3.04 will NOT load 8bit IFF`s ....it needs a
> palette for this, and its not in the header.
It's true: alphas saved with LW's internal IFF saver don't have a CMAP
chunk. HiJaak won't load them either. For greatest compatibility, LW
should probably be saving a palette, even though this will add the same
776 bytes to every 8-bit file it saves.
> BTW, all, doesn't it suck how TGA files are not compressed? Is there
> a flavor of compressed TGA files? Because they sure are taking up a
> buttload of space on my drives.....
I kinda like that there's a simple, uncompressed format around. That's
part of why a lot of programs support it. But there is compressed TGA.
It uses run-length encoding, like IFF.
- Ernie
Article: 7166
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From: haeco129@csun.edu (Adam Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Asteroids Revisitedd
Date: 7 Nov 1995 06:42:09 GMT
Organization: California State University, Northridge
Lines: 18
Message-ID: <47mv41$pdn@dewey.csun.edu>
References: <47lj8j$m6u@life.ai.mit.edu>
NNTP-Posting-Host: huey.csun.edu
Viet Ho (vho@gnu.ai.mit.edu) wrote:
> Guys, I know this was talked about earlier this Fall, but I missed
> all the articles. Now how did those guys make them asteroids in
> SPACE Above and Beyond?
> Pointers to articles greatly appreciated.
> -Viet
I think it was a combination of jitter and boolean subtract using a
well designed cutter object. Also i think they had a custom painted
texture map for bump, diffuse, specularity...dunno about color..
I'm making my own version but it will have hot spots instead of being
the usual cold asteroid...And i better not see it on TV before i finish it ;)
Adam Chrystie
Article: 7167
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Paint Shop
Message-ID: <DHo8HL.Hn5@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <wturber.670.00099864@primenet.com>
Date: Tue, 7 Nov 1995 11:41:45 GMT
X-News-Software: Ameol32
Lines: 12
> Paint Shop Pro doesn't resize as good as Photoshop, but if you use
> "resample" instead of "resize" it comes close. Hmmm - so does 3.11
> support 24bit .iff?
Good point. I can't load any IFFs. Back to the drawing board...
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Web Wizards Home Page http://www.wp.com/webs/
-------------------------------------------------------------
Article: 7169
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From: olegd@telepost.no (Ole Gunnar Dokka)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Alphachannels and Stencil....
Date: Tue, 07 Nov 1995 19:56:01 GMT
Organization: Telepost Communications A/S
Lines: 11
Message-ID: <47ne21$e5n@nms.telepost.no>
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wturber@primenet.com (Walter (Jay) Turberville ) wrote:
[About saving alphaimages and 8bit IFF`s]
>Paintshop Pro will also save and read 256 color .iff files. I haven't tried
>it on the particular files that LW generates though.
I have, with the 3.11 version...and it does not read bit IFF`s.
Missing palette...damn.
Article: 7170
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From: stuart@aeolians.bt.co.uk (Stuart Smith)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Book Review - Exploring LightWave 3D!
Date: 7 Nov 1995 13:14:24 GMT
Organization: BT Labs
Lines: 13
Message-ID: <47nm3g$4n1@pheidippides.axion.bt.co.uk>
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Do you know how much this book costs and what the ISBN number is?
Cheers.
Stu
--
____
\_/ \____
(")______(")>
Water invented Man so that he could move up hills :-)
Article: 7171
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From: bill_l@magicnet.net (Bill Leonard)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: DEMO REELS
Date: 7 Nov 1995 19:58:59 GMT
Organization: cyber.lab g.f.x.
Lines: 24
Message-ID: <bill_l-0711951506100001@141.240.15.63>
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NNTP-Posting-Host: 141.240.15.63
In article <805.6516T266T1048@cronus.oanet.com>, candyman@cronus.oanet.com
(candyman) wrote:
>
> What kinda copyright/legal protection..gotta clear stuff with
> clients ya know....:)
Always have that cleared up before yopu start a project. Our contract
states that we will be able to use the finish work for any kind of self
promotion. There are only very few exceptions we make to this.
Bottom line: Protect yourself up front so you don't get it in the rear later.
No offense to anyone by that last comment.
Bill Leonard
bill_l@magicnet.net
______________________________________________________________________________
cyber.lab g.f.x.
3D Animation * Modeling * Special Effects * Station ID Packages * Pre-Viz
407.425.5722
http://www.magicnet.net/~bill_l/top.html
______________________________________________________________________________
Article: 7172
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From: Victor@Rodriguez.net
Newsgroups: comp.graphics.apps.lightwave
Subject: LW CrACK
Date: Wed, 08 Nov 1995 04:16:53 GMT
Organization: Microserve Information Systems (800)-380-INET
Lines: 16
Distribution: world
Message-ID: <47p0og$sp@crash.microserve.net>
NNTP-Posting-Host: 206.25.227.112
X-Newsreader: Forte Free Agent 1.0.82
I've got the program. Any of you have a crack for it?
I'll trade any program(s) i've got:
3D Studio R4
3ds IPAS
KPT
Adobe Photoshop
Altamira Composer
Borland C++
Noron Anti-Virus
Norton Utilities
Eudora pro
Digital Morph
Gallery Effects
Article: 7173
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From: Magic@ibm.net (The Magic One...)
Newsgroups: comp.graphics.apps.lightwave
Subject: NT 4.0.. Speed ???
Date: Mon, 06 Nov 1995 14:59:52 -0100
Organization: News Server at UNI-C, Danish Computing Centre for Research and Education.
Lines: 5
Message-ID: <4DjnwE6Uoa9V084yn@ibm.net>
Reply-To: Magic@Ibm.Net
NNTP-Posting-Host: pc65.capacity.dk
Any LW tests on the NEW NT 4.0 Beta ??? (I will not install it before
someone say's GO !!)
/Mads ..
Article: 7174
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From: spnigel@ix.netcom.com (Scott P. Nigel )
Newsgroups: comp.graphics.apps.lightwave
Subject: Want a 2 - 4% increase in NT performance?
Date: 7 Nov 1995 08:02:29 GMT
Organization: Netcom
Lines: 17
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References: <47lqj4$eev@studio.origin.ea.com>
NNTP-Posting-Host: ix-tok1-08.ix.netcom.com
X-NETCOM-Date: Tue Nov 07 12:02:29 AM PST 1995
Hoi Chummers!
Read in an NT newsletter that if you will never use OS/2 apps to go
into the
OS/2 DIR and rename OS2.EXE to something else and then restart..
says it will give a 4% increase in system speed...
tried it and amazingly it worked!
Wintune gave me a slightly higher speed rating... above my norm on 10
tests..
Getting 2-4% increase.. not alot but an increase nonetheless!
Tick-Tock...Gotta Rock!
SPN
Article: 7175
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Win32s - ver . 1.30a now available
Date: Tue, 7 Nov 1995 04:05:36 LOCAL
Organization: Primenet
Lines: 12
Message-ID: <wturber.679.00CBF626@primenet.com>
NNTP-Posting-Host: ip065.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
Available now at ftp.microsoft.com. This is the actual 1.30a version.
Previously MS had it listed as 1.30a, but it was actually 1.25. The filename
is PW1118.exe (yes - same name but it IS a different file). I mention this
because some folks have had problems getting Lightwave and Elastic Reality to
coexist. ER appears to be working OK and LightWave seems no worse off than it
was before.
_________________________________________________________________
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Phoenix, AZ |http://www.getnet.com/studio522/
Studio 522 Productions |http://www.primenet.com/~wturber
...........................|ftp.primenet.com/users/w/wturber
Article: 7176
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From: Lonnie Watson <harlock>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Win 95 and Lightwave
Date: 7 Nov 1995 11:32:07 GMT
Organization: brainiac Services
Lines: 18
Message-ID: <47ng3o$mha@hal.brainiac.com>
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X-URL: news://hal/309DB951.7450@indyunix.iupui.edu
I am using win 95 with lightwave. I have also noticed the problem that you
speak of and it definately is related to memory. I have noticed that there are
quite a few memory leaks in lightwave itself. But reading the news group here
informs me that the problem is actually with the FREE() memory function of the
MicroSoft c library. ( lightwave is written in it it seems ). I imageine that
the new compile wiull be available to registered owners any day now that should
fix it. There are however other sorts of things that break under win 95 so it
is quite possible that the problem you are having is not the same. But it is a
start. One way that I have found to lessen the problem is to go into windows
control panels and then select system then select the system tab and the
virtual memory button. Tell windows to use predefined drive space for virtual
memory ( don't let it manage virtual memory for itself ) and then point it at a
massive drive. You can get up to 400-500 megs of virtual memory ( its not as
fast as real ram but its better than a crash ) .
Can't wait till I hit the lottery to buy 256 megs of ram 8-)
>Lonnie Allen Watson<
Article: 7177
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Chain Morphing
Date: 7 Nov 1995 08:24:27 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 10
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Message-ID: <47nmmb$itb@newsbf02.news.aol.com>
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In article <kevin_hansen-0611950757480001@m31025.svl.trw.com>,
kevin_hansen@smtp.svl.trw.com (Kevin Hansen) writes:
>I'm trying to perform a sequential morph of five objects who's only
>differences are their surfaces. I've read the User Guide and Reference
so
>many times that the solution is now firmly wedged in my blind spot.
Only the first morph will morph surfaces.. You'll probrobly have to
break it into different scene files..
Article: 7178
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Memory chip problems simms from my Amiga in my IBM
Date: 7 Nov 1995 08:25:11 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 11
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In article <47mkhk$ha@dobie.loop.com>, "Harry H. Chang" <hhc@loop.com>
writes:
> don't really understand the theory behind it but the point is simple.
>If you have 64bit chip like pentium, you cannot use 16mb simm.
Wrong - You cannot use ONE 16mb simm to get 16 megs. But you CAN use 2
to get 32megs. You need to put simms in pairs in pentiums.. So it's either
two 8 meg for 16 megs, or 4 4 megs for 16 megs, or 4 8 megs for 32 megs,
or 2 16 megs for 32 megs.. get it?
Article: 7179
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From: johnny.pettersson@maxinet.medstroms.se (Johnny Pettersson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Hey... women animators?
Date: Tue, 7 Nov 95 18:07:36
Lines: 24
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Here we go again...
In 'Re: Hey... women animators?' (comp.graphics.apps.lightwave, 31-Okt-95 14:18:32) Stranahan wrote:
>Who needs sex when you've got Lightwave, eh? ;)
>--------------------------------------------
>You know, some of us have both.....
>_____________________________________________
>Lee Stranahan
.....simultaneously? 8)
---------------------------------------------------------------------
Johnny Pettersson johnny.pettersson@mn.medstroms.se
---------------------------------------------------------------------
"Life is like playing the violin in public and learning the instrument as one goes on."
-Samuel Butler (1835-1902)
Article: 7180
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Hurray!
Message-ID: <DHoLCB.4u5@cix.compulink.co.uk>
Organization: Compulink Information eXchange
Date: Tue, 7 Nov 1995 16:19:23 GMT
X-News-Software: Ameol32
Lines: 18
I did it! I've finally installed Lightwave Final 4.0, and you know what
the problem was? It was the Parallel port settings in the CMOS BIOS
setup. I had a setting like EPP and it should have been Standard or
Normal. (just like the guy said a few messages back. Who'd have thought
it would be that simple. I now have LW running in both NT and 95,
although it does run out of memory in NT as I only have 16Mb at the
moment.
Many thanks for everyone who sent me email.
The only problem I now have is that I can't seem to save AVI files. How
do you do that again?
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Web Wizards Home Page http://www.wp.com/webs/
-------------------------------------------------------------
Article: 7181
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Point shift in Modeler
Date: 7 Nov 1995 09:09:38 -0700
Organization: Internet Express (800-592-1240 customer service)
Lines: 27
Message-ID: <47o0c2$s3c@earth.usa.net>
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Tmundy@inf.net said:
>Have you ever been working with a spline and need to extend the end of
>it? But can't without a hastle?
>
>When you create the point where you want it. Select the spline you
>want to add to. Then add point to poly. But now come the tricky
>part. When you do this, the spline bows to the point.
>
>I'd like to see a tool that allows a person to select two points and
>reverse them. Swap locations.
You could also:
1. Create your new point(s).
2. Select the last point in the spline and then your new point(s).
3. Do a Tools/Curves/Make (ctrl-p).
4. Select both splines.
5. Do a Polygon/Merge.
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
___
* UniQWK #5134*
Article: 7182
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From: johnc@mt-inc.com (John Crookshank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU Expo
Date: 7 Nov 1995 17:15:22 GMT
Organization: MCSNet Internet Services
Lines: 34
Message-ID: <1721.6519T632T1220@mt-inc.com>
References: <RbOkpXv.cjtsui@delphi.com> <47lg3a$art@news1.shell>
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On 06-Nov-95 17:19:37, Harv Laser (harv@shell.portal.com) posted:
> ASK ME NICELY (cjtsui@delphi.com) wrote:
>: hey, why don't they have the expo in Chicago? You figure its more or
>: less in the middle of the friggin' country so everyone can fly or drive
>: in relatively cheaply.
>:
>: Josh Tsui
> Perhaps has something to do with the fact that where they do hold it,
> Universal City Hilton, is next door to all the Hollywood film and video
> production companies who they're trying to attract to the show.
> Hey, you do get the Summer CES in Chicago. Ever been to one of those?
Yuck - too consumer oriented. Last year, NewTek tried a booth at CES to
gauge the consumer interest in the Toaster. We worked in the RGB booth just
across from them. Ever see the bins NewTek used to put out on the demo
floor with the Revolution tapes, in their nice little boxes? We watched
literally HORDES of people picking up the boxes, then as they walked down
the aisle in front of us, turning them over and over and remarking, "It
doesn't say on here whether this game is for Sega or Nintendo." Poor Judd
did absolutely nothing all day but refill the bins...
______________________________________________________________
/ John Crookshank | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, and more. |
|------------------------------|---------------------------------|
| johnc@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 7183
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From: johnc@mt-inc.com (John Crookshank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LHA/PC Long file names?
Date: 7 Nov 1995 17:15:13 GMT
Organization: MCSNet Internet Services
Lines: 33
Message-ID: <1742.6519T625T825@mt-inc.com>
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<309B57CA.3073@graphics.rent.com> <1978.6516T1019T2446@cronus.oanet.com> <309E9ECD.6812@graphics.rent.com>
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On 06-Nov-95 19:48:29, Bob Lindabury (bobl@graphics.rent.com) posted:
> The original poster said they had a network connection between the PC
> and the Amiga and wanted to transfer large amounts of files from the
> Amiga -> PC. I assume these are lightwave scenes and such. I also
> assume that this person has a TCP/IP connection between machines be it
> Ethernet or direct serial cable.
> With AmiTCP comes a little client program called ch_nfs. It is a NFS
> client. As long as you run a NFS server on the PC side, you can mount
> the PC's drives on the Amiga with ch_nfsmount. Once you mount the PC
> drives, they act just like any other drive on the Amiga so you can use
> any disk utility program to do your copying.
> I currently do this with AmiTCP 4.2 and an Ethernet connection (2065 ->
> WD) with 2.1 OS for the Amiga2500 and Win '95 for the 486. I run
> Tropic NFS as the server on the PC side and I just mount up the drives.
> Makes moving files a breeze!
You can also install Samba on the Amiga which will allow the Amiga drives
to show up as mounted drives on the PC. Don't know if it will run
concurrently with NFS software, but it should.
______________________________________________________________
/ John Crookshank | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, and more. |
|------------------------------|---------------------------------|
| johnc@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 7184
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From: joeperez@interport.net (Joe Perez)
Newsgroups: comp.graphics.apps.lightwave
Subject: NewTek via Netscape
Date: Tue, 07 Nov 1995 19:18:17 GMT
Organization: Interport Communications Corp.
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Now that I have a graphic internet provider, I can no longer connect
with NewTek's site for info and upgrades. When i try to use Netscape
and attempt to access ftp.newtek.com I get nowhere. Am I doing this
wrong? How can I get to the NewTek site via Netscape? NewTek's www
page does not offer access to files (at least I certainly didn't see
it). Any help appreciated.
Thanks,
Joe Perez
Article: 7185
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From: rnorwood@teleplex.net (Ronnie Norwood)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: misc.rant
Date: 7 Nov 1995 18:34:16 GMT
Organization: TelePlex Communications, Inc.
Lines: 19
Message-ID: <681.6519T751T202@teleplex.net>
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NNTP-Posting-Host: impactimaging.teleplex.net
X-Newsreader: THOR 2.1 (Amiga;TCP/IP beta 5)
>just a question...has anyone played with the lw to vrml plugin?? seems hot
>just cant get on my alpha yet..:) and why do I hear nothing about toy
>story?? every time I see a preview I salivate like pavlovs dog...
Heh! It does look pretty good! Or how about Fondation Imagings new Saturday
morning cartoon, Hypernauts (due out in 96)??!? Anyone no any more about this
other than what was printed in VTU?
¬°¤*o,¸_¸,o*¤°¬¬°¤*o,¸_¸,o*¤°¬¬°¤*o,¸_¸,o*¤°
I M P A C T I M A G I N G
3D Animation: Logos, Architectural
Broadcast or Print
e-mail rnorwood@teleplex.com
http://www.teleplex.net/ImpactImaging
¬°¤*o,¸_¸,o*¤°¬¬°¤*o,¸_¸,o*¤°¬¬°¤*o,¸_¸,o*¤°
Article: 7186
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Spray particles for aerosol can?
Date: 7 Nov 1995 17:30:58 GMT
Organization: AGA Digital Studios
Lines: 15
Message-ID: <47o54i$rt9@News1.mcs.net>
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>>am new to LW and am creating a Spray can. I would like to know
>>what is the best way to create the spray appearence with a
>>fractel noise or particles. Please advise.
If you take a look at the rain/snow column
scene provided with lightwave, you'll notice
two columns of particles moving, simulating
falling rain/snow. Modify this to fit the
nozzle of your can.
Dan Ablan
AGA Digital Studios
Chicago
http://www.mcs.com/~dma/home.html
Article: 7187
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From: Jason@newtek.com (Jason Linhart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How about a programmers version of LW?
Date: Tue, 07 Nov 1995 00:44:13 GMT
Organization: NewTek
Lines: 10
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jmacleod@Direct.CA (James Macleod) wrote:
>Would be possible for the demo version of LW to be useable for programmers
>to develope plug-ins?
All potential developers should contact NewTek and ask for Dan Wolf.
Dan is in charge of the developers program.
BP
Article: 7188
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From: kinju@aol.com (Kinju)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 manuals
Date: 7 Nov 1995 11:55:12 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 7
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Reply-To: kinju@aol.com (Kinju)
NNTP-Posting-Host: newsbf02.mail.aol.com
My biggest complaint is how these books were bound. Why don't they have
spiral bindings so you can lay the book down and read it. My manuals
falling appart. Its hard to read and interact with your computer when you
have to hold your book a certain way. I don't mean to bitch but it's
something pretty simple that could be changed. Ihave seen alot of
postings on getting Avi's to work. I have ver 4.0 on win 32s. How do you
save animations! Back to the books......hey where did that page go?
Article: 7189
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From: Kimnach@lerc.nasa.gov (Greg L. Kimnach)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek via Netscape
Date: Tue, 7 Nov 1995 16:21:17
Organization: NASA Lewis Research Center
Lines: 24
Message-ID: <Kimnach.397.00105B55@lerc.nasa.gov>
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In article <47o86o$fbn@park.interport.net> joeperez@interport.net (Joe Perez) writes:
>From: joeperez@interport.net (Joe Perez)
>Subject: NewTek via Netscape
>Date: Tue, 07 Nov 1995 19:18:17 GMT
>Now that I have a graphic internet provider, I can no longer connect
>with NewTek's site for info and upgrades. When i try to use Netscape
>and attempt to access ftp.newtek.com I get nowhere. Am I doing this
>wrong? How can I get to the NewTek site via Netscape? NewTek's www
>page does not offer access to files (at least I certainly didn't see
>it). Any help appreciated.
make sure that if you're accessing their web page you use
http://www.newtek.com, and if you're connecting to the ftp site that you use
ftp://ftp.newtek.com
com
------------------------------------------------------------------------------
"ED Beta is simply the best consumer videotape format available."
--Video Magazine (Nov.1992, p. 30)
"Manufacturers may have a point when they perceive the U.S. consumer
electronics market as unsophisticated." --VideoMaker (March 1993, p. 88)
I opted for Betamax, the world for VHS. I for Amiga, the world for IBM clones.
------------------------------------------------------------------------------
Article: 7190
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: What's up with TEXT?
Date: 7 Nov 1995 21:55:35 GMT
Organization: Central News Services
Lines: 14
Message-ID: <399.6519T946T2614@cronus.oanet.com>
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X-Newsreader: THOR 2.1 (Amiga;TCP/IP beta 5) *UNREGISTERED*
>I've been "playing" with Lightwave Modeler but until now i haven't
>modelled any text to my satisfaction...
>Problem: the "hole" in, for example, "O" is not a "hole". I just can't
>seem to get it right! What am i doing wrong?
>Don't tell me i've spend a lot of money in a package that doesn't
>handle text!!!
>setup: win95UK, p100, 16 meg, 2Mb graphics card.
try shift-w,o,return,cntl-a
Article: 7191
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: DEMO REELS
Date: 7 Nov 1995 21:55:13 GMT
Organization: Central News Services
Lines: 11
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NNTP-Posting-Host: candyman.oanet.com
>Trust them they work for NewTek. :-) You can have your tape back
>in two to four weeks.:-0
>jmb
>--
>bunnelljm@bv.com
:_)
Article: 7192
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From: hbrtv284@csun.edu (emmanuel olympia)
Newsgroups: comp.graphics.apps.lightwave
Subject: are there any battletech like objects for LW
Date: 7 Nov 1995 22:55:31 GMT
Organization: California State University, Northridge
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NNTP-Posting-Host: louie.csun.edu
Just wondering if anyone has or know where I can find any Battletech like
mech objects for Lightwave. Thx in advance.
Emmanuel Olympia
Article: 7193
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From: "Harry H. Chang" <hhc@loop.com>
Newsgroups: comp.graphics.packages.3dstudio,alt.3d,alt.3d.studio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: Free 3D Models
Date: 7 Nov 1995 19:47:06 GMT
Organization: The Loop
Lines: 18
Distribution: world
Message-ID: <47od3q$502@dobie.loop.com>
References: <46rpsj$fau@dobie.loop.com> <46us47$mss@dobie.loop.com> <47fglj$iba@news.hic.net>
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To: stp@hic.net
Xref: zippy.cais.net comp.graphics.packages.3dstudio:7588 alt.3d:18957 alt.3d.studio:3770 comp.graphics.apps.lightwave:7193 comp.graphics.animation:26562
stp@hic.net wrote:
>The "Gundam" walking robot was INCREDIBLE. I wonder if Mr. Chang would
>be interested in sharing some tips on making such an incredible
>walking robot AVI?
Inverse Kinemetics and tons of manual animation.
I just uploaded my AT-ST walking animation in 160x120 resolution .avi format.
The walking is not exatly same as the stop motion work in Episode V, so don't flame me.
I will upload my AT-AT walking animation as soon as I render it out in 160x120 resolution.
--
HHC '95
http://www.loop.com/~hhc
Home of Lots of 3D Models. Many Free Models Too!
Star Wars Fanatics Welcomed.
Article: 7194
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From: hbrtv284@csun.edu (emmanuel olympia)
Newsgroups: comp.graphics.apps.lightwave
Subject: quick ques:how do you convert a .3ds object to a LW object
Date: 7 Nov 1995 22:52:27 GMT
Organization: California State University, Northridge
Lines: 4
Message-ID: <47onvb$oe1@dewey.csun.edu>
NNTP-Posting-Host: louie.csun.edu
just a quick question
how do you convert a .3ds object to a lightwave object. thx
Article: 7195
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From: bill_l@magicnet.net (Bill Leonard)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on a Mac?
Date: 7 Nov 1995 19:50:45 GMT
Organization: cyber.lab g.f.x.
Lines: 21
Message-ID: <bill_l-0711951457560001@141.240.15.63>
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NNTP-Posting-Host: 141.240.15.63
In article <0000940a+000010c2@msn.com>, Linden4@msn.com (Theodore
Terranova) wrote:
> I heard that Newtek went to apple for assistance in the port and
> maybe some machines. Apple told newtek that the interface had to
> comply with MAC standards. Newtek said it would not be worth the
> trouble and wouldn't be cost effective. So I guess Apple has once
> again shot themselves in the foot.
Not that Apple wouldn't benefit from Lightwave, but lets face it.. NewTek
needs Apple far more than Apple needs NewTek.
Bill Leonard
bill_l@magicnet.net
______________________________________________________________________________
cyber.lab g.f.x.
3D Animation * Modeling * Special Effects * Station ID Packages * Pre-Viz
407.425.5722
http://www.magicnet.net/~bill_l/top.html
______________________________________________________________________________
Article: 7196
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: output to video services??
Date: 7 Nov 1995 17:12:16 GMT
Organization: Syndesis Corporation
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In article <47e3gc$lj0@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) says:
>
>Someone said...
>
>-------------------------------------
>I'm always shocked at how many times I see AH's porsche...
>------------------------------------
>
>'AH's' porsche is a viewpoint porcshe that AH did a LOT of surface work
>on....
And I thought Allen did the Porsche in Videoscape, before Viewpoint
was around...
>Boy, can't he model??
No, only Stuart knows how to run Modeler. :-)
- John
Article: 7197
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on a Mac?
Date: 8 Nov 1995 07:51:35 GMT
Organization: Access One
Lines: 21
Message-ID: <47pni7$2jv@news.accessone.com>
References: <bill_l-0711951457560001@141.240.15.63>
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> bill_l@magicnet.net (Bill Leonard) writes:
> Not that Apple wouldn't benefit from Lightwave, but lets face it.. NewTek
> needs Apple far more than Apple needs NewTek.
Oh, yeah, NewTek really has to suck up to that colossus that bestrides
the computing world with, what, 10% of the machines?
"But all the artist have macs...yadda yadda yadda" -- If NewTek needs
ANYBODY, it's DEC.
> bill_l@magicnet.net
Damn, sucked into the Eternal Vortex AGAIN!
*****************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation *
** Welcome to Seattle, have a latte'! | Technical Subjects a Specialty!*
** Don't make me force it down your throat..........(look! 3 lines!) *
Article: 7198
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From: spnigel@ix.netcom.com (Scott P. Nigel )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Want a 2 - 4% increase in NT performance?
Date: 7 Nov 1995 08:20:00 GMT
Organization: Netcom
Lines: 24
Message-ID: <47n4rg$nt@ixnews4.ix.netcom.com>
References: <47lqj4$eev@studio.origin.ea.com> <47n3ql$our@ixnews7.ix.netcom.com>
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In <47n3ql$our@ixnews7.ix.netcom.com> spnigel@ix.netcom.com (Scott P. Nigel )
writes:
>
>Hoi Chummers!
>
>Read in an NT newsletter that if you will never use OS/2 apps to go
>into the
>OS/2 DIR and rename OS2.EXE to something else and then restart..
>
>says it will give a 4% increase in system speed...
>
>tried it and amazingly it worked!
>
>Wintune gave me a slightly higher speed rating... above my norm on 10
>tests..
>
>Getting 2-4% increase.. not alot but an increase nonetheless!
>
>Tick-Tock...Gotta Rock!
>SPN
P.S. Ooops, the file is in the \SYSTEM32 Subdirectory.
Article: 7199
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From: Jason@newtek.com (Jason Linhart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on a Mac?
Date: Tue, 07 Nov 1995 00:40:29 GMT
Organization: NewTek
Lines: 15
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appletec@aol.com (AppleTec) wrote:
>I use LW4.0 on Amiga's but have been wondering if anyone heard of the
>possibility of a Mac version?
>Ethan Goodman
>EYECANDY ANIMATION
>EMAIL AppleTec@AOL.com
We are still in preliminary discussions with Apple. No official word,
still researching the possibilities.
BP
Article: 7200
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Memory chip problems simms from my Amiga in my IBM
Date: 7 Nov 1995 21:55:16 GMT
Organization: Central News Services
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Message-ID: <2154.6519T912T2840@cronus.oanet.com>
References: <471p49$1v74@news.gate.net> <4784cv$3fb@homer.alpha.net>
<47mkhk$ha@dobie.loop.com> <wturber.673.0012FB93@primenet.com>
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>In article <47mkhk$ha@dobie.loop.com> "Harry H. Chang" <hhc@loop.com> writes:
>>From: "Harry H. Chang" <hhc@loop.com>
>>Subject: Re: Memory chip problems simms from my Amiga in my IBM
>>Date: 7 Nov 1995 03:41:40 GMT
>>syndesis@beta.inc.net (John Foust) wrote:
>>>In article <471p49$1v74@news.gate.net>, Jack Campbell <zapp@gate.net> says:
>>>>Why wont the 16meg 60ns 72pin simms work in my Pentium.
>>>>I even turned the parity off and it still doesnt make any diffrence.
>>>>What is different about the chips I had on my Warp engine.
>>Well, I was at one of my local computer shop and they were assembling a pent
>>system. The system had 16 mb of memory by using 2 8mb 72 pin simm.
>>I was curious why they are putting 2 8mb simms rather than 1 16mb simm, beca
>>I knew 1 16mb is cheaper than 2 8mb simms. Their answer was that because
>>pentium
>>has 64 bit datapath or something so that you can not use 16mb simm.
>>but you can use 16mb simm on 486dx machines because it use 32bit data path o
>>something like that.
>>I don't really understand the theory behind it but the point is simple.
>>If you have 64bit chip like pentium, you cannot use 16mb simm.
>>--
>>HHC '95
>>http://www.loop.com/~hhc
>>Home of Lots of 3D Models. Many Free Models Too!
>>Star Wars Fanatics Welcomed.
>I think you got a "half" truth there. With Pentiums, you must use two simms.
>That's where the 64 bit path stuff comes into play. So you can use 16mb simm
>(my P100 has two). All (or damn near all) Pentium systems require two 72-pin
>simms. That could be two 4mb simms or two 32 mb simms.
>I could be wrong, but I seem to recall that the Warp engines use some type of
>custom simm.
>_________________________________________________________________
>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
>Phoenix, AZ |http://www.getnet.com/studio522/
>Studio 522 Productions |http://www.primenet.com/~wturber
>............................|ftp.primenet.com/users/w/wturber
Just get as much as you can ..never seems enough that and HD space...sigh
at least the warp engine let you use different meg simms on same
board..
Article: 7201
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: SPAM:Work for Origin!
Date: 7 Nov 1995 21:55:21 GMT
Organization: Central News Services
Lines: 41
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References: <47lqj4$eev@studio.origin.ea.com>
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>Hey Everyone!
>Origin is looking for a few good men(and women as well!)
>We need any and all LightWave artists and animators to
>send us demo reels, resumes, and URLs!
>Ultima IX: Ascension is really rockin so we need more
>LightWavers to help us out!
>If youre unfamiliar with the Ultima Line, shame on you!
>Ultima is set in the land of Britannia, and you play the
>Avatar, the butt-kickin, monster-slayin, virtue followin,
>nemesis of the Guardian. Set in a realisticly rendered
>Medieval land of swords and sorcery, we need folks who
>can build things like weapons, buildings, monsters and
>especially animated characters. A strong art sense in
>texturing and lighting will be needed, and you should
>be good at achieving near photo-realism.
>So if youre really good at LightWave, and you wouldnt
>mind being paid to create the hottest games in the biz,
>run around shooting nerf at each other, and live in
>beautiful Austin, Texas (they call it Silicon Hills, you
>know,)mail me now!
>Robert Baldwin
>Ultima IX: Ascension
>Origin Systems, Inc.
>5918 W. Courtyard Drive
>Austin TX 78730
>rbaldwin@origin.ea.com
sure sure bring out the big guns eh?? :) Yikes those early days of
computer games are what drew me to the first screen ...and ULTIMA...well
always a cutting edge game...let em all have loadrunner and
choplifer..Wisardry..I kicked it....Ultima..well lets just say it sleep
deprived me then as much as work does now...:)
Article: 7202
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LHANT - Where can it be found?
Date: 7 Nov 1995 21:55:23 GMT
Organization: Central News Services
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Message-ID: <857.6519T923T300@cronus.oanet.com>
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>I have it; I have used it and it's a good thing, mostly.
> I actually transferred my entire amiga heirarchy across to my pc as an
>lha file, and had good luck overall. This seems to be the only program
>that actually would use long filenames, and not explode and mangle my
>files.
> the only prolem I had with it was it would occasionally crash in the
>midst of uncompressing (no damage-justa pain in the butt), and I would
>execute the command again, and tell it I didnt want to overwrite the
>files...
>anyway. I don't remember the site I got it from right away; I would
>recommend a web search or archie search for shareware NT apps.
>-m
cica archive has it and it was given out in a lwpro disk i think...if i
can dig it up i'll up it to newteks site later...btw if anyone has the
version that will run on a alpha please help me out..:)
Article: 7203
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: misc.rant
Date: 7 Nov 1995 21:55:28 GMT
Organization: Central News Services
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Message-ID: <767.6519T925T1129@cronus.oanet.com>
References: <210.6518T765T405@cronus.oanet.com> <681.6519T751T202@teleplex.net>
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>>just a question...has anyone played with the lw to vrml plugin?? seems hot
>>just cant get on my alpha yet..:) and why do I hear nothing about toy
>>story?? every time I see a preview I salivate like pavlovs dog...
> Heh! It does look pretty good! Or how about Fondation Imagings new Saturday
> morning cartoon, Hypernauts (due out in 96)??!? Anyone no any more about this
> other than what was printed in VTU?
>¬°¤*o,¸_¸,o*¤°¬¬°¤*o,¸_¸,o*¤°¬¬°¤*o,¸_¸,o*¤°
> I M P A C T I M A G I N G
> 3D Animation: Logos, Architectural
> Broadcast or Print
> e-mail rnorwood@teleplex.com
> http://www.teleplex.net/ImpactImaging
>¬°¤*o,¸_¸,o*¤°¬¬°¤*o,¸_¸,o*¤°¬¬°¤*o,¸_¸,o*¤°
hmm cartoons as well eh?? Generation X has taken over the airwaves...
Article: 7204
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Is computer art cheating?
Date: 7 Nov 1995 21:55:33 GMT
Organization: Central News Services
Lines: 45
Message-ID: <2184.6519T936T2923@cronus.oanet.com>
References: <DwightG.0jti@nesbbx.rain.COM> <44k1ch$1858@firehose.mindspring.com>
<1105.6518T739T2552@cronus.oanet.com> <wturber.678.00BD8C4E@primenet.com>
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>In article <1105.6518T739T2552@cronus.oanet.com> candyman@cronus.oanet.com (c
>>From: candyman@cronus.oanet.com (candyman)
>>Subject: Re: Is computer art cheating?
>>Date: 6 Nov 1995 18:38:36 GMT
>>>Chris_Turner@LivingBooks.com (Chris Turner) wrote:
>>>> Not always. I would hope you were being sarcastic (As I would be with
>>>>such a statement). I recall a painting that was sold to the Ottawa museum
>>>>of Art (I think that was it's name) that was a huge canvass with three
>>>>vertical stripes of red and green. Any art student with any whit of
>>>>colour theory would be able to think that one up, but they couldn't sell
>>>>it for the million that it sold for.
>>>Yes, that particular travesty is called "The Voice", I think, but the only
>>>"voice" I hear concerning the piece is that of Canada's taxpayers
>>>collectively raised in anger and disgust.
>>>That, and the nth copy of Bill Reid's "Spirit of the Haida Gwaii" being
>>>purchased for a godawful amount of money to grace the new Terminal at
>>>Vancouver International.
>> Hmm ya and yet these are the same "art crowd" who disparage what we do as
>>cheap commercial schlock...and yell art for art sake , cash has nothing to
>>do with it....ya hell with them ... to paraphrase from the shining..."All
>>rendering and no eating makes candyman a dull boy..."
>Its kinda funny. A lot (if not most) of what we call classic art was work
>done "for hire". It had a very practical purpose in its day. Painting was
>important as a recording medium as well. A lot of it was was for churches.
>Yep - another sales job. Wonderful murals and music all for the purpose of
>"selling" the church.
>_________________________________________________________________
>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
>Phoenix, AZ |http://www.getnet.com/studio522/
>Studio 522 Productions |http://www.primenet.com/~wturber
>............................|ftp.primenet.com/users/w/wturber
funny you mention that ..out of all my clients the one church animation
I did they never once questioned price and paid promptly...hmm maybe we
should start a lw church..no taxes..:)
Article: 7205
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From: DragonReborn@Rhuidean.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Config file????
Date: Thu, 09 Nov 1995 05:25:21 GMT
Organization: Netcom
Lines: 10
Message-ID: <47pf83$5kc@ixnews2.ix.netcom.com>
NNTP-Posting-Host: ix-col-sc1-03.ix.netcom.com
X-NETCOM-Date: Tue Nov 07 9:29:40 PM PST 1995
X-Newsreader: Forte Agent .99b.112
I'm using LW 4.0 @ my school, so far I'm the only one who has
attempted to use it. When I exit the program, it tells me there is an
ERROR COULD NOT FIND LIGHTWAVE CONFIG FILE. Whats going on with this?
Dragon Reborn
"The Dragon shall be Reborn,
and there shall be wailing and
gnashing ofteeth at his rebirth."
-The Prophecies of the Dragon
Article: 7206
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From: andy@crazybe.demon.co.uk (Andrew Barnett)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Spray particles for aerosol can?
Date: Wed, 08 Nov 1995 00:23:29 GMT
Lines: 23
Message-ID: <1008.6519T737T2023@crazybe.demon.co.uk>
References: <47doth$q5i$1@mhadf.production.compuserve.com> <47e9g3$nfd@newsbf02.news.aol.com>
<309BACA6.3A8D@aracnet.com> <RjKlxBh.cjtsui@delphi.com> <309D3D5F.1F76@aracnet.com>
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In a msg dated 05-Nov-95 22:40:31, Stephen Bailey was yapping about Re: Spray particles for aerosol can?.
*>Next time I talk to Jon, I'll ask what he's up to for the
*>Amiga. If the port compares favorably to the NT version,
*>you'll be very very happy.
Love to hear about it m8. I have heard great things about Sparks on NT.
<sb>
Nuff said,
Andrew Barnett
+--------------------------------------+
_ _____ o | A4k30fp, 18Mb, 760HD, LightWave 3.5, | o _____ _
| \_/ *\ o | Forge 1.0, Essence 2, Ilyama 17" | o /* \_/ |
| _ PGP ]o | CyberVision 64 (4Mb). | o[ 2.6ui _ |
`-' `-----' |UK Moderator of LightWave FidoNet Echo| `-----' `-'
| andy@crazybe.demon.co.uk |
+--------------------------------------+
.....CrAzY Bee Productions.....
<sb>
"Why does the universe hate me?" - G'Kar [By Any Means Necessary]
Article: 7207
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Hey... women animators?
Date: 7 Nov 1995 21:55:37 GMT
Organization: Central News Services
Lines: 27
Message-ID: <712.6519T948T198@cronus.oanet.com>
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> Here we go again...
> In 'Re: Hey... women animators?' (comp.graphics.apps.lightwave, 31-Okt-95 14
>>Who needs sex when you've got Lightwave, eh? ;)
>>--------------------------------------------
>>You know, some of us have both.....
>>_____________________________________________
>>Lee Stranahan
>......simultaneously? 8)
>---------------------------------------------------------------------
> Johnny Pettersson johnny.pettersson@mn.medstroms.se
>---------------------------------------------------------------------
>"Life is like playing the violin in public and learning the instrument as one
>-Samuel Butler (1835-1902)
Guess that would be with the new laptop version...:)
Article: 7208
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From: ASK ME NICELY <cjtsui@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU Expo
Date: Tue, 7 Nov 95 20:54:42 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
Lines: 26
Message-ID: <xTDHpJy.cjtsui@delphi.com>
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X-To: Harv Laser <harv@shell.portal.com>
Harv Laser <harv@shell.portal.com> writes:
>ASK ME NICELY (cjtsui@delphi.com) wrote:
>: hey, why don't they have the expo in Chicago? You figure its more or less in
>: the middle of the friggin' country so everyone can fly or drive in relatively
>: cheaply.
>:
>: Josh Tsui
>Perhaps has something to do with the fact that where they do hold it,
>Universal City Hilton, is next door to all the Hollywood film and video
>production companies who they're trying to attract to the show.
>
>Hey, you do get the Summer CES in Chicago. Ever been to one of those?
>
>Harv
yes been to many CES's in my time. It would just make sense to have an expo
in Chicago because that way people from NY and other parts don't have to go
as far.
Besides, Los Angeles is the armpit of the earth :)
Josh Tsui
Article: 7209
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From: ASK ME NICELY <cjtsui@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: PAR, will it work on PC?
Date: Tue, 7 Nov 95 21:21:45 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
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NNTP-Posting-Host: bos1f.delphi.com
I've got an Amiga PAR board. Since it goes into the PC slot of my Amiga,
will it work in a PC if I got the right software for it>
thanx for any help
Josh Tsui
Article: 7210
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From: frankmcmahon@ids.com (Frank McMahon)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on a Win95 PC?
Date: 8 Nov 1995 03:30:30 GMT
Organization: IDS World Network Internet Access Service, (401) 885-4243
Lines: 41
Message-ID: <47p88m$kov@paperboy.ids.net>
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Agreed. Lightwave handles memory very poorly. With 16 meg I load a couple
simple objects and the HD grinds away. Although it is fairly usable with 16.
Frank
In article <wturber.669.0006653C@primenet.com>, wturber@primenet.comTurberville
says...
>
>In article <47l6pe$6ca@hyperion.mfltd.co.uk> iay@mfltd.co.uk (Iain Young)
writes:
>>From: iay@mfltd.co.uk (Iain Young)
>>Subject: Lightwave on a Win95 PC?
>>Date: Mon, 06 Nov 1995 13:39:53 GMT
>
>>Hi there, Sorry if this has been asked before, but I'm new to this
>>group, and couldn't find a FAQ. What I want to know is whether
>>Lightwave 4.0 will run ok on a Pentium 120 with 16Mb of ram, running
>>Windows 95, or whether I will be struggling with this setup.
>
>>Thanks in advace for your help,
>>Iain (Micro Focus Testware Coordinator Extrordinaire)
>>email : iay@mfltd.co.uk
>
>><--- Do witches use spell checkers ? --->
>
>It will run "Ok", but you really want to upgrade to 32mb. Otherwise you will
>be passing by a lot of speed that your P120 has while things get swapped to
>disk. All this depends to a great extent on scene complexity. The more
>complex, the more 16mb becomes an anchor.
>
>
>
>
>_________________________________________________________________
>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
>Phoenix, AZ |http://www.getnet.com/studio522/
>Studio 522 Productions |http://www.primenet.com/~wturber
>...........................|ftp.primenet.com/users/w/wturber
Article: 7211
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From: keithc@tomahawk.welch.jhu.edu (Keith Christopher)
Newsgroups: comp.graphics.apps.lightwave
Subject: tomahawk
Date: 8 Nov 1995 04:23:45 GMT
Organization: Grand Illusions
Lines: 12
Message-ID: <47pbch$ei2@news.jhu.edu>
Reply-To: keithc@tomahawk.welch.jhu.edu
NNTP-Posting-Host: 128.220.62.140
X-Newsreader: News for Windows NT X1.0-68
Well I finally have to announce the close of tomahawk.welch.jhu.edu to incoming, this is the first step in the shutdown of the
site. If anyone out there would like to mirror tomahawk (current files as of 11/7/95) please
let me know I have a 80MB gzipped file of tomahawk's ftp dir that I can ftp to you. If not
I will be back online as soon as this net connection gets put in my house. (this is taking way
too long.)
Thanks for all the support over the past year !
Keith CHristopher.
Article: 7212
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From: appletec@aol.com (AppleTec)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Press Release: New A4000
Date: 8 Nov 1995 07:09:10 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 3
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Message-ID: <47q6l6$6kl@newsbf02.news.aol.com>
References: <47jt9q$lg1@earth.usa.net>
Reply-To: appletec@aol.com (AppleTec)
NNTP-Posting-Host: newsbf02.mail.aol.com
Ah, so true, but its an AMIGA!!! :)
Ethan
Article: 7213
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From: hanssep@euronet.nl (Hans Sep)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: What's up with TEXT?
Date: Wed, 08 Nov 1995 06:47:24 GMT
Organization: none
Lines: 11
Message-ID: <47pjpv$ood@news.euro.net>
References: <47o15d$8vl@news.euro.net> <399.6519T946T2614@cronus.oanet.com>
Reply-To: hanssep@euronet.nl
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candyman@cronus.oanet.com (candyman) wrote:
> try shift-w,o,return,cntl-a
Yes, thank you! not... I mean the inner bit of the "o" is not a "hole"
but something messy. I want to look through a "O"!!!
Is it because of truetype?
Article: 7214
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW CrACK
Date: 8 Nov 1995 07:39:59 GMT
Organization: Access One
Lines: 17
Message-ID: <47pmsf$2jv@news.accessone.com>
References: <47p0og$sp@crash.microserve.net>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
Dickhead_boy, AKA Victor@Rodriguez.net writes:
> I've got the program. Any of you have a crack for it?
> I'll trade any program(s) i've got: <SNIP>
Now, is it SYSOP, or ADMINISTRATOR that we send these things to?
What's that 800 number for the lawyers that will make sure this little
asshole will be working for others until he's grey and bent? -- oops, he's
already bent.
*****************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation *
** Welcome to Seattle, have a latte'! | Technical Subjects a Specialty!*
** Don't make me force it down your throat..........(look! 3 lines!) *
Article: 7215
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From: stuart@aeolians.bt.co.uk (Stuart Smith)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on a Win95 PC?
Date: 8 Nov 1995 13:59:23 GMT
Organization: BT Labs
Lines: 19
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In article <47p88m$kov@paperboy.ids.net>, frankmcmahon@ids.com (Frank McMahon) writes:
>Agreed. Lightwave handles memory very poorly. With 16 meg I load a couple
>simple objects and the HD grinds away. Although it is fairly usable with 16.
Try getting MagnaRam95. I found it absolutely useless at first..but I either set something up
wrong or something...on re-install, LW loads scenes MUCH faster... the blimp one loads in 2 or 3
secs, compared with 2 mins of HD thrashing before.....Also since it compressed to HD, LW thinks
it has double as much pages memory too.
p.s. I have P90 with 16 megs.
--
____
\_/ \____
(")______(")>
Water invented Man so that he could move up hills :-)
Article: 7216
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From: olegd@telepost.no (Ole Gunnar Dokka)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Alphachannels and Stencil....
Date: Wed, 08 Nov 1995 18:19:39 GMT
Organization: Telepost Communications A/S
Lines: 23
Message-ID: <47pspl$e27@nms.telepost.no>
References: <47g8se$11s@nms.telepost.no> <47hifg$226@news.accessone.com> <47igso$baa@nms.telepost.no> <wturber.677.00415773@primenet.com>
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wturber@primenet.com (Walter (Jay) Turberville ) wrote:
>>> Photoshop will load IFF images. HiJaak will convert 'em.
>>Actually, Photoshop 3.04 will NOT load 8bit IFF`s ....it needs a
>>palette for this, and its not in the header. I`ve tried...24bit IFF`s
>>are no problem though...
>That's strange. Photoshop 3.0 loads them fine. I made one using Paint Shop
>Pro and Image Alchemy. Photoshop liked them just fine. So did LightWave. I
>use Alchemy for bulk image conversions. Yes, its a DOS program. But the
>funny thing is that it has NEVER crashed, it supported 24 bit .iff before
>Hijaak did, and the company that makes it never lied to me like the Hijaak
>folks did.
All right, you MADE one using Paint Shop Pro etc, and Photoshop liked
them..thats fine - but is really beside the point. The 8bit IFF
Lightwave *produces* is the issue here - it does not have a palette in
the header, and that causes the problem.
If you find a way to open the 8bit IFF`s Lightwave-output, I really
like to hear about it...
Article: 7217
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From: frankmcmahon@ids.com (Frank McMahon)
Newsgroups: comp.graphics.apps.lightwave
Subject: Memory in Lightwave....
Date: 8 Nov 1995 03:35:09 GMT
Organization: IDS World Network Internet Access Service, (401) 885-4243
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Is there a way to alter it? With 16 meg I am always going into virtual...it
even reports I have like 420k or less (!) with a few objects loaded in (the
"page" says 250 meg or something). I assume that Lightwave saves as much mem as
possible for rendering, is there a way to set aside more for loading objects?
Frank
BTW I have Lightwave 4.0 under Windows 95
Article: 7218
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From: Rick Figley <73537.420@CompuServe.COM>
Newsgroups: comp.graphics.apps.lightwave
Subject: DXF for 3D studio to Lightwave 3.0
Date: 7 Nov 1995 15:56:34 GMT
Organization: CompuServe, Inc. (1-800-689-0736)
Lines: 5
Message-ID: <47nvji$mog$1@mhadg.production.compuserve.com>
I'm still looking for how to go about converting DXF objects for 3D
Studio to Lightwave 3.0. Can anyone help?
Rick Figley
vc1@onet.com
Article: 7219
Newsgroups: comp.graphics.apps.lightwave
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From: Studer Andreas 3132 <studer>
Subject: Re: VT Expo: So? What Happened?
X-Nntp-Posting-Host: stva99.ens.ascom.ch
Content-Type: text/plain; charset=us-ascii
Message-ID: <1995Nov8.100346.13433@hasler.ascom.ch>
To: Norman@eisner.decus.org
Sender: news@hasler.ascom.ch
Content-Transfer-Encoding: 7bit
Organization: Ascom Hasler AG, Berne, Switzerland
References: <Norman-0311951745510001@red_knight.msfc.nasa.gov>
Mime-Version: 1.0
Date: Wed, 8 Nov 1995 10:03:46 GMT
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Lines: 13
Hello,
Norman@eisner.decus.org (Richard) wrote:
>Did AT announce their choice for RSIC chip, and what was it? Please.
PowerPC's, and the new Amiga has the name "Power Amiga" (without "PC"
between the both words :)
bye
Andrew
Article: 7220
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From: ebain@ix.netcom.com (Elliot Bain)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Targas
Date: 8 Nov 1995 02:38:02 GMT
Organization: Netcom
Lines: 22
Message-ID: <47p56a$t8l@ixnews2.ix.netcom.com>
References: <47mol4$9in@earth.usa.net>
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X-NETCOM-Date: Tue Nov 07 6:38:02 PM PST 1995
In <47mol4$9in@earth.usa.net> jgjones@usa.net (James Jones/Nibbles and Bits) writes:
>
> Irrelevant additional info:
> Photo-Paint won't load Targas (or anything else) from a PVR
>drive... ...weird.
>
> -Jim
>
>James G. Jones
>Nibbles & Bits
>jgjones@usa.net
>___
>* UniQWK #5134*
>
I don't know where the fault lies, but Photoshop 3.0 and Picture
Publisher 6.0 have no trouble reading from the PVR drive.
It kind of makes me think that the fault is with Photo-Paint....
Elliot Bain
Article: 7221
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: MeshPaint for Lightwave
Date: 8 Nov 1995 12:42:17 -0800
Organization: Island Net in Victoria, B.C. Canada
Lines: 19
Message-ID: <47r4n9$bgj@islandnet.com>
NNTP-Posting-Host: island.islandnet.com
I've just popped MeshPaint (MESHPWIN.ZIP) up on my ftp site at
"ftp.islandnet.com" in the "dretch" directory.
I'll put up a ftp link from my WWW page (below) for the phobic.
If anybody'd like to make availiable any other material
(until tomahawk comes back up), drop me a line and I'll
store it for you. No 10 meg animations <grin>. It's a nice
fat Sparc 20 so there shouldn't be any connection problems.
Christopher
--------------------
There is a collection of Lightwave tricks Christopher Stewart
and tips (collected from usenet) at the PRIMORDIAL SOUP!
site below. Illustrations and more to come. Graphics/WWW/Animation
--> Dretch@AmtSgi.bc.ca <--> http://www.IslandNet.com/~dretch/ <---
* Offline Orbit 0.73c *
Article: 7222
Newsgroups: comp.graphics.apps.lightwave
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From: tmundy@inf.net (Terry Mundy)
Subject: Re: Point shift in Modeler
Message-ID: <b77cb$171112.1a2@news.inf.net>
Date: Tue, 07 Nov 1995 05:08:12 GMT
References: <47o0c2$s3c@earth.usa.net>
Lines: 27
jgjones@usa.net (James Jones/Nibbles and Bits) wrote:
>Tmundy@inf.net said:
>>Have you ever been working with a spline and need to extend the end of
>>it? But can't without a hastle?
>>
>>When you create the point where you want it. Select the spline you
>>want to add to. Then add point to poly. But now come the tricky
>>part. When you do this, the spline bows to the point.
>>
>>I'd like to see a tool that allows a person to select two points and
>>reverse them. Swap locations.
> You could also:
> 1. Create your new point(s).
> 2. Select the last point in the spline and then your new point(s).
> 3. Do a Tools/Curves/Make (ctrl-p).
> 4. Select both splines.
> 5. Do a Polygon/Merge.
>
> -Jim
That's what I've done in the past. :)
Just making my wish list.
Article: 7223
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 manuals
Date: Wed, 8 Nov 1995 00:18:19 LOCAL
Organization: Primenet
Lines: 33
Message-ID: <wturber.685.0022234C@primenet.com>
References: <47o31g$m3f@newsbf02.news.aol.com>
NNTP-Posting-Host: ip141.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
In article <47o31g$m3f@newsbf02.news.aol.com> kinju@aol.com (Kinju) writes:
>From: kinju@aol.com (Kinju)
>Subject: Re: Lightwave 4.0 manuals
>Date: 7 Nov 1995 11:55:12 -0500
> My biggest complaint is how these books were bound. Why don't they have
>spiral bindings so you can lay the book down and read it. My manuals
>falling appart. Its hard to read and interact with your computer when you
>have to hold your book a certain way. I don't mean to bitch but it's
>something pretty simple that could be changed. Ihave seen alot of
>postings on getting Avi's to work. I have ver 4.0 on win 32s. How do you
>save animations! Back to the books......hey where did that page go?
Perhaps the manuals aren't perfect, but they are a definite improvement over
the past. I like the smaller format, coated paper and I find mine lay
reasonably flat and aren't falling apart (yet?). I did notice that the glued
binding on my manuals seemed crude, but they are holding up so far. That
slick paper seems to lay pretty flat for me (smells good too). I like to use
one of those little wire bookholders to prop up books on my desk. You can
pick one up at B. Dalton's for 2 or 3 bucks. They fold up and take up very
little space when not in use.
The previous three ring binder was too big and pages would fall out of it. I
would agree that a TRUE spiral binding would be a very good alternative, but
DO NOT want one of those wire bindings that aren't a true spiral. They sort
of clamp and are a pain in the butt. My Imagine manual has one and - I hate
it. I like the Perception's spiral binding.
_________________________________________________________________
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Phoenix, AZ |http://www.getnet.com/studio522/
Studio 522 Productions |http://www.primenet.com/~wturber
...........................|ftp.primenet.com/users/w/wturber
Article: 7224
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: What's up with TEXT?
Date: Wed, 8 Nov 1995 00:00:58 LOCAL
Organization: Primenet
Lines: 28
Message-ID: <wturber.683.00124490@primenet.com>
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In article <47o15d$8vl@news.euro.net> hanssep@euronet.nl (Hans Sep ("It ain't much if it isn't Dutch")) writes:
>From: hanssep@euronet.nl (Hans Sep ("It ain't much if it isn't Dutch"))
>Subject: What's up with TEXT?
>Date: Tue, 07 Nov 1995 16:23:09 GMT
>I've been "playing" with Lightwave Modeler but until now i haven't
>modelled any text to my satisfaction...
>Problem: the "hole" in, for example, "O" is not a "hole". I just can't
>seem to get it right! What am i doing wrong?
>Don't tell me i've spend a lot of money in a package that doesn't
>handle text!!!
>setup: win95UK, p100, 16 meg, 2Mb graphics card.
You have done nothing wrong. However you almost surely are using a TrueType
font. TrueType support was added in the 4.0 final release and apparently
has some bugs. Use Postscript fonts (some are provided) or fix manually. My
solution was a $20 CD (Typecase 2001) that has a ton of Postscript fonts (and
TrueType equivalents). That is cheaper than manually fixing Os IMHO.
_________________________________________________________________
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Phoenix, AZ |http://www.getnet.com/studio522/
Studio 522 Productions |http://www.primenet.com/~wturber
...........................|ftp.primenet.com/users/w/wturber
Article: 7225
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From: skibum@ids.net
Newsgroups: comp.graphics.apps.lightwave
Subject: 3DS R4 vs Lightwave
Date: Wed, 8 Nov 95 13:41:01 +500
Organization: IDS World Network Internet Access Service, (800)IDS-1680
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Message-ID: <47qtk3$ap9@paperboy.ids.net>
NNTP-Posting-Host: ids.net
I am about to choose between buying 3DS R4 and Lightwave 4. I have a
lot of experience with 3ds, however, I have a lot of things that need buying in
addition to a new renderer (ie rent and a VTR). Lightwave has been spoken of
as being much better than 3DS R4, and is of course much more cost effective. I
was curious if a person who knows 3ds well could pick up Lightwave and whether
it seems like a viable option to you guys. Any help would be appreciated.
-Eric
Article: 7226
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Alphachannels and Stencil....
Date: 8 Nov 1995 07:45:03 GMT
Organization: Access One
Lines: 18
Message-ID: <47pn5v$2jv@news.accessone.com>
References: <Pine.SUN.3.91.951107024152.2869I-100000@access4.digex.net>
NNTP-Posting-Host: jeric.accessone.com
> Ernie Wright <erniew@access4.digex.net> writes:
> BTW, all, doesn't it suck how TGA files are not compressed?
>
> I kinda like that there's a simple, uncompressed format around. That's
> part of why a lot of programs support it. But there is compressed TGA.
> It uses run-length encoding, like IFF.
<WHINE ENGINE ENGAGED> But, EeerrRRNIEE, doesn't IFF itself have an
uncompressed mode? (Not that it was ever used.....)
>
> - Ernie
*****************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation *
** Welcome to Seattle, have a latte'! | Technical Subjects a Specialty!*
** Don't make me force it down your throat..........(look! 3 lines!) *
Article: 7227
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From: Gwynne Reddick <gred@agog.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Problemette with ScreamerNet
Date: Wed, 8 Nov 95 15:38:46 GMT
Lines: 9
Message-ID: <9511081538.AA001u3@agog.demon.co.uk>
X-NNTP-Posting-Host: relay-4.mail.demon.net
X-Newsreader: ADMaN prerelease 1.5 Copyright 1995 S.T.Brown
ScreamerNet is unable to load a scene file under NT if it is in a directory
which contains a space as part of it's name. Not a great problem - I just
moved the scene file, but it did have me stumped for a while, so I thought
I'd pass on the info.
Gwynne.
Article: 7228
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From: jmacleod@Direct.CA (James Macleod)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How about a programmers version of LW?
Date: 8 Nov 1995 18:04:46 GMT
Organization: Internet Direct Inc.
Lines: 20
Message-ID: <47qrfu$bvm@grid.direct.ca>
References: <47jog0$ekf@grid.Direct.CA> <47kri8$qr5@newsbf02.news.aol.com> <47lt2e$7hd@grid.direct.ca> <Pine.SUN.3.91.951107030526.2869J-100000@access4.digex.net>
NNTP-Posting-Host: 204.174.243.13
In article <Pine.SUN.3.91.951107030526.2869J-100000@access4.digex.net>, Ernie Wright <erniew@access4.digex.net> says:
>
>> It would seem to me that it would be in Newteks best interest to get
>> as many people programming LW plug-ins as possible.
>
>It's my understanding that plug-in developers can contact NewTek about
>access to LW for development purposes, and that requests are handled
>on a case-by-case basis.
Awsome, I did not know that.
Thanks,
:)
Article: 7229
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From: twilcox@ix.netcom.com (Timothy Wilcox )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW CrACK
Date: 8 Nov 1995 18:25:06 GMT
Organization: Netcom
Lines: 22
Message-ID: <47qsm2$fud@ixnews3.ix.netcom.com>
References: <47p0og$sp@crash.microserve.net>
NNTP-Posting-Host: ix-la21-26.ix.netcom.com
X-NETCOM-Date: Wed Nov 08 10:25:06 AM PST 1995
In <47p0og$sp@crash.microserve.net> Victor@Rodriguez.net writes:
>
>I've got the program. Any of you have a crack for it?
>I'll trade any program(s) i've got:
>
>3D Studio R4
>3ds IPAS
>KPT
>Adobe Photoshop
>Altamira Composer
>Borland C++
>Noron Anti-Virus
>Norton Utilities
>Eudora pro
>Digital Morph
>Gallery Effects
>
>
Victor....take it somewhere else.
goodbye.
Article: 7230
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From: m-video@ix.netcom.com (Michael Mitchell)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: A4000 or trade for PVR
Date: 8 Nov 1995 18:06:35 GMT
Organization: Netcom
Lines: 14
Message-ID: <47qrjb$d49@ixnews5.ix.netcom.com>
NNTP-Posting-Host: ix-wc4-24.ix.netcom.com
X-NETCOM-Date: Wed Nov 08 10:06:35 AM PST 1995
I am selling a a4000 030
stock system
6 meg ram
120 meg hd
keyboard, mouse
C1950 monitor with sync strainer
$1350 or 1600 with a 040/25
or trade for a PVR
mike
Article: 7231
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Student Pricing available???
Date: 8 Nov 1995 16:01:27 GMT
Organization: Digital Equipment Corporation
Lines: 24
Distribution: world
Message-ID: <47qk8n$ttq@nntpd.lkg.dec.com>
References: <3830@epochsys.UUCP> <46sg73$bhp@ixnews5.ix.netcom.com> <46ume7$cld@parlor.hiwaay.net> <47acoa$gj@nntpd.lkg.dec.com> <47lc54$7jt@sue.cc.uregina.ca>
Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com
|>Thanks for proving my point ;-). If it doesn't matter what a student
|>buys then they'll probably buy the cheapest program that still meets
|>their learning requirements
|>> bill
|>
|>-SD-,
I was just lurking over in the 3DS forum and for the version before the
current $800.00 was considered a good price. Also it was noted that Autodesk
support is handeled by qualified dealers, and if you have a student version
your support comes from whoever is working the Student bookstore at that time!
It appears that student priceing varies greatly and from what I read
over there Qualifying is becoming more difficult . Now if NewTwk did want to
offer a student thing based on your words version 3.00 would meet all the
requirements, or Imagine, Truespace would also qualify. For that matter if
you look around you will see many educational books come bundled with POV,
and some with Imagine 2.0. All for less than $100.00 . If you check out the
other side you will see many are using less than the latest version of 3DS.
I see reference to buying older versions every day.
-bill
Article: 7232
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Date: Tue, 07 Nov 1995 19:16:03 +0100
From: frank@nbre.nfe.be (Frank Aalbers)
Subject: IRC-List
Message-ID: <MSGID_2=3A292=2F603.37_30a004d3@fidonet.org>
Newsgroups: comp.graphics.apps.lightwave
Organization: NightBreed
Lines: 177
X-Gateway: FIDO .. nbre.nfe.be [FIDOGATE 3.9.5]
X-FTN-Tearline: Spot 1.3a #41
X-FTN-Origin: -+- PIXION -+- , Deurne , Belgium (2:292/603.37)
X-FTN-Domain: Z2@fidonet
X-FTN-Seen-By: 292/603
X-FTN-Path: 292/603
This is another update of the IRC list for #lightwave :
Please inform me if I forgot someone .
Adam2-2------------------>Adam Chrystie
University Of California Santa Cruz
Animator----------------->Richard L'Hommedieu
Long Island Media Group
Ax----------------------->Steve Axtell
Axtell Expressions, Inc. Venture,CA
B5cloner----------------->Dean Scott
Bags--------------------->Kevin Bagley
Polaris Video Productions
Blackbird---------------->Erwin Zwart
Fabrique Computer Graphics
Bobby_Q------------------>Jorge Steffen
Burning Chrome Animations
CMDR--------------------->Denis La Bine
La Bine Productions
Config------------------->Gareth Edwards
UltiMedia Graphics
Corsa-------------------->Eric Elliott
The Rendering Plant,Inc.
CrazyBee----------------->Andrew Barnett
Crazy Bee Productions
Dak---------------------->Stephen Datkowitz
DAK Productions
DaveWarn----------------->Dave Warner
DeanScott---------------->Dean Scott
DJMcCoy------------------>Daniel J. McCoy
EDreams------------------>Scott Braggs
Electron Dreams, Atlanta, GA
Eli---------------------->Eli Jarra
Producers Color Service
Felberg------------------>Paulo Felberg
Gateway------------------>Steve Tietze
Visionary Games
GossHawk----------------->Grant Goss
Grue--------------------->Bob Caron
NewTek, Inc.
Harlock------------------>Mike Harlock
KCSM TV, San Mateo
Hermonir----------------->Nir Hermoni
Zapa Digital Art
ILM---------------------->Richard Willkomm
Digital Illusions
Impudent1---------------->Candyman
Kiko--------------------->Tadahiko Uehara
Litemare----------------->Jim Gauthier
Magicman----------------->Brian Dady
Video Magic
MCBones------------------>Daniel J. McCoy
Mick--------------------->Stan Shumlick
2 Tall Video
MOhrt-------------------->Monte Ohrt
The Rendering Plant,Inc.
MOS---------------------->Keith Christopher
Grand Illusions
MPix--------------------->Dave Thomas
Movin Pixels
NonPlanr----------------->Ken Schmitt
Free Lance
RCohen------------------->Robert Cohen
Relkin------------------->Bill Ford
Renderman---------------->Jochen Slaghecke
Digitix Publishing International
RME3D-------------------->Richie
Circle R Studios
Rondude------------------>Ronnie Norwood
Impact Imaging
ScottBe------------------>Scott Bennett
Digital Processing Systems, Inc.
Shadowhwk---------------->Dale Schofield
SiMagic------------------>Dean Scott
SKnight------------------>Mallory Woods
Darksyde Productions
Sock--------------------->Scott Anderson
Sacada Computing
Studmouse---------------->Alex Brooks
Sumaleth----------------->Rowan Crawford
Animagrafx
SPWorley----------------->Steve Worley
Apex
TheRaven----------------->Bob Lindabury
Tode--------------------->Trent Erickson
New Horizon Productions
Topher------------------->Chris Purdie
BTvideo Production
Tyrell------------------->Gary Coulter
Vorlon------------------->Andrew Morgan
Vorona------------------->Scott P. Allen
In Mind International
Zappy-------------------->Frank Aalbers
Pixion-GRID Productions
....
Please enter your nickname if you want to . Don't include the whole
list to your message if possible . I will update the list and post it.
See ya !
Frank Aalbers
GRID Productions
Article: 7233
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From: Deep Joshi <Deep@eurosys.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Scanning fabric
Date: Wed, 08 Nov 1995 17:04:29 GMT
Organization: EuroSys Software Limited
Lines: 58
Message-ID: <794278049wnr@eurosys.demon.co.uk>
Reply-To: Deep@eurosys.demon.co.uk
X-NNTP-Posting-Host: relay-4.mail.demon.net
X-Broken-Date: Wednesday, Nov 08, 1995 17.04.29
X-Newsreader: Newswin Alpha 0.7
Apologies if this is posted in the wrong newsgroup, but the question is quite generic to anyone
who does use scanners.
I am trying to scan in fabric samples. (Not bigger than A4 and true colour)
The problem that I have found occurs with different scanners and software (in fact I have tried
3 different combinations with all components being different). This way I can safely assume that
the problem is not local to a particular software or scanner.
The problem:
1. When I scan at 72 dpi. (really, this is all that I need) and view the scanned in image at 1:1
on the screen, waves appear on the fabric. I thought that this might be due to certain
construction problems in the fabric and tried it at a different angle. If there was a
construction problem, the waves would have moved in relation to the fabric, but they did not.
They appeared at random again. This happened particularly with a light blue background.
Now this problem disappears when I scan at 200dpi. But when I reduce the 200dpi image by 1/3
(app. 72 dpi), these waves come up again.
My assumption: Is it possible that at a low dpi or when you zoom out, the software does an
approximation and creates these waves artificially ?
2. 72 dpi gives me 1:1 on the screen. i.e. when I hold the sample up against the screen
(800x600, 17 inch monitor) it resembles it exactly. If I try to scan in at 200 dpi, these waves
are greatly reduced. But I need 1:1 matching and hence 72 dpi. The other reason is file size.
3. Am I doing anything wrong by scanning in at a low dpi setting. I mean the fabric designed
appear perfect on the screen at 72dpi. (Think about it, there are less then 72 threads per inch
on most fabrics). Sharpness is not important.
4. Are there any scanners that are specifically designed for fabric, or do I need to adjust a
scanner (generic adjustment) in a particular way to achieve good results when working with
fabric.
5. Are there any scanners on the market that can scan at maximum 100dpi and hence are cheaper.
6. The other problem is colour. With cream colour, this is a particular problem, this appears as
yellow. Why ?
Please send mail to deep@eurosys.demon.co.uk
Any answers or pointers to any other source, web sites, books, technical documents, companies
would be most appreciated.
Thank you for your time.
Deep
=====================
Deep Joshi.
London, UK
Tel: +44 (0) 171 490 7981
Fax: +44 (0) 171 250 3976
e-mail: Deep@eurosys.demon.co.uk
Article: 7234
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From: Adam Hendershot <adamwh@ids.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Memory chip problems simms from my Amiga in my IBM
Date: Wed, 08 Nov 1995 12:30:29 -0500
Organization: IDS World Network Internet Access Service, (401) 885-4243
Lines: 28
Message-ID: <30A0E935.3566@ids.net>
References: <471p49$1v74@news.gate.net> <4784cv$3fb@homer.alpha.net> <47mkhk$ha@dobie.loop.com>
NNTP-Posting-Host: pslip024.ksc-fl.ids.net
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Harry H. Chang wrote:
>
> I don't really understand the theory behind it but the point
is simple.
> If you have 64bit chip like pentium, you cannot use 16mb simm.
>
> --
> HHC '95
> http://www.loop.com/~hhc
> Home of Lots of 3D Models. Many Free Models Too!
> Star Wars Fanatics Welcomed.
You have the theory right, you just need to extend it a little
more. Think of 30 pin simms (if anyone still uses these!) as
occupying 8 bits in the data path, and 72 pin simms as occupying
32 bits. On a 386 motherboard with 30-pin sockets, you'd need to
add 4 at a time to cover the 32-bit data path of the
motherboard. The same with 30-pin simms on a 486. I don't think
they make Pentiums with 30-pin sockets, but if they did you'd
have to add EIGHT at a time (good reason not to make them, eh?)
With 72-pin simms on a 386/486 motherboard, you'd only have to
add one at a time to "fill up" the data path. With a Pentium and
it's 64-bit data path, you have to add 2 72-pin simms at a time.
So it's not that you can't use a 16mb simm, you just need to
add two at a time (I have 2 16mb simms in my P-90).
Adam
adamwh@ids.net
Article: 7235
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From: andy@crazybe.demon.co.uk (Andrew Barnett)
Newsgroups: comp.graphics.apps.lightwave,comp.sys.amiga.graphics
Subject: AIRWOLF ?
Date: Wed, 08 Nov 1995 22:51:32 GMT
Lines: 33
Message-ID: <1266.6520T1348T342@crazybe.demon.co.uk>
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Xref: zippy.cais.net comp.graphics.apps.lightwave:7235 comp.sys.amiga.graphics:43302
Hi All,
recently the London TV network started showing AIRWOLF, only about
5 shows. And I always liked the program mainly because of the bitchin
looking helicopter.
Well I want to do an AIRWOLF object in LW as my first serious object
project and I'm looking for pics, design drawings, ect anything that will
help me. Please if U have anything that I can use please email me soon as
poss.
PS. views of the chopper from all angles would be excellent :)
PSS Or if there is a better newsgroup to ask?
Thanks
<sb>
Nuff said,
Andrew Barnett
+--------------------------------------+
_ _____ o | A4k30fp, 18Mb, 760HD, LightWave 3.5, | o _____ _
| \_/ *\ o | Forge 1.0, Essence 2, Ilyama 17" | o /* \_/ |
| _ PGP ]o | CyberVision 64 (4Mb). | o[ 2.6ui _ |
`-' `-----' |UK Moderator of LightWave FidoNet Echo| `-----' `-'
| andy@crazybe.demon.co.uk |
+--------------------------------------+
.....CrAzY Bee Productions.....
<sb>
"Can you imagine what we could achieve together?"
'I can, which is why it must never be allowed to happen.'
-- G'Kar and Delenn, "The Gathering"
Article: 7236
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From: cs4dr@herts.ac.uk (Andre-John MAS)
Newsgroups: rec.arts.animation,comp.graphics.animation,comp.graphics.misc,comp.graphics.apps.lightwave,comp.graphics.apps.alias
Subject: Re: Is computer art cheating?
Followup-To: rec.arts.animation,comp.graphics.animation,comp.graphics.misc,comp.graphics.apps.lightwave,comp.graphics.apps.alias
Date: 8 Nov 1995 13:29:30 GMT
Organization: University of Hertfordshire
Lines: 20
Message-ID: <47qbbq$3h2@helios.herts.ac.uk>
References: <466il9$ej6@newsbf02.news.aol.com> <1995Nov2.225439.12730@llyene.jpl.nasa.gov>
Reply-To: A.J.Mas@herts.ac.uk
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Kevin Quitt (kdq@emoryi.jpl.nasa.gov) wrote:
: On 30 Oct 1995 16:51:51 GMT, Cam Wilson <camw@bnr.ca> wrote:
: >same with computers. you COULD recreate a computer-generated image without
: >a computer, but think of the time involved. you've gotta have one to
: >earn a living and compete in the marketplace, and it's NOT cheating.
: What I find most amusing are the obviously-hand-animated ads that try to
: look like the computer-generated ones.
: --
: #include <standard.disclaimer>
: _
: Kevin D Quitt USA 91351-4454 96.37% of all statistics are made up
--
- Andre-John MAS ----------------------------------------------------------
| Email: A.J.Mas@herts.ac.uk *** Web: http://www.cs.herts.ac.uk/~cs4dr/ |
| Smail: 4 Deans Gardens, Marshalwick, St Albans, Herts, England |
---------------------------------------------------------------------------
Article: 7237
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From: cs4dr@herts.ac.uk (Andre-John MAS)
Newsgroups: rec.arts.animation,comp.graphics.animation,comp.graphics.misc,comp.graphics.apps.lightwave,comp.graphics.apps.alias
Subject: Re: Is computer art cheating?
Followup-To: rec.arts.animation,comp.graphics.animation,comp.graphics.misc,comp.graphics.apps.lightwave,comp.graphics.apps.alias
Date: 8 Nov 1995 13:37:36 GMT
Organization: University of Hertfordshire
Lines: 32
Distribution: world
Message-ID: <47qbr0$3h2@helios.herts.ac.uk>
References: <DwightG.0jti@nesbbx.rain.COM> <44k1ch$1858@firehose.mindspring.com> <DFwLE9.H8v@dorsai.org> <44uj4u$8km@nnrp1.news.primenet.com> <452qfb$kgh@zippy.cais.net> <45cv06$25n@gad.highway1.com.au> <45f8d6$9ou@ixnews7.ix.netcom.com> <45k9cp$85t@zippy
Reply-To: A.J.Mas@herts.ac.uk
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Chris Turner (Chris_Turner@LivingBooks.com) wrote:
: In article <47cqof$80c@ninurta.fer.uni-lj.si>, arijan@news.fer.uni-lj.si
: (Arijan Siska) wrote:
: >
: > One pragmatic definition of art mesaures art with money: if it sells for big
: > money, it's almost certanly art.
: >
: Not always. I would hope you were being sarcastic (As I would be with
: such a statement). I recall a painting that was sold to the Ottawa museum
: of Art (I think that was it's name) that was a huge canvass with three
: vertical stripes of red and green. Any art student with any whit of
: colour theory would be able to think that one up, but they couldn't sell
: it for the million that it sold for.
: What you sell your stuff for mostly depends on who you are, not how
: good it is. (Exceptions to every rule of course)
: --
: ---------------------------------------------------------------------
: Black, Blacker, Blackest | Chris Turner
: And cold beyond frozen things. | Chris_Turner@LivingBooks.com
: Where is between when there is naught | Acgnowledgments to
: to life but fragile Dragon's wings? | Anne McCaffrey
: ---------------------------------------------------------------------
--
- Andre-John MAS ----------------------------------------------------------
| Email: A.J.Mas@herts.ac.uk *** Web: http://www.cs.herts.ac.uk/~cs4dr/ |
| Smail: 4 Deans Gardens, Marshalwick, St Albans, Herts, England |
---------------------------------------------------------------------------
Article: 7238
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From: c579819@cclabs.missouri.edu (Kevin Yoon)
Newsgroups: comp.graphics.apps.lightwave
Subject: Spline Transformation
Date: 8 Nov 1995 19:36:19 GMT
Organization: University of Missouri - Columbia
Lines: 12
Message-ID: <47r0rj$hvu@news.missouri.edu>
NNTP-Posting-Host: sgi4.phlab.missouri.edu
X-Newsreader: TIN [version 1.2 PL2sc]
Does anyone know how to do spline transformation on LW40?
What I really need to do is:
Model a wormlike object <-Done!
Specify a spline path for worm to move <-Done!
Move worm along spline and also curve itself along the spline
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Don't know how to do the above.
Could someone tell me or suggest a method?
Thanks
Kevin
Article: 7239
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From: jmacleod@Direct.CA (James Macleod)
Newsgroups: comp.graphics.apps.lightwave
Subject: Anyone using a PVR or Flyer with a RAID?
Date: 8 Nov 1995 19:56:11 GMT
Organization: Internet Direct Inc.
Lines: 14
Message-ID: <47r20r$d3m@grid.direct.ca>
NNTP-Posting-Host: 204.174.243.25
X-Newsreader: WinVN 0.92.6+
Hi, we have a PVR, and we are interested in getting a flyer.
I am wondering if anyone has tried to use a RAID to increase speed.
If you have, would you share your results and what sort of speeds you
are getting?
Any info would be greatly appreciated.
Thanks.
:)
Article: 7240
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From: Rey Andrada <randrada>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on a Mac?
Date: 8 Nov 1995 15:49:04 GMT
Organization: Silicon Graphics, Inc.
Lines: 24
Message-ID: <47qjhg$21e@murrow.corp.sgi.com>
References: <47bs4t$2g5@newsbf02.news.aol.com> <mbehm-0211952017080001@cherryhill01.voicenet.com> <0000940a+000010c2@msn.com> <bill_l-0711951457560001@141.240.15.63>
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bill_l@magicnet.net (Bill Leonard) wrote:
>> trouble and wouldn't be cost effective. So I guess Apple has once
>> again shot themselves in the foot.
it is unfortunate that lw4 is not available for mac but I am glad I am using
a pc. I was reading a video magazine and in there was talk about porting
silicon graphics softwares to pc's (like alias .. etc.) and there was no
mention of mac or power pc, I wonder why. I think pc's is becoming to be
the platform of choice when it comes to multimedia.
>
>Not that Apple wouldn't benefit from Lightwave, but lets face it.. NewTek
>needs Apple far more than Apple needs NewTek.
Maybe but then again maybe not. If lw will not be available for mac my feeling
is that most of these mac users will migrate to pc. The Apple folks has been
making bad marketing/engineering decisions since the appleII. Look what
happened
when they moved from appleII to mac, if you want to upgrade to a mac you have
to
throw away all your softwares. They did it again when they created the power
pc.
Rey Andrada
Article: 7241
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From: DonH@cup.portal.com (Don - Hirschfeld)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Memory chip problems simms from my Amiga in my IBM
Date: 8 Nov 1995 08:00:14 -0800
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On most Pentium motherboards, SIMMS must be added 2 at a time.
This is why 2 8 megs SIMMs were used instead of a single 16 meg
SIMM. To get 32 megs, you must use 2 16's or 4 8's. On my old
386, 4 SIMM sockets must be occupied at a time.
Don
Article: 7242
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From: johnc@mt-inc.com (John Crookshank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on a Mac?
Date: 8 Nov 1995 20:49:28 GMT
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On 04-Nov-95 00:52:03, Walter (Jay) Turberville (wturber@primenet.com) posted:
> BTW - I heard this week that Apple passed IBM in sales and is now number
> 2 in total microcomputer sells.
Erhmmm, too bad they only have 8% market share now. Your "source" would
then indicate that IBM has less than 8% market share?
______________________________________________________________
/ John Crookshank | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, and more. |
|------------------------------|---------------------------------|
| johnc@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 7243
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From: bill_l@magicnet.net (Bill Leonard)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3D StudioMax
Date: 8 Nov 1995 18:57:02 GMT
Organization: cyber.lab g.f.x.
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In article <47lara$osf@homer.alpha.net>, syndesis@beta.inc.net (John
Foust) wrote:
> So NewTek can make LightWave more popular by giving it away?
Seems to work for Netscape. See the never ending profit increase thread. ;-)
> Sure. :-) See the never-ending "educational pricing" thread.
>
> - John
Bill Leonard
bill_l@magicnet.net
______________________________________________________________________________
cyber.lab g.f.x.
3D Animation * Modeling * Special Effects * Station ID Packages * Pre-Viz
407.425.5722
http://www.magicnet.net/~bill_l/top.html
______________________________________________________________________________
Article: 7244
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From: jgjones@usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Targas
Date: 8 Nov 1995 10:17:26 -0700
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Ebain@ix.netcom.com said:
>In <47mol4$9in@earth.usa.net> jgjones@usa.net (James Jones/Nibbles and
>Bits) writes:
>>
>
>> Irrelevant additional info:
>> Photo-Paint won't load Targas (or anything else) from a PVR
>>drive... ...weird.
>
>
>I don't know where the fault lies, but Photoshop 3.0 and Picture
>Publisher 6.0 have no trouble reading from the PVR drive.
>
>It kind of makes me think that the fault is with Photo-Paint....
No doubt... Corel Photo-Paint is trying to do something other
than "just" loading the file... it reports an "i/o error."
And it's not the file format: PVR frames that are first
transferred to C: are loaded OK.
Every other program I've tried loads from the PVR slick as a whistle.
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
___
* UniQWK #5134*
Article: 7245
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From: oliver1@ux1.cso.uiuc.edu (Dean Oliver)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PAR, will it work on PC?
Date: Wed, 08 Nov 95 16:36:09 GMT
Organization: University of Illinois at Urbana
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Nope, sorry to say it wont work in your PC. Unlike the TBC-IV,
each PAR is specific to the platform.
Dean Oliver
Virtually Real
In article <xROl5V5.cjtsui@delphi.com>,
ASK ME NICELY <cjtsui@delphi.com> wrote:
>I've got an Amiga PAR board. Since it goes into the PC slot of
my Amiga,
>will it work in a PC if I got the right software for it>
>
>thanx for any help
>Josh Tsui
Article: 7246
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Alphachannels and Stencil....
Date: Wed, 8 Nov 1995 12:39:32 -0500
Organization: Express Access Online Communications, USA
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J. Eric Chard wrote:
> <WHINE ENGINE ENGAGED> But, EeerrRRNIEE, doesn't IFF itself have an
> uncompressed mode? (Not that it was ever used.....)
It does, and DPaint has always used it for brushes that are 64 or fewer
pixels wide. Uncompressed Targa's just a nice fallback to have for file
exchange, especially across platforms. When in doubt, or when nothing
else has worked, Targa's always come through for me.
Of course, this was a bigger problem during the dark ages, before 24-bit
became "multimedia."
- Ernie
Article: 7247
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From: andywong@hkstar.com (Andy Wong)
Newsgroups: comp.graphics.apps.lightwave
Subject: Light Refraction
Date: Wed, 08 Nov 1995 18:00:27 GMT
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Hello All,
I am now studying a light-guide project. I need to know following
question regarding to Light Refraction. Please could you advise if
you have any ideas.
1. Is there any software that can handle light-refraction and it is
absolutely based on "Physics" properties? i.e Real image, not
simulated image.
2. I know some rendering softwares, says 3D studio, Alias can handle
reflection and refraction problem by mapping. However, does they
based on actual Physics properties.
Any ideas are very welcome.
Thanks in advance for your help.
Best Regards,
Andy.
Article: 7248
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From: jcjones@cris.com (Jeffrey C. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on a Mac?
Date: Wed, 08 Nov 1995 23:53:04 -0600
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I think Jay's numbers are about number of personal computers sold last
quarter. This is where compaq is #1 and ibm and apple go back and fourth
depending on what quarter it is.
As far as market share of personal computers, it wouldn't surprise me if
IBM only had an 8-10% share. Now, market share of operating systems is
different and shouldn't be confused with what brand of computer it's being
used on.
In article <886.6520T538T1227@mt-inc.com>, johnc@mt-inc.com (John
Crookshank) wrote:
> On 04-Nov-95 00:52:03, Walter (Jay) Turberville (wturber@primenet.com)
posted:
>
> > BTW - I heard this week that Apple passed IBM in sales and is now number
> > 2 in total microcomputer sells.
>
> Erhmmm, too bad they only have 8% market share now. Your "source" would
> then indicate that IBM has less than 8% market share?
>
--
Jeffrey C. Jones
jcjones@cris.com
Article: 7249
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From: candyman@cronus.oanet.com (candyman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: tomahawk
Date: 8 Nov 1995 23:54:21 GMT
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>Well I finally have to announce the close of tomahawk.welch.jhu.edu to incomi
>site. If anyone out there would like to mirror tomahawk (current files as of
>let me know I have a 80MB gzipped file of tomahawk's ftp dir that I can ftp t
>I will be back online as soon as this net connection gets put in my house. (t
>too long.)
>Thanks for all the support over the past year !
>Keith CHristopher.
No keith thank you...
Article: 7250
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From: pfinch@best.com (Phillip Finch)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 manuals
Date: Wed, 8 Nov 1995 12:19:38
Organization: Best Internet Communications, Inc. (info@best.com)
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In article <wturber.685.0022234C@primenet.com> wturber@primenet.com (Walter (Jay) Turberville ) writes:
>Perhaps the manuals aren't perfect, but they are a definite improvement over
>the past. I like the smaller format, coated paper and I find mine lay
>reasonably flat and aren't falling apart (yet?). I did notice that the glued
>binding on my manuals seemed crude, but they are holding up so far.
Well, Jay, you're going to have to start hitting those manuals a little
harder, that's all there is to it.
FWIW, mine started coming apart within a week. But, then, I was a new
user, and had a lot of catching-up to do. A few weeks later the Rev. B
upgrade showed up, with new manuals! (Very classy, Newtek). So I sort of have
one archive set and another that's in pieces.
It's a minor gripe, anyway. The content is excellent. They wouldn't be
coming apart if they weren't useful.
Phil Finch (pfinch@best.com)
***************************************************
"The graveyards are full of indispensable men."
--Charles de Gaulle
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